I had 19 cities, the Aztecs and Mayans were defeated, but I lost a domination victory to the Tarascans, How did that happen? How do the other factions win a domination victory?
I had 19 cities, the Aztecs and Mayans were defeated, but I lost a domination victory to the Tarascans, How did that happen? How do the other factions win a domination victory?
By fulfilling their victory conditions before you do? Kind of obvious, actually. Every faction plays by its´ own victory conditions, and if any of them achieve it before you do, they win. Good thing is, you can keep playing even after they win anyway.
I had that happening when I played as the Apachean tribes the first time - man, it was hard advancing southwards with them, since I had to keep crushing the damn French over and over, and it took forever to wipe out those damn Tarascans so that I could move on.
Heart of silver, Mind of gold
Fist of iron and Tongue to scold
Proud to be a Viking!
[M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
[RETROFIT AAR] World War 0 (All factions hotseat)
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You see when choosing a faction to play what the victory conditions are.
You see how close the AI is to achieving it by simply keeping check on how they´re doing - spies, for example.
@In3x
Mate, the warpath is very overrated - It barely made any difference.
The only reason I was able to advance at all was thanks to killing all those frenchmen so that I had access to Mounted Thunder Braves - and even with 3 full armies of them, at 3 different locations, I could only barely advance against those damned Chichimecs and Tarascans.
Heart of silver, Mind of gold
Fist of iron and Tongue to scold
Proud to be a Viking!
[M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
[RETROFIT AAR] World War 0 (All factions hotseat)
![]()
Only their best troops - all their average troops are just normal-ranged archers with really crappy values.
Seriously, all their troops have like 1 or 2 in defense, and their attack is not much higher, and they don´t even have exceptional speed, endurance, maneuverability or abilities (long range, hide anywhere, effective against armour etc.)
Their best troops - the Medicine men, Ondes men, Thunder Braves and Mounted Thunder Braves - are insane, yes, especially compared to other natives, but their other troops are seriously underpowered.
I mean, what´s the point of the Koitsenkos when they get splattered all over the ground by long-ranged troops before they get off one volley?
Heart of silver, Mind of gold
Fist of iron and Tongue to scold
Proud to be a Viking!
I have to agree with Silverheart, here. The Apachean troops get murdered by the infantry of the Central American tribes. The only way I won was with Mounted Thunder Braves, as well. Somehow I didn't even unlock the Ondes Men, so that made the game extremely difficult for me before I unlocked guns.
I don't know what you're talking about, I just played a campaign as the apache and slaughtered every army I came across using mostly Koitsenkos with Apache Braves (? the javelin infantry ones) and a few Ondes Men.
None of the battles were even close. I destroyed everything with Koitsenkos arrow fire. I didn't see their gunpowder units as very useful, though the horse archers were pretty good.
Also, yeah I think the warpath is overrated.
Edit: The way to unlock Ondes Men is to have built something like 50 units of infantry, but the only units that count are Apache Scouts and Medicine Men, so I had four of my settlements constantly making Scouts and then I would disband them instantly, eventually I unlocked Ondes Men.
Insatiable as the flame, I burn, and consume myself.
Yeah, I spammed Medicine Men also. But I think I read that there is a bug where if you unlock gunpowder units before the Ondes Men you never get the Ondes Men. This must have happened to me.
The Koitsenkos were a great unit until the Jaguar Warriors caught up to them. There was one other infantry unit that totally raped my units. I think it was the Priests of Quetzaqatl or something like that. My Braves and Koitsenkos didn't stand a chance against them.
No, I first unlocked gunpowder and horses before Ondes men, and I still eventually unlocked the whole roster.
You just need to train/take down enough units of the right type.
Also, I´m a cavalry style commander. That´s where my strength is - in the horsemen.
Guerilla warfare with soldiers who have the defense skill of young children, or skirmishing tactics, is not my forte at all.
I like my archers long-range and mass-murdering and my infantry steady and endurant.
If there is only one unit of those two kinds in a factions´ roster (and basically any cavalry at all), I can make a winning team out of it. But not with the Apacheans. They´re all about spamming and swarming with little tactic but "point the army and shoot"... But I suppose all the native factions are like that, that´s what turns me off the Americas campaign.
I will still say that the Apacheans are the most fun faction to play in that particular campaign, because you really get the whole "adapt after your enemy" feel when you suddenly unlock new technologies and such.
Heart of silver, Mind of gold
Fist of iron and Tongue to scold
Proud to be a Viking!
I prefer cavalry as well. I had a tough time attacking before I got horses, but in the Apachean campaign defense was my favorite. It's too bad it took forever for me to play due to the distances I had to travel. If it weren't for that I would play as them again in a heartbeat.
You didn't advance much with thunder braves because the native Americans have no armour so the effective against armour bonus is lost so it becomes like a mounted pavise crossbowmen.