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Thread: Saeculis Obscuris: Total War [Looking for Team]

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  1. #1

    Default Saeculis Obscuris: Total War [Looking for Team]

    Hey guys, I've finally got a new laptop, and decided to work on my mod again. It will be a kingdoms expansion, where the map is an expanded original map. There will be all 199 possible regions, and all 31 factions. Cool textures will be added, and a lot of the kingdoms units will be there too. This mod will focus around two powerful emergent factions, the Mongols, and the Ottomans. They will be much more powerful than the vanilla campaign, and hopefully as accurate as what actually happened. I'm also going to introduce a thing I call unit-balance, which will make every playable faction share the same units and unit stats, while maintaining a unique faction-related look to them. That way, no playable faction has an unfair advantage on the battlefield; so, the battle will boil down to skill. Of course, that would make armies boring. I've also decided that every playable faction will have 9 unique units, 3 from each time period (early, high, and late). On top of that, every culture will have 15 unique units, 5 from each time period. (cultures are: Western European, Eastern European, Northern European, Southern European, and Islamic)
    Spoiler Alert, click show to read: 
    One of the unique units from each time era will be an upgrade of an older unit, such as the Imperial Halberdmen for HRE (first they are Imperial Spearmen, then Imperial Pikemen, then Imperial Halberdmen.

    I will try to make these units as even as possible, and some of them will just be copied from kingdoms to this mod, like Greek-firethrowers being one of Byzantine's early unique unit. That's a total of 354 unique units!
    Spoiler Alert, click show to read: 
    Each playable faction will have 48 standard units, and 24 unique units (15 are culture-based, 9 are faction-based).

    All of the Early Era units will be able to be recruited from turn 1 (not in every region, but cumulative throughout the kingdom). All of the High Era units will not be able to be recruited on turn one, but the buildings enabling the recruitment will (again, cumulative). All of the Late Era units will not be able to be recruited until certain events allow them; for example, gunpowder units will be able to be recruited following the event of the first metal cannons to be created in 1324 (201st turn).
    There will also be campaign-only mercenary units (not including regular mercenaries) based off of events. Some events that will allow these units: Hanseatic League, Crusade, Jihad, and more!

    Here are all of the factions:

    1. Kingdom of England
    2. Kingdoms of Ireland
    3. Kingdom of Wales
    4. Kingdom of Scotland
    5. Kingdom of France
    6. Holy Roman Empire
    7. Teutonic Order*
    8. Castile and Leon
    9. Kingdom of Aragon
    10. Kingdom of Portugal
    11. Republic of Venice
    12. Kingdom of Sicily
    13. Principality of Milan
    14. Byzantine Empire
    15. Republic of Novgorod
    16. Principality of Kiev
    17. Kingdom of Vladimir-Suzdal
    18. Almohad Empire
    19. Rum Sultanate
    20. Ayyubid Empire
    21. Kingdom of Denmark
    22. Kingdom of Norway
    23. Kingdom of Sweden
    24. Kingdoms of Poland
    25. Grand Duchy of Lithuania
    26. Kingdom of Hungary
    27. Bulgarian Empire*
    28. Papal States*
    29. Mongolian Empire*
    30. Ottoman Empire*
    31. Independent Nations*


    Turns will take a half a year, and show as the year. The timeline is 1128 AD (Portuguese independence from the Moors) to 1516 AD (Before the Protestant Reformation begins). Factions that are in the original that are not here are the Aztecs (No Americas) and the Timurids (Timurids are actually Mongolians). There will be an early campaign and a late campaign, where the starting date will be before all invading invasions, or after all invasions created a foothold, respectively.
    I hope you enjoy the mod!
    (Bold= new faction)
    (*= not playable in early campaign)

    NOTE:
    If you want to join a team, I'll be most grateful. To get things going, I'll need a little extra help on map_heights and map_ground_types. Also, If you are good at history, I could use some help with the buildings and populations in the cities (right now I'm just guess-timating the buildings and populations )

    I'm also planing to have a more hotseat-friendly campaign, which the turn time will be 2 years instead of one-half, and every building/unit creating time will take four times shorter to make. This way, events and faction growth will be much faster, making a hotseat much more enjoyable and much faster.



    Saeculis Obscuris Beta is Available!

    Instructions:
    Just copy and paste both Saeculis_Obscuris folders from the .rars and into the /mods folder. Say "yes" to combining folders, it will all work out in the end
    Attached Files Attached Files
    Last edited by Peanut2bigforyou; May 30, 2014 at 01:27 PM. Reason: Changing and clarifying intro

  2. #2

    Default Re: Saeculis Obscuris

    Hey again guys, just bumping this thread up, I updated the explanation of the game now so respond for comments or ideas anytime!

  3. #3
    NikeBG's Avatar Sampsis
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    Default Re: Saeculis Obscuris

    Well, good luck! If you think it would be of use to you, this is a Bulgarian research I had made for one other mod (for another game) set in the year 1200, including all historical characters from around that time that I could find etc.

  4. #4

    Default Re: Saeculis Obscuris

    Quote Originally Posted by NikeBG View Post
    Well, good luck! If you think it would be of use to you, this is a Bulgarian research I had made for one other mod (for another game) set in the year 1200, including all historical characters from around that time that I could find etc.
    Awesome; thanks man, I'll look into it
    Last edited by Peanut2bigforyou; January 11, 2013 at 07:55 PM. Reason: grammer correction

  5. #5

    Default Re: Saeculis Obscuris

    Come on guys, over 200 views and only one person replied? I did forget to say something, so here it is: I will also be adding a lot of "rivers" that allow ships to go through. Here are some rivers:

    the Danube (from Germany to the Black sea)
    the Dnieper (from the Black Sea to Russia)
    the Kizihrmak (from black sea to Ankara and then east)
    the Rhine (from north France to Germany)
    the Loire (from west France to south France)
    the Nile (river in Egypt)
    the Po (North Italy)
    the Tagus (from Portugal to east Spain)
    the Terek (from Caspian Sea to Georgia)
    the Thames (near London)
    the Vistula (in Poland)
    the Volga (from Moscow to the Caspian sea)
    again, any requests or ideas will be put into thought!
    thanks guys!
    Last edited by Peanut2bigforyou; January 11, 2013 at 07:55 PM. Reason: River and faction update

  6. #6

    Default Re: Saeculis Obscuris

    I would add to that list some large Central/Eastern European rivers like Elbe, Oder, Vistula, Dniester, Neman, Daugava.

    About small number of replies - I think this is because people don't take you seriously. I mean have a look at it like this: - someone completely unknown here on TWC, who hasn't shown any modding work so far, is claiming that he can make a mod by himself... I mean there were many such daredevils, but I do not remember even one who would success. Though of course I wish you to be the first one


  7. #7

    Default Re: Saeculis Obscuris

    Thanks for the ideas! I will be adding Vistula as a navigable river, and the Tagus, too. I'm afraid if I add any more, the A.I. will mess up. About the low amount of comments, I suppose I should be more wide spread, but I will put some pictures up on this thread soon!
    Last edited by Peanut2bigforyou; July 20, 2012 at 07:57 PM.

  8. #8

    Default Re: Saeculis Obscuris

    Hey guys, I'm working on the map_regions. It's taking forever, especially because there was a bug I had to get rid of, which meant restarting. So here it is:
    Attachment 260545
    Last edited by Peanut2bigforyou; January 12, 2013 at 02:57 PM. Reason: added last region

  9. #9

    Default Re: Saeculis Obscuris

    Nice map. That's completely original, right?

  10. #10

    Default Re: Saeculis Obscuris

    Quote Originally Posted by knin View Post
    Nice map. That's completely original, right?
    Yes! I'm working on the map; it is far from complete. I will still have to add regions and rivers, but besides that, this map is the base of the campaign map.
    Last edited by Peanut2bigforyou; October 05, 2012 at 05:15 PM.

  11. #11

    Default Re: Saeculis Obscuris

    I've changed a few things on this mod, and I'm currently working on making a first version of this mod. This version will have the map I showed before, but not any extra units, buildings, or factions, but will have navigable rivers.
    Last edited by Peanut2bigforyou; October 05, 2012 at 11:03 PM.

  12. #12

    Default Re: Saeculis Obscuris

    I am presently working on the first version of this mod, which is described in the earlier post.
    Here is a screen-shot of England, Scotland, and Ireland(map_heights and map_ground_types are not yet finished)
    Last edited by Peanut2bigforyou; October 13, 2012 at 01:47 PM. Reason: Added Scotland!

  13. #13

    Default Re: Saeculis Obscuris

    Here is Italy!

  14. #14
    Domesticus
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    Default Re: Saeculis Obscuris

    Holy doody! Sounds like this will be epic, and it has IRELAND WOMG. Love me some Ireland. and SWEDEN?!

    Are you doing this all yourself or do you have a team? I'd offer help but im on dial up

    Edit: I dunno your full faction list, but if you are doing a crusader faction, maybe you could have the Knights Hospitaller as their own faction? I think by 1224 they owned Rhodes, and the Crusader States were near destroyed. Would be right neat and unique to have them as a faction

    Ahhh, I love history but I dont remember specifics!
    Last edited by Mr Kriegtooth; October 13, 2012 at 01:08 AM. Reason: Added stuff

  15. #15

    Default Re: Saeculis Obscuris

    Quote Originally Posted by Mr Kriegtooth View Post
    Holy doody! Sounds like this will be epic, and it has IRELAND WOMG. Love me some Ireland. and SWEDEN?!

    Are you doing this all yourself or do you have a team? I'd offer help but im on dial up

    Edit: I dunno your full faction list, but if you are doing a crusader faction, maybe you could have the Knights Hospitaller as their own faction? I think by 1224 they owned Rhodes, and the Crusader States were near destroyed. Would be right neat and unique to have them as a faction

    Ahhh, I love history but I dont remember specifics!
    I would very much appreciate a team, but the Beta version of the mod will not have any new factions, so I hope to finish the Beta version on my own, and then get a team together.
    As for the crusader states, I am aware of the vast amount of Hospitaller knights during the mid and late crusades, but there was no actual nation based off of the Hospitaller knights (although it is a list of factions, so I suppose the Hospitallers could indeed be a faction). Anyway, the list is full, and I doubt I'm going to change the list, because it gives really well placed factions throughout the map, plus all of them had a lot to do with how other factions played out (at least historically).
    Last edited by Peanut2bigforyou; November 16, 2012 at 12:10 PM.

  16. #16

    Default Re: Saeculis Obscuris

    ohohoho, it is always nice to see a guy that have not gave up a mod even if he didn't posted a thing in a year.Keep on mate + rep

  17. #17

    Default Re: Saeculis Obscuris

    Quote Originally Posted by blur! View Post
    ohohoho, it is always nice to see a guy that have not gave up a mod even if he didn't posted a thing in a year.Keep on mate + rep
    What can I say? I don't give up easily.

    I added a few more pictures of the map so far; I will try to finish a modern-day country every day until the version1 map is complete
    Here is France:
    Last edited by Peanut2bigforyou; October 13, 2012 at 07:42 PM. Reason: rivers added!

  18. #18

    Default Re: Saeculis Obscuris

    Will you use the PSF stuff?

  19. #19

    Default Re: Saeculis Obscuris

    Quote Originally Posted by blur! View Post
    Will you use the PSF stuff?
    I'm not sure what you mean

  20. #20
    Vipman's Avatar Protector Domesticus
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    Default Re: Saeculis Obscuris

    PSF= permanent stone fort. Like how they are in the kingdoms campaigns Britannia. But "PSF stuff" sounds like talking about something else

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