Hey guys, I've finally got a new laptop, and decided to work on my mod again. It will be a kingdoms expansion, where the map is an expanded original map. There will be all 199 possible regions, and all 31 factions. Cool textures will be added, and a lot of the kingdoms units will be there too. This mod will focus around two powerful emergent factions, the Mongols, and the Ottomans. They will be much more powerful than the vanilla campaign, and hopefully as accurate as what actually happened. I'm also going to introduce a thing I call unit-balance, which will make every playable faction share the same units and unit stats, while maintaining a unique faction-related look to them. That way, no playable faction has an unfair advantage on the battlefield; so, the battle will boil down to skill. Of course, that would make armies boring. I've also decided that every playable faction will have 9 unique units, 3 from each time period (early, high, and late). On top of that, every culture will have 15 unique units, 5 from each time period. (cultures are: Western European, Eastern European, Northern European, Southern European, and Islamic)
I will try to make these units as even as possible, and some of them will just be copied from kingdoms to this mod, like Greek-firethrowers being one of Byzantine's early unique unit. That's a total of 354 unique units!
All of the Early Era units will be able to be recruited from turn 1 (not in every region, but cumulative throughout the kingdom). All of the High Era units will not be able to be recruited on turn one, but the buildings enabling the recruitment will (again, cumulative). All of the Late Era units will not be able to be recruited until certain events allow them; for example, gunpowder units will be able to be recruited following the event of the first metal cannons to be created in 1324 (201st turn).
There will also be campaign-only mercenary units (not including regular mercenaries) based off of events. Some events that will allow these units: Hanseatic League, Crusade, Jihad, and more!
Here are all of the factions:
- Kingdom of England
- Kingdoms of Ireland
- Kingdom of Wales
- Kingdom of Scotland
- Kingdom of France
- Holy Roman Empire
- Teutonic Order*
- Castile and Leon
- Kingdom of Aragon
- Kingdom of Portugal
- Republic of Venice
- Kingdom of Sicily
- Principality of Milan
- Byzantine Empire
- Republic of Novgorod
- Principality of Kiev
- Kingdom of Vladimir-Suzdal
- Almohad Empire
- Rum Sultanate
- Ayyubid Empire
- Kingdom of Denmark
- Kingdom of Norway
- Kingdom of Sweden
- Kingdoms of Poland
- Grand Duchy of Lithuania
- Kingdom of Hungary
- Bulgarian Empire*
- Papal States*
- Mongolian Empire*
- Ottoman Empire*
- Independent Nations*
Turns will take a half a year, and show as the year. The timeline is 1128 AD (Portuguese independence from the Moors) to 1516 AD (Before the Protestant Reformation begins). Factions that are in the original that are not here are the Aztecs (No Americas) and the Timurids (Timurids are actually Mongolians). There will be an early campaign and a late campaign, where the starting date will be before all invading invasions, or after all invasions created a foothold, respectively.
I hope you enjoy the mod!
(Bold= new faction)
(*= not playable in early campaign)
NOTE:
If you want to join a team, I'll be most grateful. To get things going, I'll need a little extra help on map_heights and map_ground_types. Also, If you are good at history, I could use some help with the buildings and populations in the cities (right now I'm just guess-timating the buildings and populations
)
I'm also planing to have a more hotseat-friendly campaign, which the turn time will be 2 years instead of one-half, and every building/unit creating time will take four times shorter to make. This way, events and faction growth will be much faster, making a hotseat much more enjoyable and much faster.
Saeculis Obscuris Beta is Available!
Instructions:
Just copy and paste both Saeculis_Obscuris folders from the .rars and into the /mods folder. Say "yes" to combining folders, it will all work out in the end