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Thread: Finances Discrepancy (Mid-turn and end of turn)

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  1. #1

    Icon5 Finances Discrepancy (Mid-turn and end of turn)

    Hi guys,

    After the last thread I posted about camera modes was answered so swiftly and throughly, I was hoping to have a mystery about the finances cleared up.

    I'm playing as France and I'm trying to be mindful of my money. Sometimes I make a profit, sometimes a loss. What's interesting is that when I press the financial button (the money pot), it gives one figure for Projected Income and Projected Balance, but next turn the actual amounts might not be the same as this - the ones given in the End of Turn report.

    So:

    1. Am I right in assuming the End of Turn report does, indeed, mean last turn?
    2. What's with the discrepancy in income?
    3. (Bonus Question) In the financial details, there's something for "construction". However, sometimes this has values in it without me currently building anything. When constructing a building, do you pay immediately or is the cost distributed? (i.e. a 4000 florin building over two turns would have a cost of 2000 florins each turn, for two turns)

    Thanks y'all!

  2. #2
    Civis
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    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    hello Nicho, hopes this help you

    1) end of turn, ends your turn, but starts everybody else's. the report tells you how you did after you pressed next turn and the other factions made there move.

    2) your projections for revenue will be modified by factors including rebels, piracy, wars between other factions, (disrupting your trade routes etc) as well as random factors such as under-over performing merchants and corruption.
    think of the projected income as an estimate, not to be confused with the actual

    3) I am not sure I can answer your third question. if you are asking weather you are charged up front for all constructions, to be honest, I am not sure. if you are asked if you are charged for maintenance or other additional factors, I am equaly unsure. As i understand it the cost is charged up front, but I dont remember.
    Last edited by vimy; July 29, 2011 at 02:39 PM.

  3. #3

    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    1. Yes.

    2. The factors described above, plus changing traits, errors in income estimates associated with new buildings, domestic and foreign settlements coming on-and-offline (usually due to war or upgraded trade infrastructure), and variation in farm yields.

    Note: When you click "end turn" you get all of your settlement income, your units get recruited, and your buildings get built. At this moment you have as much money as is projected; however, at the start of your next turn other buildings enter your build queue and other units enter your recruiting queue, thus reducing the amount of money in your treasury. If you cancel all unit training and new building construction you will notice that your treasury balance will be the same as the balance in your end of turn report. The other factions' turns have no impact on that. The other factions' impact your next turn.

    3. You pay immediately. As far as I've noticed only three things show up in construction: current construction, current repairs, and income from demolished buildings. Maybe if you cancel construction it would show up in income also because it would've been treated as an expense in a previous turn and now needs to be offset. I don't know what else would show up.

  4. #4
    OnlySleeping's Avatar Civis
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    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    I will try for some clarity on the final question.

    In Rome you are charged as soon as you stack the building in your construction queue. In M2TW it is slightly different, you are charged as soon as the building begins to be built.

    For example: You have Settlement A and you stack dirt roads and a port. You will be charged 400 florins for the dirt roads. You will be charged for the port as soon as it starts being built (i.e. when you hit End Turn, because the Roads take only one turn and the port immediately starts being built).

    Hope this helps

  5. #5
    Senator
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    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    I think everyone has got this slightly wrong.

    Your projected next turn income will be as stated in your financial report as long as number of things happen.

    Firstly, you cannot have recruitment completed at the end of your turn, ie you are build something which only takes one turn to recruit on your current turn.

    You have no buildings that will be finished at the end of the turn (no buildings have one turn until completion on your current turn).

    You do not get a port blockaded.

    You do not get a settlement besieged.

    You do not lose any troops/ships due to battle/plague/riots at the end of the turn.

    You do not lose any civilians due to riots/starvation.

    No generals/governors die.

    What I am trying to say is that if everything stays exactly the same when the turn ends as it was during the turn the financial report will be accurate. All these points I mentioned are things that can alter how much money you make or spend a turn and they happen at the instant the turn ends.
    [M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
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  6. #6
    John Doe's Avatar Primicerius
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    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    Quote Originally Posted by In3x View Post
    Firstly, you cannot have recruitment completed at the end of your turn, ie you are build something which only takes one turn to recruit on your current turn.
    I'll agree with all but this one. I think the unit you recruit on the end of turn is upkeep free. I tried on a saved game two scenarios, one I recruit nothing, the other I recruited 23 heavy cavalry in casttles, the extra troops did not give me a difference (should have been 23*250=5750 if it did).
    Last edited by John Doe; July 29, 2011 at 06:12 PM.

  7. #7

    Default Re: Finances Discrepancy (Mid-turn and end of turn)

    With respect to buildings and recruitment, those costs show up in your projections and in your end of turn report. If you finish a building/ recruitment and that pushes new ones to the front of the queue, then those new ones show up as costs for next year. They don't affect this year's projections or end of turn report but show a discrepancy between your end of turn balance and the number of florins in the treasury.

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