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Thread: Unused units

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  1. #1
    Libertus
    Join Date
    Dec 2010
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    Barcelona
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    55

    Default Unused units

    I was looking at the EDU and saw a lot of units that are not recruitable neither in the campaign nor in custom battles(chaos hounds,chaos mammoth,skaven,trolls,giants and so on) is there a reason bug wise not to include them?

  2. #2
    ninja51's Avatar Biarchus
    Join Date
    Apr 2009
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    Colorado
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    698

    Default Re: Unused units

    I believe they have a few animation issues, the next release of the mod will have them back, but dont quote me on that. They work completely as far as I know just with a few animation hickups, IE: The Centigor tends to fall in two when dead making it look like the human part was cut off completely.

  3. #3

    Default Re: Unused units

    Quote Originally Posted by Aristodemus View Post
    I was looking at the EDU and saw a lot of units that are not recruitable neither in the campaign nor in custom battles(chaos hounds,chaos mammoth,skaven,trolls,giants and so on) is there a reason bug wise not to include them?
    I play with all these units, which are very numerous, and it's easy: just download the little mod I made here!

    http://www.twcenter.net/forums/showthread.php?t=451958

  4. #4

    Default Re: Unused units

    hmm..do they work in campaign or just in custom battles? cheers

  5. #5

    Default Re: Unused units

    Quote Originally Posted by leonn View Post
    hmm..do they work in campaign or just in custom battles? cheers
    I didn't tested it for campaigns, I think it's only for custom battle...

  6. #6
    ninja51's Avatar Biarchus
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    Colorado
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    Default Re: Unused units

    You can edit the export_descr_builds file to allow recruitment of them

  7. #7
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Jan 2009
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    Default Re: Unused units

    do the units cause crashs? or is the lack of animations the only reason they werent included yet?

  8. #8

    Default Re: Unused units

    they cause crach,wait for 1.45

  9. #9
    ninja51's Avatar Biarchus
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    Colorado
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    Default Re: Unused units

    Some of them apparently do, not like a "this will happen ever single time" crash, but more of a higher probability the game will crap itself sorta thing. I know a few of them just have animation irregularities and thats why they arnt in game

  10. #10

    Default Re: Unused units

    well tempting as it is to include them i cant be doing with something else that makes this mod crash! i'll wait for 1.45. cheers

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