Welcome to Steppe Warfare 101
Spoiler Alert, click show to read:The "steppe" factions are any faction that has the ability to field a good skirmish army. Technically any faction CAN field a skirmish army, but they are not always good.
A skirmish army is constituted by their flexibility, as they combine cavalry and archer elements to make and extremly difficult force to fight with any conventional tactics. Many people call Skirmish armies "cheap" because all you have to do is set your units to skirmish and they will never be caught. This however is not true
Skirmish armies require a large amout of MicroManaging* in order to achieve victory. With archers, you must pick your targets wisely, so that you don't leave them all shooting at the same target. If you are not able to block against enemy charges with their cavalry element, you're army will be left to die in the sand. However if you are able to isolate the enemies cavalry and destroy them, you have already almost won the battle!
Steps of a "Skirmish" army battle
1. Choosing your army:
Spoiler Alert, click show to read:Choosing your army is the most difficult part of a Skirmish army's battle. You must decide what army to pick and then what troops to accompany it. We are going to pick Parthia, who were experts in Skirmish warfare by the time they clashed with the Romans at Carrhae in 53 BC. The Parthians combine the 2 best parts of any skirmish army in history. A heavy cavalry element for for the charge, and a swift horse archer element for the skirmish. You want to place attack upgrades in your horse archers, and defense upgrades in your cataphracts as the enemy archer's will try their hardest to land a few lucky volleys on them while you aren't paying attention. You also want to bring the maximum of 6 foot archers, and described above, 2 horse archers and 6 cataphract horses(if fighting on grassland)*, you are now at 14 units total, which leaves another 6 units. I suggest 2-4 desert infantry and 2-4 slingers(note:use 4 slingers if on Huge unit size as they are devastating in a volley on low money). Now that you have selected your army, it is time to move onto the next equally important step,
2. Formation of your Skirmish army:
Spoiler Alert, click show to read:You have finished picking your skirmish army and are ready to reenact Carrhae against the Roman dogs, But wait! Before you hit that "start battle" button, you must stop and place your army.
CATA ---------------------- CATA
CATA ARCHER ARCHER ARCHER CATA
CATA ARCHER ARCHER ARCHER CATA
DESERTINF1 2 3 4
SLINGERSSLINGERSSLINGERSSLINGER
HORSEARCHER HORSEARCHER
(NOTE: all units should be in loose formation, when you are ready to end the battle with your cataphracts, put them into close formation,)
This is the set-up we will be using.
As you can see, the Heavy Cavalry element is on either side of the archers, blocking against a charge and protecting the flanks. The horse archers are positioned in front to move forward once the battle has comenced. The desert infantry is in a line infront of teh archers and behind the slingers, as the slingers would harm the desert infantry if they were infront.
3. BATTLE! Knowing your opponent:
Spoiler Alert, click show to read:Now that the battle has begun you freeze up and forget what this guide tried so hard to pummel into your soft llittle skull. USE YOUR HORSE ARCHERS! You move your horse archers into position on the enemy's flanks, who are quickly moving forward, thinking you to be a push-over. You move your slingers and first line of cataphracts up, as well as your archer element. You are easily able to destroy the enemy's archers, but the Roman heavy infantry is still advancing. Now is the time, you move up your slingers and unleash a torrent of hell as rocks with snazzy phrases such as "I hope this goes up your ass!" fly toward them. The Roman infantry is being destroyed! Yet they still advance, so, you move your archers to either side as you retreat your slingers. Behind the roman's lines, horse archers swarm, unleashing torrents of hell into the Roman infantry's weakly protected rear, while your cataphracts scurry around, annhilating the Roman cavalry. Now the Roman's infantry is isolated and surrounded by your superior movement. You drown them in a sea of their own bodies as torrents of stones (with phrases such as "suck on that" and I hope this goes right in your va***a"*) and hails of arrows crash down upon them.
As your units run out of ammo, it becomes clear what you will have to do,
4. FINISH HIM! Ending the battle:
Spoiler Alert, click show to read:This is the easiest, yet most complicated step. During this phase of the battle, you will have to bear down upon your opponent in a single weakly defended spot, and hope that he cracks. As soon as you run out of ammo, you amass your cataphracts and foot units on opposite sides of the Romans, who are still cowering under their shields. You charge in your FOOT element FIRST. They crash helplessly against the Romans, who then turn their might against your foot. You then come at their unsuspecting rear with your cataphracts. They are thrown to the sides helplessly against your tanks. Romans go flying and then soon route. The day is yours! You revel in victory, and give as many rep points to the one who created this guide as possible for his wonderful work and dedication()! You politely say gg and leave the room, quickly before the torrent of "NOOB!" and "CHEATER" reach your ears.




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