Messing around with changing some stuff, namely bodyguard units, cultures, etc., I've run into the following error, which occurs after a CTD when I try to start up the game:
Script Error in bi/vi3/data/descr_building_battle.txt, at line 50, column 21
Building db, expected faction, culture or season
"vi3" is the name I gave to the changes I'm making, as it's based on the Viking Invasion 2 mod for BI. I'm just flailing around in there to see what sort of things I can change without, you know, wrecking the game. Looks like I found out.
The error puzzles me as I haven't made any changes in descr_building_battle.txt. I *have* been making changes in the following files:
EDU (changing faction generals)
descr_strat (changing region ownership, starting units, and other things)
descr_sm_factions (to change faction culture)
Any thoughts?
There is a much less pressing error I have also encountered, which is similarly puzzling to me. It seems to be related to changes made in descr_character. I wanted to change the Viking factions' models to Celtic ones - both the stratmap models, and battlemap ones.
Works fine for the stratmap models - I can change family members and captains on the stratmap to use the "irish" models by typing, e.g. "stratmodel irish_captain". I can get family members on the battlefield to also use the celtic rather than viking model.
But I get a CTD when changing the battle model of the captains from "viking_captain" to "celtic_captain". When I enter a battle with "celtic_captain", I get a CTD & the following message:
Failed to find texture 'bi/vi3/data/models_unit/textures.Tribunus.psd.'
I can avoid this by keeping "viking_captain". But since the method I used worked for the family member, I wonder why it doesn't work for the captain?





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