Results 1 to 14 of 14

Thread: Tactics?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Tactics?

    What are some tactics you guys use?

    I've tried many, the crescent line, half square, vice, pincer... but eventually all fails and formations dissolve into a mass melee where I have infantry hold the enemy and cavalry charge the rear. Yeap every time it ends up like that, I guess because it's sufficient.

    But it gets really boring when every battle is 1)archers skirmish, 2)infantry engage, and 3)cavalry charge. I see no variations, not viable ones at least.

    So if anyone else has had some success with other tactics, please share!

  2. #2
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Tactics?

    I like this slight variation on the theme, 1)allies storm to their deaths on the enemy lines, 2)archers skirmish, 3)infantry engage, and 4)cavalry charge. Or this one, 1)mages destroy the enemy, 2)infantry and cavalry mops up.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  3. #3

    Default Re: Tactics?

    tactics can only be simple given the rock\paper\scissors nature of the ai. 9 times out of 10 the enemy will attack you so you can funnel them where you want.
    pin them with strong line troops
    send cavalry out on flanks and the ai will send assets after them,weakening their attack.
    once pinned,envelop with cavalry so they cant move.
    slaughter.
    if the enemy has mages,send a good fast unit to finish them quick,sacrifice it to do so if you must.
    if you have cannon,destroy their heavy hitters at a distance with it.
    so far 273 battles on vh, first as wissenland then as kislev.no losses although some were close! cheers

  4. #4

    Default Re: Tactics?

    Try an all-cavalry army. It takes a lot of micro-management, but it will be new. You probably will find it even easier, though.

    You can also try an all-infantry army (with or without artillery). Just for the challenge.

  5. #5

    Default Re: Tactics?

    Quote Originally Posted by odyseusz79 View Post
    Try an all-cavalry army. It takes a lot of micro-management, but it will be new. You probably will find it even easier, though.

    You can also try an all-infantry army (with or without artillery). Just for the challenge.
    Halbediers only = win.

  6. #6
    Scipio praeditus's Avatar Decanus
    Join Date
    May 2007
    Location
    Freistaat Bayern
    Posts
    519

    Default Re: Tactics?

    Quote Originally Posted by patatkraam View Post
    Halbediers only = win.
    I concur, even though they where recently nerfed (I'm sure the 1.4.4 install was changed somewhere in the last few months).
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  7. #7

    Default Re: Tactics?

    Yep, halberdiers are very powerful, but only as long as they have the spear wall capability.

  8. #8

    Default Re: Tactics?

    Quote Originally Posted by odyseusz79 View Post
    Try an all-cavalry army. It takes a lot of micro-management, but it will be new. You probably will find it even easier, though.

    You can also try an all-infantry army (with or without artillery). Just for the challenge.
    I don't know why, but that sounds really dangerous...
    [signature]

  9. #9
    ImperialAquila's Avatar Domesticus
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    2,035

    Default Re: Tactics?

    I usually go for a Hammer-and-Anvil or a Hannibal envelopment tactic. When I employ handgunners, cannons and heavy knights in my army composition I tend to rely on a Napoleonic tactic of flanking maneuvers. I also use the Roman Maniple System though not quite as often.

  10. #10
    Mikail Mengsk's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Pisa, Italy
    Posts
    3,012

    Default Re: Tactics?

    They ALWAYS have it on...

    Usually the AI is not smart enough to counter cavalry manoeuvers, but sometimes it surprises the player. Try not to exploit too much the cavalry power to have a slightly harder challenge. Home Rules are good for that.
    It's only after you have lost everything, that you are free to do anything.

  11. #11
    Julianus Flavius's Avatar Campidoctor
    Join Date
    Apr 2009
    Location
    Victoria, Australia
    Posts
    1,655

    Default Re: Tactics?

    Play vampire counts, grow a load of skeletions (I set them to upkeep 0 but up the upkeep of the elites and cav) and zerg-rush, exhausting your archers/crossbows if you have them (I don't like using them because the VC's don't have them on the tabletop, although there's really no reason why not, now I think about it...) and then make sure every enemy unit is engaged. Then, commit your grave guard, Von carstein infantry, blood keep footnights, undead chaos anything, reapers, ghosts, etc to the center in an attempt to overpower the enemy's center AT THE SAME TIME as you send in your cavalry to crush the wings from behind. That should start a mass rout.
    A typical army lineup looks like this for me:
    4-6 Skeleton Warriors (of either kind)
    1-2 Ranged Skeleton Warriors (of either kind and only if they're needed)
    1-2 Screaming Skull Catapults
    3-5 Elite infantry (Dismounted Von Carsteins, Dismouted Blood Knights, Drakenhof guard, reapers, banshees, spirit hosts, grave guard, etc)
    at least 4 units of heavy cavalry to hammer the enemy.

    When using Screaming Skull catapults, especially in the late game where you have multiple armies per battle, have no qualms with firing on your own men! As your troops are worth less than prettymuch every other faction's (with the possible exception of Goblins) if you land a hit on their elites while they're nice and stationary in close combat, it doesn't matter if you hit some of your worthless skelies or zombies in the process. However, I advise you avoid firing at your elite infantry or cavalry, and if you use mortals in your army (for spear/shieldwalls) I advise avoiding any friendly fire on them at all
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  12. #12
    Mikail Mengsk's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Pisa, Italy
    Posts
    3,012

    Default Re: Tactics?

    exhausting your archers/crossbows if you have them (I don't like using them because the VC's don't have them on the tabletop, although there's really no reason why not, now I think about it...)
    OT: they had in the Sylvanian special army list during Storm of Chaos, IIRC


    Screaming skull catapults are really devastating, as a Vampire Player (play with 1.4.2) they seem even overpowered in their scaring ability.

    I suggest to train halberdiers in conquered settlements, too.
    It's only after you have lost everything, that you are free to do anything.

  13. #13

    Default Re: Tactics?

    Tactic: Kill them all

    Works every time

  14. #14
    Mikail Mengsk's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    Pisa, Italy
    Posts
    3,012

    Default Re: Tactics?

    All infantry army is the typical Dwarven army: with the right infantry you'll win anyway. The only problem is that you won't capture many prisoners when the enemy army flees. You can mitigate this problem by making very wide encircling manoeuvers BEFORE the mass-route, and artillery fire on the fleeing enemies.

    I won't suggest all-cavalry armies: too easy to win.
    It's only after you have lost everything, that you are free to do anything.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •