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  1. #1

    Default m2tw kingdoms

    hi i just bought m2tw kingdoms 1.4 and when i play a custom battle the forts are wooden and i saw in the trailers that they were new and made of stone. why is this? any ideas please reply ASAP!

  2. #2
    eXistenZ's Avatar Praeses
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    Default Re: m2tw kingdoms

    it will depend on the settings you chose for the custom battle, which you probably didnt even looked at

  3. #3
    Silverheart's Avatar Domesticus
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    Default Re: m2tw kingdoms

    The stone forts are only in the Brittania Campaign, as far as I know.
    It could also be that the stone forts you saw in the trailers were actually the custom-designed castles of the Teutonic order in the Teutonic campaign. Their castles have a unique appearance.
    Heart of silver, Mind of gold
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  4. #4

    Default Re: m2tw kingdoms

    yeah those are red brick castles for the teutons but whn i played brittania custom battle it was wooden. do i have to play the actual campaign to see those forts?

  5. #5
    Silverheart's Avatar Domesticus
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    Default Re: m2tw kingdoms

    Quote Originally Posted by helpmeplease View Post
    yeah those are red brick castles for the teutons but whn i played brittania custom battle it was wooden. do i have to play the actual campaign to see those forts?
    In that case, itīs definitely because it was a custom battle.
    I havenīt played custom battle in the Brittania campaign, but yeah, it would seem that the stone forts are solely for the campaign map.
    Heart of silver, Mind of gold
    Fist of iron and Tongue to scold

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  6. #6

    Default Re: m2tw kingdoms

    you should try patch 1.5...


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  7. #7

    Default Re: m2tw kingdoms

    existenz i did look. do you think that i know nothing from a game? suka

  8. #8
    the new username's Avatar Praepositus
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    Default Re: m2tw kingdoms

    (crap double posting due to an internet crash)
    Last edited by the new username; July 23, 2011 at 05:03 PM.

  9. #9
    the new username's Avatar Praepositus
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    Default Re: m2tw kingdoms

    Quote Originally Posted by helpmeplease View Post
    existenz i did look. do you think that i know nothing from a game? suka
    LOL dont call him suka -.- we have rules ehehe

  10. #10
    eXistenZ's Avatar Praeses
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    Default Re: m2tw kingdoms

    Quote Originally Posted by theMothaFocaMan View Post
    LOL dont call him suka -.- we have rules ehehe
    rules like a clear topic title? :p

  11. #11
    the new username's Avatar Praepositus
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    Default Re: m2tw kingdoms

    Quote Originally Posted by eXistenZ View Post
    rules like a clear topic title? :p
    hehehe maybe

  12. #12
    eXistenZ's Avatar Praeses
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    Default Re: m2tw kingdoms

    you surely do know what double-posting is

  13. #13

    Default Re: m2tw kingdoms

    what does patch 1.5 do?

  14. #14
    Fireright's Avatar Campidoctor
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    Default Re: m2tw kingdoms

    Quote Originally Posted by helpmeplease View Post
    what does patch 1.5 do?

    Forts in the Crusades campaign are now made of stone.
    - Fixed various units having incorrect shield values.
    - Fixed a number of inconsistencies between units' speech and their unit cards.
    - Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
    - Byzantine Gunners are now available to be recruited in the Crusades campaign.
    - Denmark now has Norwegian units available to them when the Kalmar Union is formed.
    - The Kingdom of Jerusalem can now construct King's Stables.
    - Byzantine can now construct a Marksmanship Range.
    - Mangonels can now be constructed at Siege Works in the Teutonic campaign.
    - Swordsmiths' Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
    - Fixed Lithuanian Arquebusiers firing too frequently.
    - Fixed various units having incorrect banners on the battle map.

    Sorted.

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