Wasnt it said that the stone forts will have names?
Wasnt it said that the stone forts will have names?
Doest the AI use them ? Because I remember there are PSFs in Broken Crescent, for example, but AI factions don't use them to defend there homeland. They attack only yours when you have a Fort with garrison.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
It looks like Iberia is going to be interesting!
I believe that would require a (pretty heavy) script that places invisible agents on inaccesible tiles next to the fort. I don't think the team would want that, especially with so many forts.
The forts will have a permanent garrison AFAIK.
Looking good guys kutgw.![]()
First time i've ever seen Elgin as a region capital in any game! I'll be getting the mod just for that!
"It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom -- for that alone, which no honest man gives up but with life itself."
Declaration of Arbroath, 1320AD
Great work guys!
Y'all should do an entry for a middle-eastern territory.
eh does the campaign start with that many forts already? isnt that like way too much? looks like forts have been spammed all over![]()
I just found about this mod and YES, Permanent forts everywhere! Which means more fronts to defend and bigger armies thanks to garrisoned units.
However I must admit that I am very curious about the way they will be used by AI.
And BTW, will I be able to make wooden forts as well?
Very nice map looking at Italy i may have to change my starting faction and my sig.![]()
I know you added that note to dissuade discussion and complaints on it.. but sorry, I do have to voice my personal disapproval. That sea of red forts just makes the map look very vulgar.
Just my aesthetic opinion though.
Heir to Noble Savage in the Imperial House of Wilpuri
I understand but I really don't have any idea how it could be improved. We can't use white background papal COA if it was not used until 16th century and was red throughout Middle Ages. Same goes for HRE where we simply cannot use Emperor's personal banner (gold on black) instead of actual COA of HRE arms. If we used Florence as starting capital of CT then it would be white but Florence was not dominant power in Tuscany yet and it could still be confused with CL (which is same for both Milan and Genoa). There really is no other solution than to divert from historical accuracy which we obviously do not want to do.
I may promise you to try and make the red a bit more diversified to make it clearer but in-game it is not that bad as it might seem from screenshot.
Lastly I didn't want to dissuade criticism nor discussion but merely to answer obvious question before hand.![]()
You stated what I was going to say, to diversify the varieties of red. But really there wasn't a single coat of arms for all these factions were there? Tbh, I've actually never seen an all red Tuscan COA.
Heir to Noble Savage in the Imperial House of Wilpuri
Tuscany is geographical area. Our faction Comuni Toscani changes its COA based on the actual capital. In 1080 it is Pisa: http://upload.wikimedia.org/wikipedi...isa-Stemma.png
Florence has lilly: http://upload.wikimedia.org/wikipedi...lorenceCoA.svg
HRE had naturally many different COAs but when the armies were marching under Emperor they used st. George's cross, never Emperor's banner (golden eagle on black): http://upload.wikimedia.org/wikipedi...g_of_Milan.svg
Inversed varaint of st. George's cross used both Milan and Genoa, Teutonic knights, England etc.: http://cs.wikipedia.org/wiki/Soubor:Flag_of_Milan.svg
Papal States used as COA st. Peter's keys: http://upload.wikimedia.org/wikipedi..._Papacy_SE.svg best known on white (silver) background but in Middle Ages they were used on red background: http://www.flagshag.com/smaller/euro...at_of_Arms.jpg
Venice was always blue, Normans changed their banner significantly from the one you see on screenshots to black double-headed eagle on silver to most notoriously known: http://en.wikipedia.org/wiki/File:Fl..._(revised).svg only all on gold, not gold/red as in the link.
So basically the only thing we can do is to try and differentiate the red more to make it more clear but that's pretty much it I am afraid.
wow
it will take some time to subjugate those rebellious Italians ...
which modern city is "Bern" in Northern Italy ??
We hope so. The previews showed you all some while back the unusual (for Milan and Pisa) set-up of the government tech trees which mean that politics and conspiracies are even more complex and dangerous. If you now combine that with this patchwork of control points, and then throw in Excommunication and Anti-Popes into the mixture, you can understand the kind of depth, detail and strategy game you can expect from Dominion.
To be a little more clear, as an example- historically the Spanish were in the Levant Crusades, sure, they were even over in Sicily a little bit. But mostly they took the ENTIRE 350 years of the mod dates to actually conquer Iberia and drive out the Muslims (Moors and Taifa 'rebels'), this is the kind of campaign we hope to create. You should be so occupied with the goings-on in your local arena of the campaign so that conquering 3/4 of the map is just not even a question of possibility, nor in fact something you are even interested in considering. We hope that there is more than enough to keep you busy within historical parameters. If you imagine the scripts which Meneth recently showed you, such as Duels, Dowries, Pilgrimages etc the campaign, even though localised to say, Britain will be very eventful even for the Scots stuck in the north of Britain.
I want to emphasise that Dominion, (as I have come to realise) is in fact more of a historical simulator than just a strategy game. Another example is that you will actually have to observe and consider even the very placement of your own nobles and your princesses in the same region since there will be friction- such as Duels and 'Rapes' (ransoms), which could really undermine your plans to use those characters against the enemies outside of your faction. These won't be some random events either but based on the actual details of the characters. Hope this is starting to come together for you all![]()
Last edited by Hengest; August 03, 2011 at 08:07 AM.