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Thread: Map Blog 3 - PSFs (8th Entry - PSF Script)

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  1. #1

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    Quote Originally Posted by Ulsterman View Post
    I know the map is far larger, but whatever happened to the awesome 6-region England and 4 region scotland posted in the previous map blog!?
    Unfortunately 199 regions map limit happened to it.

    Mod Leader, Mapper & Bohemian Researcher

  2. #2

    Icon14 Re: Map Blog 3 - PSFs (Finished British Isles)

    Thanks for all the hard work guys! I always make minor changes to mods i get, because in most mods, like DLV and SS scotland gets neglected badly (In SS scotland has halberdiers, but not the texture, to they're all silver lol). I know this mod is all-encompassing so it's different.

    P.S. The map looks waaaaaaay better than DLV's map (that map is not very much to look at)

  3. #3
    Dago Red's Avatar Primicerius
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    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    Quote Originally Posted by Resurrection View Post
    I have tested it and AI reacts absolutely fine as long as the PSFs are occupied (that's why we had to introduce permanent garrisons).

    Thanks for clearing this up. On second glances the pathfinding and bottlenecks were my concern as well. you can imagine some of us playing mods with only sparse PSF's on the map having a bit of shock seeing this!

    Also, thanks for posting the movement screenies and indulging people in their inquisitions. You can plainly see there will indeed be possible obstructions (as you would want from a garrison) but also alternate routes to take to try and avoid them. Two things...

    - how many turns per year is the mod? -- those look like far distances to travel in only 1 turn.
    - in BC, some of the PSF's render on the battle map in a sunken terrain, like someone decided to build a keep in a hole, as opposed to atop a hill or raised ground. Have you also noticed this issue?

  4. #4

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    This is far better than I ever imagined it could be! Great work by Resurrection and the rest of the team. I hope the rest of the the fort placing isn't too tedious.

    To people on the fence about PSF's: The whole point of the PSF's is clearly demonstrated by the picture showing Wales where the English character's movement is restricted by the forts. The reason being; so that you don't sweep in and take the rebel settlement, and therefore all of Wales, in one fell swoop.

    This mod isn't for people who want to conquer the world in 100 turns and this is exactly the type of mod we need!!
    Looking forward to Dominion of the Sword
    PSN ID: mynameisowen; add me if you play GT5 or Battlefield.

  5. #5

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    Dominion....... is actually gunna take some work

    Map is beautiful, i wouldn't have been bothered if it looked abit jagged in the first release, but that is real preety!

    Quote Originally Posted by Dago Red View Post
    You know all those forts actually make that area of the map look really crowded to me on second viewing. Hard to say how that will play out game play wise. I suspect this is what beta is for though! If it doesn't play well and is just too clogged up, I'm sure some can be removed for the release.
    DON'T REMOVE ANY.

    The PSF's are the biggest thing that's gunna make this mod, unless there are severe issues in testing i don't wan't to see any less, i want MOAR! (but the distribution now looks great, remember it took a CAMPAIGN to take Wales, not one seige!)

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  6. #6

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    I like: detailed landscape, advanced PSF role. I dislike: the great number of PSF - it looks like the player will get a siege fest and only occasionally a field battle. I would reduce it by 1/3, but that is just me and I hope I'm wrong here, after all you tested it and know better.

    I can see even tiny rivers on the British landscape. Do you really want to be that detailed on the map? I mean in such case some continental areas will look rediculous with extremely dense river net. Also you mentioned that the PSF would generate income - (I love that idea, even thought about it by myself but had no idea how implement it in a reasonable manner) but could you explain that situation: the enemy occupy PSF from my region - who will get the income from that PSF? a) still me, b) the enemy, c) nobody

    Congrats on the job so far and good luck with the rest.


  7. #7
    Dago Red's Avatar Primicerius
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    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    Quote Originally Posted by Silesian_Noble View Post
    I like: detailed landscape, advanced PSF role. I dislike: the great number of PSF - it looks like the player will get a siege fest and only occasionally a field battle. I would reduce it by 1/3, but that is just me and I hope I'm wrong here, after all you tested it and know better.
    That was kind of my concern too.. but it's been said that there is some script which will force a field battle for the smaller castles/forts. My question is, will it be clear to the player which ones are too small to withstand an actual siege? (ie where it displays how many turns a castle can hold out during a siege?


    Quote Originally Posted by Silesian_Noble View Post
    IAlso you mentioned that the PSF would generate income - (I love that idea, even thought about it by myself but had no idea how implement it in a reasonable manner) but could you explain that situation: the enemy occupy PSF from my region - who will get the income from that PSF? a) still me, b) the enemy, c) nobody
    Great question, I'd like to know too!
    Last edited by Dago Red; July 25, 2011 at 04:15 PM.

  8. #8
    Magmaniac's Avatar Civis
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    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    Amazing.
    Love all the PSFs.
    Insatiable as the flame, I burn, and consume myself.

  9. #9

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    LOVE IT.
    Spoiler Alert, click show to read: 
    And don't Call me Shirley!

  10. #10

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    What is the next region ?

  11. #11

    Default Re: Map Blog 3 - PSFs (Finished British Isles)

    First post updated with Entry 3 - France!

    Mod Leader, Mapper & Bohemian Researcher

  12. #12
    Jimmy-j's Avatar Civis
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    Default Re: Map Blog 3 - PSFs (France)

    Nice pictures of France. Although one link isn't working
    But if i counted correctly France will have 11 settlements?

  13. #13

    Default Re: Map Blog 3 - PSFs (France)

    Quote Originally Posted by Jimmy-j View Post
    Nice pictures of France. Although one link isn't working
    But if i counted correctly France will have 11 settlements?
    Thx, fixed that. France area has 14 regions but France itself won't control all of them because (I said ownership is not final in France because of the complicated political situation):

    - Lower Burgundy is HRE
    - Provence is Rebel but nominally also HRE
    - Flanders are French but with large English/HRE presence in the region
    - Brittany is Rebel
    - Toulouse is Rebel (or maybe colony, not yet finally decided)
    - Normandy is English

    So it may be just 8 for France and most of it will be autonomy or just colony level and full of rebel PSFs. I think it will make for interesting game as France since you will have to take your time to consolidate before you even start to think of expansion.

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  14. #14
    Jimmy-j's Avatar Civis
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    Default Re: Map Blog 3 - PSFs (France)

    Quote Originally Posted by Resurrection View Post
    So it may be just 8 for France and most of it will be autonomy or just colony level and full of rebel PSFs. I think it will make for interesting game as France since you will have to take your time to consolidate before you even start to think of expansion.
    Nice, I always missed that in other mods
    Keep up the good work

  15. #15

    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    will the PSF be replacing castle/fortresses/citadels? I no the maps not finished but all the settlements are town/cities.

  16. #16
    gustave's Avatar Semisalis
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    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    Great work on the map guys.

  17. #17

    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    Quote Originally Posted by Anhelo View Post
    will the PSF be replacing castle/fortresses/citadels? I no the maps not finished but all the settlements are town/cities.
    We don't use castle/city dichotomy of vanilla but the old MTW style of a cities where you develop all in all regions depending on your preference. Specific battle and strat map models will find their use in PSFs yes.

    Mod Leader, Mapper & Bohemian Researcher

  18. #18
    The Source's Avatar Senator
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    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    im just hoping someone will make a mini-mod/sub-mod that will reduce the number of forts by 50%, i agree that they represent small,scattered settlements and slow the campagin down but i think its just too much

  19. #19

    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    Quote Originally Posted by The Source View Post
    im just hoping someone will make a mini-mod/sub-mod that will reduce the number of forts by 50%, i agree that they represent small,scattered settlements and slow the campagin down but i think its just too much
    Too much for what exactly? Conquering half the world in 100 years and then starting another campaign over never seeing past 1200? Because that's exactly what happens in every mod and what we want to avoid at all costs so people actually see 14th century, first plate armours kicking in or even Hussites and gun-powder and war-wagons being put in mass use in campaign and not just as a rarity in custom battles. Not to mention it's not yet entirely historical because historically the places so far covered in the blog were numerous times more crowded than that. :-)

    Mod Leader, Mapper & Bohemian Researcher

  20. #20
    The Source's Avatar Senator
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    Default Re: Map Blog 3 - PSFs (3rd Entry - France)

    Quote Originally Posted by Resurrection View Post
    Too much for what exactly? Conquering half the world in 100 years and then starting another campaign over never seeing past 1200? Because that's exactly what happens in every mod and what we want to avoid at all costs so people actually see 14th century, first plate armours kicking in or even Hussites and gun-powder and war-wagons being put in mass use in campaign and not just as a rarity in custom battles. Not to mention it's not yet entirely historical because historically the places so far covered in the blog were numerous times more crowded than that. :-)

    i hardly ever expand in my other mods though, i build up for like 100 turns with only conquering 1-3 settlements. and once i get a fortress or citadel i only expand with generals that i have rpg elements towards

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