
Originally Posted by
attyla
there is nothing else to do than to look forward

So here is the thing.. I needed a new arrow projectile for an archer unit who supposed to be better, more accurate, has higher damage etc...I called my new projectile firbolg_arrow
so I made a copy of the original arrow projectile in descr_projectile.txt
and I also added its fiery version..(also based on original fiery arrow). Take a look at this code..I highlighted the solution for you..modify your first line in the fiery version, add your original(non flaming) projectile's name after the line "flaming" in the fiery version. I hope this helps.
Code:
projectile firbolg_arrow
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.005
affected_by_rain
min_angle -75
max_angle 65
velocity 25 48
display aimed
effect_only
projectile firbolg_arrow_fiery
flaming firbolg_arrow
effect arrows_fire_new_set
end_effect arrow_flaming_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_flaming_impact_wall_set
end_shatter_effect arrow_flaming_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_flaming_broken_impact_wall_set
effect_offset -0.85
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.05
affected_by_rain
fiery
min_angle -60
max_angle 65
velocity 25 48
display aimed
(Actually I found this a nice trick to not having the option for an archer to shot flaming arrow..The firbolg Archers in my mod aren't suppose to shot fiery arrows anyway..
)