Custom battle units size and CTD help

Thread: Custom battle units size and CTD help

  1. GondorCaptain said:

    Default Custom battle units size and CTD help

    Okay friends, I finally got the mod working!

    Well at least I installed it and was able to play a custom battle.

    Questions are:
    1) I have unit size set to huge, and on the unit card in the custom battle screen Empire Swordsman has 128, but in the actual battle they have like 56. Why is that? I haven't tried it on the campaign, but I hope the huge numbers stay.
    2) I get unexplained CTDs in the campaign, I followed all the installation orders, disabeled UAC even, deleted all those water/siege/map.rwm files. What else can I do to reduce the frequency of crashes?
    3) Do units still have abilities? Like bonus against cavalry, bonus fighting in woods(which I expect from elves). They are not visible in the info sheet, at least not the abilities at a glance section. But maybe they exist, just they aren't shown?
    4) I downloaded and installed the 5 part megaupload files, which should be full English installation. The elven missionary I guess was still Russian. Did I miss a patch?
    5) For the instructions on like deleting folders in the Important Info thread, do I need to do them every time I play or just once?

    Also less technical, but more gameplay question. Are battles supposed to be much faster than even vanilla Kingdoms? Unit stats favor attack more often than defense, and it's just a quick killfest where you really don't have time to pull off any tactical maneuvers to outflank the enemy. I don't mind if this is lore accurate, just wondering.

    Thanks.
    Last edited by GondorCaptain; July 19, 2011 at 03:53 PM.