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Thread: A Guide on the Descr_Projectile.txt

  1. #61
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide on the Descr_Projectile.txt

    I meant if I'll compose an effect set.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  2. #62
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A Guide on the Descr_Projectile.txt

    The regular effect_set in descr_flaming_projectiles does not allow for area effect references afaik. Otherwise it would be ideal. Or do you mean a different effect set?










  3. #63
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide on the Descr_Projectile.txt

    I'm talking about this one. Don't remember now where I took it from.

    Code:
          <area_effect>    
             <name>aeset_cannon_shot_large_fiery</name>
             <type>area_effect_set</type>
             <effect delay="1">ae_medium_fire</effect>
          </area_effect>  
          <area_effect>    
             <name>aeset_greek_fire</name>
             <type>area_effect_set</type>
            
            <effect delay="0.2">ae_greek_fire</effect>
            <effect delay="0.2">ae_greek_fire_fear</effect>
            <effect delay="0.4">ae_greek_fire_burn</effect>
            <effect delay="0.6">ae_greek_fire_burn</effect>
            <effect delay="0.8">ae_greek_fire_burn</effect>
            <effect delay="1.0">ae_greek_fire_burn</effect>
             
            <effect delay="1.2">ae_greek_fire_burn</effect>
            <effect delay="1.4">ae_greek_fire_burn</effect>
            <effect delay="1.6">ae_greek_fire_burn</effect>
            <effect delay="1.8">ae_greek_fire_burn</effect>
            <effect delay="2.0">ae_greek_fire_burn</effect>
             
            <effect delay="2.2">ae_greek_fire_burn</effect>
            <effect delay="2.4">ae_greek_fire_burn</effect>
            <effect delay="2.6">ae_greek_fire_burn</effect>
            <effect delay="2.8">ae_greek_fire_burn</effect>
            <effect delay="3.0">ae_greek_fire_burn</effect>
             
            <effect delay="3.2">ae_greek_fire_burn</effect>
            <effect delay="3.4">ae_greek_fire_burn</effect>
            <effect delay="3.6">ae_greek_fire_burn</effect>
            <effect delay="3.8">ae_greek_fire_burn</effect>
            <effect delay="4.0">ae_greek_fire_burn</effect>
             
            <effect delay="4.2">ae_greek_fire_burn</effect>
            <effect delay="4.4">ae_greek_fire_burn</effect>
            <effect delay="4.6">ae_greek_fire_burn</effect>
            <effect delay="4.8">ae_greek_fire_burn</effect>
            <effect delay="5.0">ae_greek_fire_burn</effect>
             
            <effect delay="5.2">ae_greek_fire_burn</effect>
            <effect delay="5.4">ae_greek_fire_burn</effect>
            <effect delay="5.6">ae_greek_fire_burn</effect>
            <effect delay="5.8">ae_greek_fire_burn</effect>
            <effect delay="6.0">ae_greek_fire_burn</effect>
             
            <effect delay="6.2">ae_greek_fire_burn</effect>
            <effect delay="6.4">ae_greek_fire_burn</effect>
            <effect delay="6.6">ae_greek_fire_burn</effect>
            <effect delay="6.8">ae_greek_fire_burn</effect>
            <effect delay="7.0">ae_greek_fire_burn</effect>
             
            <effect delay="7.2">ae_greek_fire_burn</effect>
            <effect delay="7.4">ae_greek_fire_burn</effect>
            <effect delay="7.6">ae_greek_fire_burn</effect>
            <effect delay="7.8">ae_greek_fire_burn</effect>
            <effect delay="8.0">ae_greek_fire_burn</effect>            
          </area_effect>

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  4. #64
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide on the Descr_Projectile.txt

    This way I could create a self-exploding creature "wight" effect for Myth TW mod, when primary weapons projectile self-explode immediately after being launched with custom aeset added.

    And I got another question, my findings are to create Westeros wildfire effect, when large area covered by fire and still do damage for units who pass through it. No idea at the moment how to do it. After mangonel shot I could create field of fire burning for some prolonged time, but no damage effect.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  5. #65
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide on the Descr_Projectile.txt

    Resolved "poisoned javelin" case for primary weapon adding incendiary attribute to EDU, have seen fear related trigger in log after using another incendiary unit.

    Also tested cow carcass to see if banners are flashing for units affected by nausea effect - for my mod no such thing, so I think the matter is graphic parameters of banners and area effect maybe applied. OP says that ground_shatter flag needs to turn on area_effect so it seems no matter if weapon primary or secondary.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  6. #66
    bitterhowl's Avatar Campidoctor
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    Default Re: A Guide on the Descr_Projectile.txt

    Wildfire effect solved. Truly to say stolen from Call of Warhammer mod. It's a prolonged Phoenix Fire effect.


    Also dealed with poisoned arrows, they need ground_shatter line and fear area_effect.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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