Introduction
This is an undertaking i have thought of doing for a while, and since my last MP Eu3 game just ended, I'd decide i would give it a chance.
We will be using MEIOU for Eu3 June 29th 5.1b patch: http://forum.paradoxplaza.com/forum/...OWNLOAD-THREAD
If your interested post below with the five nation you'd like to play most
Player nations will be capped at 15 in order to maintain game stability; however the GM reserves the right to shorten or extend this number if necessary. I will include that in the player list should this occur. Players are still welcome, and in fact encouraged to include their lists at this point and should an assigned perm not show for the first game without explanation they will be allowed to replace that perm. If a perm drops out nations will be reassigned in order of precedence.
If a perm wishes to change nation, please inform me BEFORE the game so that I don't have to reassign players in the lobby when we should be starting. I am available pretty much always on Xfire or MSN, otherwise PM me.
Finally, when you list your nations you are committing to something, and are therefore expected to abide by the attendance rules. The GM reserves the right to reassign a nation if a player fails to show without explanation. (Or rage quits.)
Please read the rules below and if you are okay with them, I hope you join up and look forward to seeing you on the battlefield 
Settings:
Difficulty: Normal
AI Aggressiveness: Low
Lucky Nations: Random
Spread of Sea Provinces: 50 Years
Spread of Land Provinces: 50 Years
General Rules:
Rules derived, and frequently directly taken, from Howl to the Moon & Ab Igne Ignem Capere, with adjustments. (or just copy-pasted from another MP Xd)
1. Wartax IS allowed
2. Disrespectful treatment of other players is forbidden. Any disputes about in game situations are to resolved by the GM. Continual harassment of a player will lead to removal from the game. Note that players have different personalities and the GM does not know what each player considers disrespectful. The GM will generally not act on behavior unless he is told it is disrespectful, or the behavior is blatantly disrespectful (racism, homophobic statements, etc. Playful teasing over nationality, both in game and real life, is acceptable unless there is a complaint from a player.)
3. It is a player’s duty to find a sub to fill in for his absence; the GM holds no responsibility to this.
4. Naval stacks are limited to 150 ships per stack. Any violation of this rule will lead to removal of the entire stack. (this does not contemplate 5-10 captured ships from a previous naval battle, however players should ensure that their navy stacks are not higher then 150 at the end of the session)
5. Wrecking your own nation just because you lost is forbidden. So you cant release every possible vassal, or refuse to peace and go to ridiculous lengths to annoy your enemy.
6. No sale of provinces to nations who cant see said provinces and cant see the sellers capital.
7. A player can DOW another player's vassal the player has no truce with the overlord
8. Bargains between players will NOT be enforced. If a player does not hold his side of a bargain he made, the sanction is to have other players know it and act in consequence.
9. Going to war with another player just for the lulz is not allowed. The nature of enforcing this rule is subjective.
10. A form of communication that runs outside of EU3 is required. This could be MSN or Skype, Xfire etc. Being able to quickly communicate outside of the game is vital.
11. Other then the rules mentioned above, anything goes. Feel free to lie, destroy, betray and murder anyone you want as long as it abides by the rules ^^.
Absence rules:
1. Players absent to the game twice in a row, without notifying the GM or any other player will be removed from their nation and it will be given to someone else if they want it.
2. Nations which are not subbed during the first session of player absence will be invulnerable to attacks from other players. If any player finds himself at war with such a nation, a WP is to be made as quickly as possible. This does not contemplate the event where a pvp war was going on in the previous session, whereas one is not absent, his nation will not be invulnerable for the duration of the war.
3. A player with internet instability will also be invulnerable. This also joins in under "unable to join trough external effect". The GM however does need to be aware of this.
4. If a player drops, he will be set to be braindead by default. AI control can be requested by the player if he does not wish to be braindead. Should a nation be highly unstable at the time of a drop caused by external factors and is unable to communicate to the GM, the nation may be set to AI by decision of GM in order to protect the nation from being torn apart by rebels.
5. Rage quits will not be tolerated. It is a videogame, and if you wish to leave you are free to do so respectfully and politely. Should you rage quit during a war, the protections guaranteed to you in these rules will be revoked. Rage quitting will also deny you the privileges granted to you by absence rules and may result in immediate reassignment of your nation. Finally, rage quits will void your right of rehost for that session.
Right of Rehost:
It is a player’s right to receive 2 rehosts per session. However, should two drops occur within 20 minutes of each other, the player will have to wait for another rehost, in order to protect the game from constant rehosts. The procedure of rehosting is pretty familiar to you all, of course, but I will sum it up just in case: 1. Host saves the game and GM tells everyone to restart their game.
2. Everyone rejoins the game and downloads the save.
3. GM makes a headcount, tells everyone to select nations and tells the host to load the save.
4. Game starts again.
Please be alert in case of a rehost, no one wants a long dragging rehost, we want to have a fast routine every time we need to rehost.. Our goal is to achieve a 5 minute deadline on rehosting. Upon your thirddrop, you will have to wait until the next rehost, if any come at all. In this time your nation will be
AI'd. Keep stationary at MSN / Xfire so I can notify you fast when you will receive an rehost.
If anyone crashes during a game, or gets disconnected, that player must contact me or another player on MSN to notify his condition and I will patch through when to receive a rehost.
If a player is at war at his third drop, and notifies me of his return, we will rehost.
I wish to note here, even if we get to 1820, the rehost rule is still in effect.
Final Words
All right, let's get this going. (hoping) we'll get at least five players P:
As for me:
1) England
2) Venice
3) Papal States
4) Lubeck
5) Austria
Current Players:
Coal143 - England
SlayerofSith - Hungary