could be just a mythical settlementDamme - Germans? Could Not Find Ancient Records on this one
could be just a mythical settlementDamme - Germans? Could Not Find Ancient Records on this one
Ductus ExemploFas est et ab hoste doceri !He who knows when he can fight and when he cannot will be victorious.Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.
ya like their troop selection should be diverse but the characters macedonian and city culture greek like the seleucids
This is a cool idea you should if possible (idea stolen from playing XC) you should make a provincial campign fore there to be a cathaginin sennate or other democratic factions to have a sennate like the greeks etc. and are you gonna add more factions to this?
Well as we know the Confederacy of cities was a confederacy FOC and is an republic too
Got an knowledge for that mate , as for most of the hellenesya like their troop selection should be diverse but the characters macedonian and city culture greek like the seleucids
Ductus ExemploFas est et ab hoste doceri !He who knows when he can fight and when he cannot will be victorious.Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.
Ditch the Britons and use that slot for another faction.
seriously guys, if you try to revamp dat much, try XGM or XC
Annokerate Koriospera Yuinete Kuliansa
ok first, Britons will remain. They add another force in the northwest and they pose as a challenge. However they will not have Samarobriva so they will not expand as quickly.. Second the senate/government settings for Carthage/Greeks will not be implemented.. I love the idea however and will use it if i make future mods.. finally, i do not want to use XGM or XC. Even though they are similar to vanilla they are not vanilla.
Remember everyone this game is VANILLA RTW, it just fixes historical inaccuracies. I like vanilla (alot) but i just wanna fix some stuff, this by no means is an overhaul. Same map, same skins. The new things are added cities, new units, and two new factions the Illyrians, and The Nabataean Kingdom.
Will post Historical Cities Part Three by the end of the night. maybe fourth part if i have time
thanks for keeping up I know this will take some time but it will be worth it
Historical Cities Part 3
Key
* Will be owned by rebels
If In Red, means settlement was not around in 280 B.C.
(City Name) Will be name of city in game
Historical Notes In Italics
Cities
Palma Roman Camp 123 B.C.
Tingi - Carthage Roman Capture 1st Century B.C.
Cirta - Numidians Roman Capture 46 B.C.
Dimmidi - Numidians Roman Capture during Septimius Severus' reign
Nepte - Numidians Roman Capture???
Carthage - Carthage Roman Capture/Destruction 146 B.C. (was rebuilt)
Thapsus - Carthage Roman Capture 146 B.C.
Leptis Magna - Carthage Roman Capture 146 B.C.
Cyrene - Ptolemaic Empire Roman Capture 96 B.C.
Siwa - Ptolemaic Empire Roman Capture?? (was only an oasis)
Alexandria - Ptolemaic Empire Roman Capture 30 B.C.
Memphis - Ptolemaic Empire Roman Capture 30 B.C.
Thapsus - Ptolemaic Empire Roman Capture 30 B.C.
Note: I'm thinking about omitting Memphis/Thebes from the game as they both were in decline around the Ptolemaic Empire. I will research some more prominent cities of that time to replace them with. Also if anybody knows of a good replacement let me know
4th update later
well, actually that's more or less the XGM premise, I suggest you try XGM first because they allready worked on it long time ago. (I don't suggest try XC because it was for maniacs (too much traitsystem and rather hard to grasp campaign mechanics, as well as faulty EDU, XGM is better for that aspect)
Annokerate Koriospera Yuinete Kuliansa
i will think about it but i am still gonna finish this
finishing this kind of mod will take half a year at the shortest, especially since you plan to do much changes (despite you name this vanilla), it's far better to make a submod of XGM (faction changes) instead of doing something that will cost you times and works, but coming out half-worked
Annokerate Koriospera Yuinete Kuliansa
XC instead, the better version with more units and codes then XGM
Watching and seeing
Creating weapons in Rome TW
Batavia: TW
GermaniaMagna
I know it will take awhile but I think it will be cool.. XGM looks fun and everything but I want to say that I made my own mod.. It's like a hobby and it's fun. Plus some people have already had some interest in it.. Besides XGM focuses on making the Greek nations more powerful with some other changes. This mod will be alot different and fun. And i'm willing to put in the time and work for it.. Besides I'm new to modding I wanted to start out on something like this and see where it takes me.
Im gonna post the units that I need re-skinned.. anybody that has skinning skills is welcome to pitch in. (i have tried and I made no progress haha) im more of just a coder/text editor. once these skins are finished and i can get some screen shots up i will try to release a beta version.. will post unit list in a minute
also im just about finished with all of the cities.. ive finished the greek cities and now im off to the eastern cities.. once i get those finished i will post the last city update.. also last night i was working hard in the descr_strat and everything was looking good.. then i made a mistake (and i hadnt saved) so i lost everything.. now after every update im saving and by sometime tomorrow the campaign map should be set up for the most part!
Last edited by ahowl11; July 24, 2011 at 06:47 PM.
Egypt (Ptolemaic Empire)HRTW Units
ADD
Militia Hoplites
Levy Pikemen
Phalanx Pikemen
Gold Shield Pikemen (similar to Silver Shields)
Greek Peltasts
Greek Heavy Peltasts
Greek Slingers
Greek Archers
Greek Cavalry
Companion Cavalry
Militia Cavalry
Light Lancers
Greek Onager Crew
Greek Generals Bodyguard Early/Late
Scythed Chariots
KEEP
Nubian Spearmen
Nubian Cavalry
Bowmen
Skirmishers
Peasants
Camel Archers
Take Away
Slingers
Nile Spearmen
Desert Axemen
Pharoahs Guard
Pharoahs Guard Archers
Desert Cavalry
Nile Cavalry
Chariots
Chariot Archers
Egyptian Body Guards Early/Late
Thrace
ADD
Barbarian Peasants
Warband
Spear Warband
Swordsmen
Chosen Swordsmen
Archer Warband
Chosen Archer Warband
Barbarian Cavalry
Barbarian Noble Cavalry
Barbarian Generals Bodyguard Early
Skirmishers (Heavy Peltasts)
Greek Slingers
TAKE AWAY
Greek Peasants
Phalanx Pikemen
Greek Cavalry
Greek Generals Bodyguard Early
Spain/Scythia
Give Warband
Germania/Gaul/Britannia
Give Germania Warband
Take Spear Warband away from Germania
Give Britannia Barbarian Cavalry
Give Britannia Barbarian Noble Cavalry
Give Britannia Barbarian Generals Bodyguard Early/Late (Take Away Chariot Bodyguards)
Give Gaul Barbarian Chariot Archers
Give Gaul Barbarian Chariots
Parthia/Armenia/Pontus
Give Parthia Cataphract Archers
Make Sure all 3 factions have slingers, peltasts, and archers
House Of Julii (Roman Republic)
Take Away Gladiators
Take Away Arcani
Change Town Watch (Take Away the Cape)
Give Roman Slingers
Carthage
Give Archers (Similar to Numidians)
Greeks/Macedon/Seleucid Empire
Give Macedon and Seleucid Empire Heavy Peltasts
Give Greeks and Seleucid Empire Light Lancers
Give Macedon Militia Cavalry
The House Of Scipii (Illyria)
TAKE AWAY
All Roman Units!!!
ADD
Barbarian Peasants
Warband
Spear Warband
Militia Hoplites
Swordsmen
Chosen Swordsmen
Archer Warband
Chosen Archer Warband
Greek Slingers
Greek Peltasts
Skirmishers (Similar to Illyrian Mercenaries but in Scipii Colors)
Pirates (Similar to Cilician Pirates but in Scipii colors)
Barbarian Cavalry
Barbarian Noble Cavalry
Militia Cavalry
Barbarian Generals Bodyguard Early/Late
House Of Brutii (Nabataean Kingdom)
TAKE AWAY
All Roman Units!!!
ADD
Eastern Peasants
Eastern Infantry
Hillmen
Desert Infantry (Similar to Numidians)
Eastern Peltasts
Eastern Archers
Eastern Slingers
Eastern Horse Archers
Arab Cavalry (In Brutii Colors)
Bedouin Warriors (In Brutii Colors)
Bedouin Archers (In Brutii Colors)
Eastern Generals Bodyguard Early/Late
Rebels
Give Rebels the 3 Gladiator Units
Historical Cities Part 4
Key
* Will be owned by rebels
If In Red, means settlement was not around in 280 B.C.
(City Name) Will be name of city in game
Historical Notes In Italics
Cities
Aquincum - Dacians Roman Capture 14 A.D.?
Segestica (Siscia) - Illyrians Roman Capture 119 B.C.
Salona (Salonae) - Illyrians Roman Capture 118 B.C.
Apollonia - Macedon Roman Capture 229 B.C.
Thermon - Greeks Roman Capture?
Larissa - Macedon Roman Capture 196 B.C.
Athens - Greeks Roman Capture 86 B.C.
Corinth - Greeks Roman Capture 146 B.C.
Sparta - Greeks Roman Capture 146 B.C.
Thessalonica - Macedon Roman Capture?
Bylazora - Macedon Roman Capture 163 B.C.
Kydonia - Greeks Roman Capture 69 B.C.
Byzantium - Greeks Roman Capture 196 A.D.
Tylis - Thrace Roman Capture?
Chersonesos - Greeks Romans Never Captured
Tanais - Greeks Romans Never Captured
Nicomedia - Seleucid Empire Roman Capture 74 B.C.
Pergamum - Seleucid Empire Roman Capture 133 B.C.
Sardis - Seleucid Empire Roman Capture 133 B.C.
Halicarnassus - Ptolemaic Empire Roman Capture?
Rhodes - Greeks Roman Capture 42 B.C.
A Settlement that was forgotton in an earlier post sorry!
Narbo Martius (Narbo) - Gauls Roman Capture 45 B.C.
Last edited by ahowl11; July 24, 2011 at 07:14 PM.
Okay,
For Egypt, instead of Gold shield pikemen, how about just silver shield pikemen so they won't have any "edge" against the Seleucids.
Greek Peltasts
Greek Heavy Peltasts
Greek Slingers
Greek Archers
Greek Cavalry
Those aren't gonna happen. Maybe Hellenic blank? because they didn't have actual Greeks fighting in their armes, just Greek style units ;D
And leave the desert cav and axemen.
Thrace
Are you making them more of a barbarian faction? They didn't have Phalanx pikemen, but they did have a phalanx type unit so, keep the miltia hoplite, and add a good melee unit for them.
Parthia
Parthia, BOOO! You're a historian? Parthian armies had 2 elements. Heavy cavalry for the charge, and light horse archers for the skirmish. nothing in between. I recommend trashing the cataphract horse archer ;D
Macedon
No militia cavalry. PERIOD
Illyria
NO CHOSEN ANYTHING!!! Illyrians were pretty much pirates, so give them maybe 1 province in Illyria, and a few scattered islands. NO chosen archers, swordsmen, or noble cav.
Nabatea
You honestly think the Nabateans had an impact in this period? Why not add Mauretania? Oh! How about anything other than them because they had literally NO IMPACT ON THIS TIME PERIOD! They were a tribe of desert people that the Romans enlisted as Auxilia to help fight the Parthia/Sassanids. Completely irrelevant. I suggest adding Syracuse or Nubians rather than this faction.
Have you tried contacted DimeBagHo at XGM? That mod has a ton of reskinned, revitalized, historically-based units which correspond rather closely to the unit lists above, which I suppose you might be able to use. Unless you really are going to go for the whole shebang and trying to do completely different versions...if so, disregard
EDIT: Also, the capital of Thrace was Seutopolis, not Tylis.