Hello. First of all thanks to the authors of this beautiful mod and to the actual team for continue working to make BC even better.
I've got a point to throw to all of you, a thing that always annoyed me in most Total War mods. Of course its something related to my own personal taste, so please thake it like that, no offense meaning.
In BC (the only mod I care now while I wait for EB), as in many other mods I played, elite units are tied to the higher level buildings, mainly in castles, and construction of this buildings linked to developing of castles, what is severly limited by the hardness of incrising castle population. The result of this is that being able to recruit elite units takes many and many years. My point is that each faction should be able recruit its elite units, the ones that existed at the beggining of the time frame of the mod, at least in one settlement. I never liked the solution of having elite units at the begginig of the game that cannot actually be trained in any settlement. Taking Georgia as example, if monaspa where the elite units of the georgian army by the time the mod begins I'd like to be able to recruit them. I'd understand a very high cost, a very low replenish rate or both things combined, but not the fact that I have to play hundreds of turns (which means years) to get them when actually they existed at the start of the game.
I see two different solutions for this. One could be giving each faction at least one castle whith the higher level buildings. The second, the one I like most, would be making elite units recruitable at lower level buildings (with pretty low replenish rates). In this scenario, higher level buildings would work in two ways: a) increasing replenish rates and pool availability , and b) giving access to actual later units, units that didn't existed by the time the mod starts; the best example should be janissary units, in case the mod lasted til the age they were created (I know mod ends before that and they won't present in BC3).
In fact I know the real thing is that I never liked the whole city/castle dicotomy. After many years playing MTW2 I've reached the conclusion that all settlements should be cities, with all kind of units recruitable there, and using permanent stone forts to represent historical castles.
I would like to read you people thoughts in this matter (or if you don't care about what concerns me and I'm alone in this point![]()
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Thanks for reading.




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