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  1. #1

    Default Any tips?

    Hola,

    I'm kinda new to the game (been playing for two months), and i'm playing vanilla, and I feel like I"m doing bad...
    It's already the Plague, and I only have 11 cities/castles in Long Campaign
    I can't tell you everything I'm doing, but, could you tell me some successful plans/tips that work?
    I've read other forums, and other campaign stories, and one person even had 37 territories by turn 84, which to me is a lot! Please help.


    Thanks for everything.

  2. #2
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    Default Re: Any tips?

    Quote Originally Posted by Portuguese Man-Of-War View Post
    Hola,

    I'm kinda new to the game (been playing for two months), and i'm playing vanilla, and I feel like I"m doing bad...
    It's already the Plague, and I only have 11 cities/castles in Long Campaign
    I can't tell you everything I'm doing, but, could you tell me some successful plans/tips that work?
    I've read other forums, and other campaign stories, and one person even had 37 territories by turn 84, which to me is a lot! Please help.


    Thanks for everything.
    Ok, where to begin?

    I would say troop production takes priority over building production, always try to be training troops. Garrisoning cities is not worth it, troops that are not attacking your enemies are useless troops, try to make the most effective use of your units that you can.

    Learn where the rebel cities are, take all nearby rebel settlements before thinking about attacking another faction.

    try to make your taxes as high a possible with only one unit inside the settlement.

    if you find tiny armies outside of cities, use a large army led by a captain to crush it, you may then spawn a "Man of the Hour" which is basically a free general.

    When you build buildings the order should be, walls, roads, farms, markets, ports, town halls then after that whatever you feel like.

    Don't worry too much about agents, they can be fun but ultimately that are not that useful, well, not as useful as troops.

    When attacking the enemy try to siege his cities rather than fighting his armies, you may be able to destroy the faction without a single large engagement. Obviously if u love big battles don't do this.

    ALWAYS go on crusade, and if possible try to foster good relations with the Pope so you are the one who calls it. Try to get an alliance with his holiness, no price is too high.

    Learn how to beat the AI on the battlemap. I find that having archers on loose formation with flame arrows with infantry behind and cavalry on the flanks works best. Wait for him to come to you, when your archers start to fall back due to skirmish mode pause and manually assign each infantry unit an enemy to attack, if you outnumber the enemy attack with your extra units on his flank. Cavalry should attempt to circle round behind the enemy, taking out cavalry and archers as well as charging enemy infantry in the back.

    That is all for now, check me AAR "The Spirit of the Blitz" for some extra tips on how to make full use of all the game's features.
    [M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
    [RETROFIT AAR] World War 0 (All factions hotseat)


  3. #3

    Default Re: Any tips?

    I tend to use 2-3 units to defend a city and then when i have a larger empire i have several small forces of cavalry patrolling my territory to keep revolts down.

    In the plague you gain an advantage the enemy are hit just as hard as you are so keep retraining ur current men and add a few more for good measure the moment the plague passes you by or if you want to earlier then that hit the enemy bordering you they will also have lost a lot of men so you can brake through there defenses easily and make some quick gains.

    Decide what your short term goals are like do you want to control a specific area is there a specific enemy you want to destroy and so on then spend a few turns massing the men for the war and at the same time try to make treaties with there allies or brake there treaties and make some with nations on other borders to secure yourself and minamise the enemy's chances of gaining help against you.

    Spend some time experimenting with your nation and your tactics find the best mix of men for your own style and tactics to have in an army and see if you can find the strengthes and weaknesses of your enemy so you know when to fight and when not to and how to do it with minamum losses for yourself.
    I am the shadow, and the smoke in your eyes I am the ghost, that hides in the night.

    We shall go on to the end, we shall fight in France,
    we shall fight on the seas and oceans,
    we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be,
    we shall fight on the beaches,
    we shall fight on the landing grounds,
    we shall fight in the fields and in the streets,
    we shall fight in the hills;
    we shall never surrender.

    " The dark is generous.
    Its first gift is concealment: our true faces lie in the dark beneath our skins, our true hearts remain shadowed deeper still. But the greatest concealment lies not in protecting our secret truths, but in hiding from the truths of others.
    The dark protects us from what we dare not know.
    Its second gift is comforting illusion: the ease of gentle dreams in night’s embrace, the beauty that imagination brings to what would repel in the day’s harsh light. But the greatest of its comforts is the illusion that dark is temporary: that every night brings a new day. Because it’s the day that is temporary.
    Day is the illusion.
    Its third gift is the light itself: as days are defined by the nights that divide them, as stars are defined by the infinite black through which they wheel, the dark embraces the light, and brings it forth from the center of its own self.
    With each victory of the light, it is the dark that wins.


    The dark is generous, and it is patient.
    It is the dark that seeds cruelty into justice, that drips contempt into compassion, that poisons love with grains of doubt.
    The dark can be patient, because the slightest drop of rain will cause those seeds to sprout.
    The rain will come, and the seeds will sprout, for the dark is the soil in which they grow, and it is the clouds above them, and it waits behind the star that gives them light.
    The dark’s patience is infinite.
    Eventually, even stars burn out.


    The dark is generous, and it is patient, and it always wins.
    It always wins because it is everywhere.
    It is in the wood that burns in your hearth, and in the kettle on the fire; it is under your chair and under your table and under the sheets on your bed. Walk in the midday sun, and the dark is with you, attached to the soles of your feet.
    The brightest light casts the darkest shadow.


    The dark is generous and it is patient and it always wins – but in the heart of its strength lies its weakness: one lone candle is enough to hold it back.
    Love is more than a candle.
    Love can ignite the stars."



    Alpha and Omega the beginning and the end.

    You began the war.

    I am going to end it!

  4. #4
    eXistenZ's Avatar Praeses
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    Default Re: Any tips?

    there are a lot of guides in the scriptorium:

    http://www.twcenter.net/forums/showthread.php?t=52410

    Also if its too hard, switch t a lower difficulty, its no shame. In shogun II there was some moron who was new to total war, and started of on legendary difficulty, and then decideshe didnt liked the game...

  5. #5
    AJenny58's Avatar Miles
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    Default Re: Any tips?

    My advice is just keep playing. I played as England my first time and totally forgot about the time limit. By the end of the game I only had like 15 settlements, but I didn't get wiped out. I believe that you learn the most when you are beaten. Just take what works from this campaign and use it next time, and avoid what didn't work. The whole game is really just an alternate history, so there isn't really a way to lose in my books, sometimes things just don't go as planned in the game as in life. Read through some of the guides in the link provided by eXistenZ and just keep playing and you will be fine in no time.

    As for 37 territories by turn 84: That is a lot, and it is a different style of play. Some people like to blitz (expand as rapidly as possible) and some like to turtle (expand slowly and methodically while building up infrastructure) and some like a nice blend of the two. It all depends on your style.

    Best of luck!

  6. #6
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    Default Re: Any tips?

    Quote Originally Posted by AJenny58 View Post
    My advice is just keep playing. I played as England my first time and totally forgot about the time limit. By the end of the game I only had like 15 settlements, but I didn't get wiped out. I believe that you learn the most when you are beaten. Just take what works from this campaign and use it next time, and avoid what didn't work. The whole game is really just an alternate history, so there isn't really a way to lose in my books, sometimes things just don't go as planned in the game as in life. Read through some of the guides in the link provided by eXistenZ and just keep playing and you will be fine in no time.

    As for 37 territories by turn 84: That is a lot, and it is a different style of play. Some people like to blitz (expand as rapidly as possible) and some like to turtle (expand slowly and methodically while building up infrastructure) and some like a nice blend of the two. It all depends on your style.

    Best of luck!
    37 by 84 is not a blitz mate. When I am not trying to blitz I usually expand faster than this. If you want to see a real blitz have a look at my AAR "The Spirit of the Blitz".
    [M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
    [RETROFIT AAR] World War 0 (All factions hotseat)


  7. #7

    Default Re: Any tips?

    When I have cities that are under the plague , I usually don't bother retraining any of the troops there but if threats come from enemies - maybe recruit a few extra cheap units for garrison - this will usually deter a would be attacker.

    You just have to let the plagues pass -- if there is trouble in the economy, get rid of un-needed troops -- pay more attention to merchants / get more merchants , And as a last resort you can sack an enemy settlement.

    Mostly tho, any healthy armies/settlements -- I do not let them mingle with the infected ones...So even if you have a whole bunch of elite units trapped in a plague infested locale just leave them be and use the healthy guys (who may be much lower quality, but still).

    As others have stated - use your armies, don't be scared to leave small garrisons (unless on frontier pronvinces were weak garrison will entice enemy attacks).

    Much of this game is based on the ability to win battles, with cost-effective armies...The less you have to spend to win and expand the better you will do ...Ie. For most purposes, you don't need to use elite units all together -- use cheap ones too, for the job that can be done.

    Also mercs, good to recruit to Fight the big battles and give you that extra edge, but also wise to disband them after as they have a high upkeep.

  8. #8
    AJenny58's Avatar Miles
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    Default Re: Any tips?

    It may not be a blitz but it is still fast. That's 80% of the game completed in less than half of the turns you get to win. I didn't say that was a blitz, but that it is a different style of play. I was just trying to encourage the poster to not get caught up attempting to duplicate other people's campaigns.

    I will read your AAR, I've kind of wanted to do a blitz, but never really knew how on a strategical level.

  9. #9
    King Gambrinus's Avatar Primicerius
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    Default Re: Any tips?

    When you feel the plague is coming, you should have enough money in the bank to cancel your trade rights and destroy all your ports. This is the only way to avoid the plague, and it only works if you happen to be Scotland/England/Venice/Sicily (island heavy nations that don't get attacked much).



    You can blitz if you want, but that spoils the game really. A lot of people complain on here that there's no challenge and they tend to be the blitzers. I like playing sandbox style, developping trade and income and letting the AI do the same. The first few turns are a bit boring but it means huge wars late game as empires begin to emerge.

    If ever you need a real challenge, try some of the mods or expansions out there with these factions :


    Teutonic Campaign : Lithuania VH/VH, remain pagan.

    Eras : Total Conquest : Crusades : Kingdom of Acre VH/VH (good luck)

    Broken Crescent : Kingdom of Jerusalem VH/VH (really good luck, one false move early on and its curtains)
    Fear not, crusader, Prester John will save you from the wrath of the Devil.

  10. #10
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    Default Re: Any tips?

    Quote Originally Posted by risker View Post
    When you feel the plague is coming, you should have enough money in the bank to cancel your trade rights and destroy all your ports. This is the only way to avoid the plague, and it only works if you happen to be Scotland/England/Venice/Sicily (island heavy nations that don't get attacked much).



    You can blitz if you want, but that spoils the game really. A lot of people complain on here that there's no challenge and they tend to be the blitzers. I like playing sandbox style, developping trade and income and letting the AI do the same. The first few turns are a bit boring but it means huge wars late game as empires begin to emerge.

    If ever you need a real challenge, try some of the mods or expansions out there with these factions :


    Teutonic Campaign : Lithuania VH/VH, remain pagan.

    Eras : Total Conquest : Crusades : Kingdom of Acre VH/VH (good luck)

    Broken Crescent : Kingdom of Jerusalem VH/VH (really good luck, one false move early on and its curtains)
    I have something to add to your post. As a blitzer the campaigns I have found most hard to blitz in (not necessarily the hardest) were those of Third Age Total War. The economics of that game mean that raising huge armies is really quite tough to do and coupled with the spawning pools refreshing at glacial rates means that even by turn 50 (which for me is like, "Turn 50 wtf is that?") I only had 3-4 full stacks.

    As for the hardest game I have ever had (and by this I mean in terms of exasperation) were any of the times I tried BGR. My least favourite thing about this add on is that I would like, on occasion, to actually be able to let my armies leave my cities and attack something in the opening turns. Seems like it was purely designed to slow the player down as much as possible as opposed to being fun.

    In terms of actually being hard I think that the Kwarezmian swarm in the late period of BC is quite tricky, especially on BGR.
    [M2TW AAR] The Spirit of the Blitz (16 turn long campaign victory with Sicily)
    [RETROFIT AAR] World War 0 (All factions hotseat)


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