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Thread: The Last Kingdom - Bug (Reports) & Technical problems & Support

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  1. #1

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    When playing as Hordaland my game crashes when I hit next turn. It seems to happen about the same time every time.

  2. #2
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I have play with Normans and when 916 year come, CTD with the VIKINGS turn. after I again began the mod with the old savegame ( 913 AD) and before 916 will comming, I have attacked Scotland and Vikings .... after this action the turn in 916 yar have passed as usually , sans CTD

  3. #3
    dowdpride's Avatar Decanus
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    Default javelins bugged

    i was playing as northumbria and i was fighting the first viking spawn, and my javelin men would not shoot.

  4. #4
    danova's Avatar Protector Domesticus
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    Default Re: javelins bugged

    More info?
    Wich unit? What situation? Pict please, etc ...
    .

  5. #5
    dowdpride's Avatar Decanus
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    Default Re: javelins bugged

    i was northumbria, and it was the basic javelin throwers, the ones who have a hand axe as their melee weapon. when i sent them down the hill to skirmish with viking archers, the archers were hitting my men, but my men would make the throwing animation, but no javelin would come forth, and no one got hit. those guys certainly showed the archers whats what in melee though...

  6. #6
    danova's Avatar Protector Domesticus
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    Default Re: javelins bugged

    - Northumbrians dont have javelin thrower. Do you meen the Hundradeflocc (fyrd mercenary) or other mercenary?
    - This happened ones or continously? If yes, please take a photo!

    ( i wil merge to the The Last Kingdom - Bug (Reports) & Technical problems & Support thread )

    Quote Originally Posted by dowdpride View Post
    i was northumbria, and it was the basic javelin throwers, the ones who have a hand axe as their melee weapon. when i sent them down the hill to skirmish with viking archers, the archers were hitting my men, but my men would make the throwing animation, but no javelin would come forth, and no one got hit. those guys certainly showed the archers whats what in melee though...

  7. #7
    Himster's Avatar Praeses
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    Default Re: javelins bugged

    All javelin units do this from time to time. It'sa problem with vanilla, not the mod.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  8. #8
    BrodY's Avatar Semisalis
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I tried the release out. I also was in the beta testing, and I must say it's a vast improvement. Since I've had other things to deal with IRL I haven't been able to do an extensive testing yet, however one major difference I did notice was how much smoother everything runs now. It's hard to describe really, but I'll return with a more thorough report once I've played it for a while. Being from Sweden I must say it's a blast to play viking for once in a TW-game. This mod is very professionally done, and historically I can't find much issues that bothers me. I give cudos to the TLK-team, and wish you good luck in your future endeavours.

    It's been a pleasure to try it out.

  9. #9

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I just patched up to 3.06 and now I get the "Odin help us" error whenever I try to start a new campaign. Initially it waited a while to give the error but then I tried using the Normans to see if changing factions would make a big difference (I was using Wessex earlier.) It crashed immediately so I ran the Pagan Normans.bat just to make sure that wasn't the issue. Ever since then, I get the message immediately (even going back to Wessex) on hitting start. I've re-installed the 3.06 patch (to the Med II not mods folder) twice now and the mod was working fine before the patch so I don't know what the issue is. I'm not sure where to find the crash log or I'd upload that as well. Thanks

  10. #10

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Bregil View Post
    I just patched up to 3.06 and now I get the "Odin help us" error whenever I try to start a new campaign. Initially it waited a while to give the error but then I tried using the Normans to see if changing factions would make a big difference (I was using Wessex earlier.) It crashed immediately so I ran the Pagan Normans.bat just to make sure that wasn't the issue. Ever since then, I get the message immediately (even going back to Wessex) on hitting start. I've re-installed the 3.06 patch (to the Med II not mods folder) twice now and the mod was working fine before the patch so I don't know what the issue is. I'm not sure where to find the crash log or I'd upload that as well. Thanks
    Ok, I found the log folder you referred to and it's attached to my post now. Any idea what's going on?
    Last edited by Bregil; April 22, 2012 at 09:51 PM.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Cincinatus View Post
    I came across a weird bug playing as franks. I sent a ship to anglica area with a merchant. A turn or two later, the ship was stuck on land. I could not move it off but i was able to disembark the merchant. I do not know if this is repeatable yet. It is however the strangest bug I think I have yet seen in this mod.
    Can you provide a screenshot of that map area please?

    Quote Originally Posted by Bregil View Post
    Ok, I found the log folder you referred to and it's attached to my post now. Any idea what's going on?
    I think you installed incorrectly or the download was faulty or you are victim of the virtual store (follow that tutorial from step 3 onward):

    00:34:42.403 [script.err] [error] Script Error in mods/Last_Kingdom/data/world/maps/base/descr_regions.txt, at line 799, column 5
    Couldn't find settlement name 'Borgund' in stringtable

    I have attached again the text file in question. Please extract into the data\text folder of the last Kingdom.
    Last edited by Gigantus; September 13, 2011 at 01:31 AM.










  12. #12

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I'm trying to install this mod. I try to run "Last_Kingdom_3.05" and it wont launch it says "invalid data"

  13. #13

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    When ever i play custom battle the game crashes during the loading screen and i get the Odin help us message. I installed 3.06 and the lastquickfix. However when i play battle in campaign it works fine. I deleted the string.bin files and now only denmark forest map works. All the other maps crash. It seems the maps only crash when there are structures on them. The denmark forest crashes when i put a settlement type on. What should i do to fix this?
    Last edited by Tuskin4; June 23, 2012 at 10:28 PM.

  14. #14
    Celtichugs123's Avatar Senator
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Wait, you mean they have no speak at all? Or just have an English accent?

    Celtic.
    Vikingr

    The Last Kingdom


    “For myself, I find I become less cynical rather than more--remembering my own sins and follies; and realize that men's hearts are not often as bad as their acts, and very seldom as bad as their words.”
    - J.R.R Tolkien

  15. #15

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    They have no speak at all.

  16. #16
    Celtichugs123's Avatar Senator
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Hm, which faction?
    Vikingr

    The Last Kingdom


    “For myself, I find I become less cynical rather than more--remembering my own sins and follies; and realize that men's hearts are not often as bad as their acts, and very seldom as bad as their words.”
    - J.R.R Tolkien

  17. #17

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I havent yet tested all, but so far it is only the two irish factions, connacht and munster.

  18. #18

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Hi people, downloaded TLK yesterday(awesome!!!!) and played for 2 hours on 3.05
    Then today I patched up to 3.06 and accidental pressed on Baptized Normans and then closed it after like 0,5 seconds...
    Now nothing is working, neither Custom battles, nor new or old campaigns. Everything I get is the hilarious Odin-error

    Does anyone know wud to do?^^

  19. #19

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Good day,

    trying to play with the Magyar units in Custom battle in 3.06 (either playing as the Magyars myself or as an opponent) always crashes my game as soon as I choose to start the battle. I already have reinstalled the mod once, but with the same result. Ufortunately, the forum search didn´t yield any results to solve my issue.

    Everything else seems to work fine, the only crash I experienced so far is when trying to play with the magyar cavalry units.

    My system log is attached, maybe it helps.

    Anyways, any suggestion would be greatly appreciated.
    Life is a sequence of missed opportunities

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Your error points to a missing\corrupt entry in data\text\imperial_campaign_regions_and_settlement_names

    19:26:18.334 [script.err] [error] Script Error in mods/Last_Kingdom/data/world/maps/base/descr_regions.txt, at line 799, column 5
    Couldn't find settlement name 'Borgund' in stringtable
    I am attaching the correct files, simply extract into the data\text folder.
    .










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