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Thread: The Last Kingdom - Bug (Reports) & Technical problems & Support

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  1. #1

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Celtichugs123 View Post
    Hm.. Is this just one particular battle? Or every battle?

    Could try turning off AV?
    No, all the battles
    custom ones and those in the countryside

  2. #2
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by ✗Lone Wolf✗ View Post
    No, all the battles
    custom ones and those in the countryside
    Do you use other mods?
    .

  3. #3

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by danova View Post
    Do you use other mods?
    .
    No !

  4. #4

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by ✗Lone Wolf✗ View Post
    No, all the battles
    custom ones and those in the countryside
    May the Gods help you, o troubled one

  5. #5

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by ✗Lone Wolf✗ View Post
    Hi Guys
    i have a problem with the battles ...
    when the bar reaches the end of loading,
    the game go to the CTD
    i read this happens with custom and campaign battles. does this happen in the normal kingdoms or medieval 2 vanilla? i had a huge problem with this and i had to fix it myself when it happened to me in the normal game.

  6. #6

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    i was playing with the franks for turns then i finished playing and then the day after ween i wanted to play my game and to go to the next turn the game crashes ? why

  7. #7

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Hello here,

    I noticed two oversight.

    1) On the campaign map, if we stay on Mines, it shows "DO NOT TRANSLATE".

    2) A port blocks the Thames to London. A ship couldn't access to it.

  8. #8
    Constantine XII's Avatar Miles
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Hi i want to report some bugs & one crash that i have spotted

    • I took a crash at the begining with Normans while i was attacking a rebel army.Thanks the autosave, i replay this turn and played the battle autoresolve.
    • Some "Vikings Raid" events pop-ups but no Vikings stacks appeared on the Campaign map.
    • There are no voices on campiagn map or battlemap (Agents,Captains,Leaders,Heirs,Generals,Ships).
    • There are some line of colours in the end of loading screens
    • There are missing cursors at battles and at the campaign map

  9. #9

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    the mod looks pretty good, just need a little polishing. so I am looking forward to next version.

  10. #10
    danova's Avatar Protector Domesticus
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Konstantinos-XI View Post
    Some "Vikings Raid" events pop-ups but no Vikings stacks appeared on the Campaign map.
    not sure what it might be, maybe I didn't 'unreveal' the tile? Details would be nice!!
    .

  11. #11
    Constantine XII's Avatar Miles
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by danova View Post
    not sure what it might be, maybe I didn't 'unreveal' the tile? Details would be nice!!
    .
    When a Viking Raid event pops-up some stacks never appeared one campaign map.For exmaple at Paris the event poped up but no stack appeared.Then i pressed toggle_fow to see where is the stack but there was nowhere.The only i saw was a stack of rebels in the position of Vikings.Also when i fought that stack of rebels they had the an "ordinary rebel army" and no Viking units.

    Maybe the Viking raid had stopped because of the rebel army was in the position of Viking Raidd event.

  12. #12

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Konstantinos-XI View Post
    When a Viking Raid event pops-up some stacks never appeared one campaign map.For exmaple at Paris the event poped up but no stack appeared.Then i pressed toggle_fow to see where is the stack but there was nowhere.The only i saw was a stack of rebels in the position of Vikings.Also when i fought that stack of rebels they had the an "ordinary rebel army" and no Viking units.

    Maybe the Viking raid had stopped because of the rebel army was in the position of Viking Raidd event.
    I always watch AI movements, and I often saw that the viking armies were defeated by rebels. The rebels turn is AFTER the Vikings turn, so they can destroy the invaders before it is your turn.
    The rebel stack you saw on that position crushed the invaders . So I guess it is not a bug.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  13. #13
    Constantine XII's Avatar Miles
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Moritol View Post
    I always watch AI movements, and I often saw that the viking armies were defeated by rebels. The rebels turn is AFTER the Vikings turn, so they can destroy the invaders before it is your turn.
    The rebel stack you saw on that position crushed the invaders . So I guess it is not a bug.
    I started a new campaign with East-Anglia and the most of Viking Raids was succesful but some of them change target and hit other settlements.Also the Raid at Paris was succesful because in the tile that Viking stack sprawn there was no other stack (Rebels,Normans or Eastern Frankish).So i believe it is bug at scripts

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Moritol View Post
    I always watch AI movements, and I often saw that the viking armies were defeated by rebels. The rebels turn is AFTER the Vikings turn, so they can destroy the invaders before it is your turn.
    The rebel stack you saw on that position crushed the invaders . So I guess it is not a bug.
    This will be the most likely reason - another possibility is desertion. I checked the and they should spawn as intended.










  15. #15
    Makrell's Avatar The first of all fish
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    after playing a bit in a TLK hotseat i see that vestfolds startings strenght is to great. they need less people or hordaland wont stand a chance, even though hordaland got two towns

    also nidaros should be a town level

  16. #16

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Uhm, Gwyned can't construct blacksmith before large town.. makes it tricky getting good units :/

  17. #17
    helmersen's Avatar Praepositus
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I'm having a CTD when loading my hotseat campaign with Denmark, Hordaland and Wessex.
    Last edited by helmersen; August 01, 2011 at 09:59 AM.
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    Total War: Attila with ERE vs Sassanids GEM at max settings:
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  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I am making a new post for this: the 916 crash happens when the town of Dublin is in the hands of the Vikings. Because in year a raid of Vikings happens on that town as well. This was an oversight in the conditions in the script and has been corrected some time back - it will be in the coming patch.










  19. #19

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Thanks @Gigantus for the respond.

  20. #20

    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    The units on the battlefield do not have battle standard?

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