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Thread: Intimidation tactics - do they work?

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  1. #1
    SnArF|D's Avatar Semisalis
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    Default Intimidation tactics - do they work?

    So I finally conquered spain and now own the entire western half of europe. The HRE have declared war on me, and Milan has been sending diplomats demanding unreasonable payments and other nonsense, so I know they plan to attack.

    But what I wanna do, is intimidate Milan by putting 3-4 full stacks right on the border of there capital cities region. and another 2 full stacks on borders close to 2 other cities they have.

    Will this action effect whether they attack or not? I want to show them that if they attack, all 6 stacks will be thrown at them.

    I dont want a war with them yet while I deal with the HRE.

  2. #2

    Default Re: Intimidation tactics - do they work?

    On a large scale, intimidation makes war more likely. The stronger you are and the more forces you place at the border, the more likely they'll declare war.

    Intimidation can work on a local scale, however, because to declare war, they have to do a specific military action. So if your stack is big enough, they won't attack that stack to declare war. However, they'll probably "find" another way to declare war, such as by blockading your port. So in the end, your method will make war more likely.

    The only true way to prevent war is if you have huge powerful stacks everywhere, including large naval stacks surrounding ports such that the AI's local military units cannot find a way to attack you (i.e., your forces are so large everywhere that the AI cannot find a target of yours that they can win on autoresolve).
    Last edited by Aeratus; July 15, 2011 at 09:51 AM.

  3. #3
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: Intimidation tactics - do they work?

    port blockades are the most common way to declare war in medieval times instead of sending a diplomat that could get it's throat sliced (Kingdom of Heaven).
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  4. #4

    Default Re: Intimidation tactics - do they work?

    That's right. Especially blockades using a single ship with only 20 sailors.

  5. #5

    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by Aeratus View Post
    That's right. Especially blockades using a single ship with only 20 sailors.
    They were bloody big ships to be fair.

  6. #6

    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by Tidybeard View Post
    They were bloody big ships to be fair.
    And, it would seem, bloody small ports.

  7. #7
    Aymer de Valence's Avatar Protector Domesticus
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    Default Re: Intimidation tactics - do they work?

    If i know the AI, they'll accept payments and still attack you next turn. To be honest though thats what i would do too lol
    Cry God for Harry, England and Saint George!

  8. #8

    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by Mercenary Crossbowman View Post
    If i know the AI, they'll accept payments and still attack you next turn. To be honest though thats what i would do too lol
    Sounds about right, from a Mercenary Crossbowman. Money first, honour last.

  9. #9
    diez's Avatar Biarchus
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    Default Re: Intimidation tactics - do they work?

    i dont think that this wil workd,but as the above said,it will cause war sooner.
    but in order to make a good ceasefire,blockade many ports o them,defeat 1-2 big armies and family members/generals(espacially beat them with smaller numbers,to achieve heroic victory)
    then ask ceasfire,if they dont accept give trade rights map info and some small playment/tribute

  10. #10
    Aymer de Valence's Avatar Protector Domesticus
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    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by Tidybeard View Post
    Sounds about right, from a Mercenary Crossbowman. Money first, honour last.

    haha exactly!
    Cry God for Harry, England and Saint George!

  11. #11

    Default Re: Intimidation tactics - do they work?

    As Portugal, France came to me:
    Their demands: Pay 200 florins
    Their offer: Accept or we will attack
    as I was at war with Spain, I didn't feel like protecting the Pamplona-Bordeaux border, so I accepted if it would save me an early war, and it's only 200 florins...
    Then they attacked next turn XD

  12. #12
    Libertus
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    Default Re: Intimidation tactics - do they work?

    Yes you can deterr an enemy from attacking you when you place stacks near their border. However they will look for other weak spots to attack. Just try it out and see how it goes. This probably won't work if you piss people off with a faction leader with dread and when you execute prisoners and exterminate settlements. Play with a high chivalrous faction leader, always occupy cities and castles, and never execute prisoners. I'm at 200 turns in my campaign right now and my empire is very strong but people still aren't declaring war on me because I use the aforementioned tactics to deterr them.

  13. #13

    Default Re: Intimidation tactics - do they work?

    The accept or we will attack option has always seemed to be bugged to me, in Rome it makes no difference whether you accept, and in Rome factions on the other side of the map with no way of attacking you make the threat. In med 2 at least they actually attack you if you don't pay
    "What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this dist..."- The last words of General John Sedgewick, killed by a sniper in the American civil war







  14. #14

    Default Re: Intimidation tactics - do they work?

    Im at 231 turns into a campaign as england at the moment and have never been declared war on.

    Ive got 7 full stacks out at the moment with my only 7 generals all of whom are atleast level 7 on dread.
    All my borders have 1 stack minamum the enemy r so scared of me they dont have the guts to start a war with me .
    I am the shadow, and the smoke in your eyes I am the ghost, that hides in the night.

    We shall go on to the end, we shall fight in France,
    we shall fight on the seas and oceans,
    we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be,
    we shall fight on the beaches,
    we shall fight on the landing grounds,
    we shall fight in the fields and in the streets,
    we shall fight in the hills;
    we shall never surrender.

    " The dark is generous.
    Its first gift is concealment: our true faces lie in the dark beneath our skins, our true hearts remain shadowed deeper still. But the greatest concealment lies not in protecting our secret truths, but in hiding from the truths of others.
    The dark protects us from what we dare not know.
    Its second gift is comforting illusion: the ease of gentle dreams in night’s embrace, the beauty that imagination brings to what would repel in the day’s harsh light. But the greatest of its comforts is the illusion that dark is temporary: that every night brings a new day. Because it’s the day that is temporary.
    Day is the illusion.
    Its third gift is the light itself: as days are defined by the nights that divide them, as stars are defined by the infinite black through which they wheel, the dark embraces the light, and brings it forth from the center of its own self.
    With each victory of the light, it is the dark that wins.


    The dark is generous, and it is patient.
    It is the dark that seeds cruelty into justice, that drips contempt into compassion, that poisons love with grains of doubt.
    The dark can be patient, because the slightest drop of rain will cause those seeds to sprout.
    The rain will come, and the seeds will sprout, for the dark is the soil in which they grow, and it is the clouds above them, and it waits behind the star that gives them light.
    The dark’s patience is infinite.
    Eventually, even stars burn out.


    The dark is generous, and it is patient, and it always wins.
    It always wins because it is everywhere.
    It is in the wood that burns in your hearth, and in the kettle on the fire; it is under your chair and under your table and under the sheets on your bed. Walk in the midday sun, and the dark is with you, attached to the soles of your feet.
    The brightest light casts the darkest shadow.


    The dark is generous and it is patient and it always wins – but in the heart of its strength lies its weakness: one lone candle is enough to hold it back.
    Love is more than a candle.
    Love can ignite the stars."



    Alpha and Omega the beginning and the end.

    You began the war.

    I am going to end it!

  15. #15

    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by mesor View Post
    Im at 231 turns into a campaign as england at the moment and have never been declared war on.

    Ive got 7 full stacks out at the moment with my only 7 generals all of whom are atleast level 7 on dread.
    All my borders have 1 stack minamum the enemy r so scared of me they dont have the guts to start a war with me .
    except for the usual portuguese/danish half full stack,nobody invades england
    And, it would seem, bloody small ports.

  16. #16
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Intimidation tactics - do they work?

    This is why I dislike the M2TW Vanilla AI. It's too dumb to be afraid. Aeratus is right on the spot with his advice as far as I'm concerned.

    If you wish intimidation tactics and other warfare tactics to work, I suggest ''upgrading'' to Stainless Steel 6.1. Stainless Steel 6.1 is a modification requiring Kingdoms to play, it's downloadable, quite heavy-weight (About 4GB if I recall correctly) and oh-so worth it.

    I highly suggest downloading 6.1 and not any other later version. 6.1 is the ultimate version, 6.2 and onward make the AI more aggressive and stupid, and 6.0 is almost as good as 6.1, but 6.1 is the perfect version - Where diplomacy and warfare are far more coherent.
    Last edited by Nazgūl Killer; July 21, 2011 at 07:00 AM.
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  17. #17

    Default Re: Intimidation tactics - do they work?

    Quote Originally Posted by Nazgūl Killer View Post
    This is why I dislike the M2TW Vanilla AI. It's too dumb to be afraid. Aeratus is right on the spot with his advice as far as I'm concerned.

    If you wish intimidation tactics and other warfare tactics to work, I suggest ''upgrading'' to Stainless Steel 6.1. Stainless Steel 6.1 is a modification requiring Kingdoms to play, it's downloadable, quite heavy-weight (About 4GB if I recall correctly) and so-so worth it.

    I highly suggest downloading 6.1 and not any other later version. 6.1 is the ultimate version, 6.2 and onward make the AI more aggressive and stupid, and 6.0 is almost as good as 6.1, but 6.1 is the perfect version - Where diplomacy and warfare are far more coherent.
    Great!

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