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  1. #1
    Artifex
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    Default Reinforcement battles - to CTD or not to CTD

    Ok, this is the last major CTD we have to handle, and right now we haven't a clue as to what is causing it. We're trying to gather data on how and when it happens, so please post your reinforcement CTDs here, with the following information:

    1) Factions - (Yours/Theirs)
    2) Circumstances - Siege battle? Rally? Open field? Bridge? Fort? Where and when (winter?) did it happen?
    3) Leaders - Were they captains, generals, or family members?
    4) Outcome - Level of victory/defeat, did any defeated stacks survive? How many units remained?
    5) Positioning - Were any of the stacks standing on siege graphics? On a land bridge? On a river crossing?
    6) Version - EB Version (v.72, v.73a, v.74)
    7) Traits - Does the traits file found right here affect the CTD?
    8) Screen shots - If possible, please provide screen shots so we can see things like the units in each army, what year it was, whether there was a general, etc.
    9) Save game - If possible, please use a free file hosting service, such as Yousendit, to give us the opportunity to test it.

    Also, we're looking for information on reinforcement battles which happen without CTDs.

    If you have, please post here with the pertinent facts:

    1) Factions - (Yours/Theirs)
    2) Circumstances - Siege battle? Rally? Open field? Bridge? Fort? Where and when (winter?) did it happen?
    3) Leaders - Were they captains, generals, or family members?
    4) Outcome - Level of victory/defeat, did any defeated stacks survive? How many units remained?
    5) Positioning - Were any of the stacks standing on siege graphics? On a land bridge? On a river crossing?
    6) Version - EB Version (v.72, v.73a, v.74)
    7) Screen shots - If possible, please provide screen shots so we can see things like the units in each army, what year it was, whether there was a general, etc.
    8) Save game - If possible, please use a free file hosting service, such as Yousendit, to give us the opportunity to test it.

    Gathering this data will allow us to find correlations between various things happening, and the outcome.

    Thanks for your help!
    Last edited by Khelvan; March 21, 2006 at 10:52 PM.
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  2. #2
    davepyne's Avatar Civis
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    I posted this in the bug reports section, but it seems like it belongs here
    Quote Originally Posted by davepyne
    I have experienced two very similar CTD's. I am running 0.74 which I installed over 0.73a. I began this campaign on 0.73. Both CTD's occured after I fought a battle with my faction leader "Akrotatos Europontidas Lakedaimonios" and a reinforcing army on my side, as well as a reinforcing army on the AI's side. Auto resolving these battles did not produce a CTD. I used the default "show_err", and I run the game in high priority. There was no error message.
    Here's a screeny of the first crash.You can see what units are in my army. I am attacking "Herakleides Aphetaios":


    . . . and one of the second crash. In this one I am attacking "Captain Aristan":

    crash 1 saved game file
    crash 2 saved game file

    I will test if the "neutered trait file" fixes my problem, and I will post a screenshot of my general so you can see his traits soon.

    update: the neutered trait file fixes my CTD! I gues that means that my general was being awarded some trait which caused a CTD. When all the triggers were removed no crash. Now to figure out which trait. . . ok this is beyond me. Any ideas?

    update again: One more thing I remembered. On the second CTD I got a heroic victory. ok here are screenshots of the traits I had before the crash:
    Last edited by davepyne; March 22, 2006 at 04:16 PM.

  3. #3
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    Why following the steps and giving us this information is important:

    Thousands of you have downloaded this mod. Hundreds of you have given us your feedback (most of it positive) about how the mod plays. A very small subset of you actively follow any given request for testing/steps used to test and report for specific things.

    The purpose of releasing this Open Beta was not for the feedback to tell us if you like the mod, though we certainly appreciate that many of you do. The purpose of releasing it as a beta was that we knew we could not track down the source of problems without your help, and so we needed a large group of testers to help us. This reinforcement CTD is an example of why.

    Because we can't find the source of this problem, we must gather data on how and when it happens, and find similarities in the data. We also have steps that you can go through to rule out various things for us, such as using the neutered traits file.

    However, the trend has been that a great many of you love to play the game, but we have far more people demanding that we fix various things than we do people willing to go through the steps we ask for which are necessary for us to actually fix them. Not everyone falls under this category, but enough do that it makes an impression. Remember, this beta was released so that we can get the specific, structured feedback which we need so that you can play this mod without CTDs and other bugs that affect gameplay.

    If people just -play- the mod, and won't join our structured tests, we can't improve the mod, and we might as well not have beta versions up for download.

    So please, follow the above steps, and help us. If you can't do the screenshots or savegame uploads, at least follow the other steps. With your help we can find this bug, without it everyone will continue to crash to desktop.

    Thank you.
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  4. #4
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    Dave, thank you. Our traits person can address this presently, Tom will probably have to do so rather than having our testers go through the traits file, it will be more efficient that way.

    Now if we can get some more people who have this problem to confirm it is fixed by using the neutered traits file...
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  5. #5

    Default Re: Reinforcement battles - to CTD or not to CTD

    Quote Originally Posted by Khelvan
    Dave, thank you. Our traits person can address this presently, Tom will probably have to do so rather than having our testers go through the traits file, it will be more efficient that way.

    Now if we can get some more people who have this problem to confirm it is fixed by using the neutered traits file...
    Yes..it fixed my problem,I had a saved game that was a seige with enemy reinforcments,constantly crashed after battle,replaced the trait file,and no more ctd,
    regards GB

  6. #6

    Default Re: Reinforcement battles - to CTD or not to CTD

    1) Factions - (Yours/Theirs)
    Mine: Koinon Hellenon
    Theirs: Pontos

    2) Circumstances - Siege battle? Rally? Open field? Bridge? Fort? Where and when (winter?) did it happen?
    Defending open field, two consecutive attacks from Pontos, but one block away from the bridge south of Nikomedia. Summer battles.

    3) Leaders - Were they captains, generals, or family members?
    My army and one of their armies (the smaller, second battle) led by captains. Their first assault (large battle) led by Pontos family member.

    4) Outcome - Level of victory/defeat, did any defeated stacks survive? How many units remained?
    Heroic victories on both. Losses on my side under 300 total. Losses on their side, 3000+ first battle, 750-ish second battle.

    5) Positioning - Were any of the stacks standing on siege graphics? On a land bridge? On a river crossing?
    No, just an open field battle.

    6) Version - EB Version (v.72, v.73a, v.74)
    v.74

    7) Traits - Does the traits file found right here affect the CTD?
    Don't know. Although I did implement the new traits file in the beta reinforcements ctd patch found here on twcenter long before his particular crash. Haven't had any reinforcement ctd's since then. this is more appropriately labeled as a "multiple battles in one turn" ctd, if you will.

    8) Screen shots - If possible, please provide screen shots so we can see things like the units in each army, what year it was, whether there was a general, etc.
    http://download.yousendit.com/A965864F7118B53A

    9) Save game - If possible, please use a free file hosting service, such as Yousendit, to give us the opportunity to test it.
    Note, this file is a Quicksave.sav, as i do a Ctrl+S before every end turn just in case things like this happen and i have to post a bug report.
    http://download.yousendit.com/7C867A43113BD26B
    Last edited by Bella; November 01, 2006 at 03:01 PM.
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  7. #7
    swabian's Avatar igni ferroque
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    a classical post-battle-ctd situation

    EB 0.74 installed directly over 0.72 (don't ask me what i have done with my 0.73 version)

    location/situation: siegeing carradonum. winter.




    units involved:

    hrabnaz (sweboz family member)

    - ferulharjoz (gen. unit)
    - ferulharjoz (family members)
    - gastiz (merceneries)
    - frameharjoz
    - wodanawulfoz
    - akwesiharjoz
    - ridoharjoz
    - lugoae
    - bugimannoz



    gen. cocolitanos:

    - leuce epos (gen. unit)
    - leuce epos
    - mala gaeroas
    - aljaz-gae (a placeholder according to descript.)
    - many lugoae (poor fellas)

    capt. siganduz:

    - voodoománnóz (an rtr unit, implemented by myself. definately not the cause of this ctd)

    the battle result... for whatever that's worth...

    [img=http://img489.imageshack.us/img489/1520/resultatvorctd2wt.th.jpg]

    as you can see, the wúdúmannóz have been completely eleminated. the enemy general was killed, btw.

    i had the theory, that the combination of a captain and a general causes the ctd, but in davepynes second example (see above) it is unclear whether a family member or a captain is leading the reinforcements, while his first example shows a situation similar to the one i describe.
    somehow i think that this has something to do with the dudes on the strategical map. one could find out if this is the case or not, if one exchanges the new EB map figures with vanilla ones for example. i think i'm going to try this. however, isn't there a way to screen all the things that happen during this critical loading procedure?
    Last edited by swabian; March 22, 2006 at 01:54 PM.

  8. #8
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    Swabian, thank you - have you followed step 7), and tested the traits file?
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  9. #9
    davepyne's Avatar Civis
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    Quote Originally Posted by swabian
    in davepynes second example (see above) it is unclear whether a family member or a captain is leading the reinforcements, while his first example shows a situation similar to the one i describe.
    somehow i think that this has something to do with the dudes on the strategical map. one could find out if this is the case or not, if one exchanges the new EB map figures with vanilla ones for example. i think i'm going to try this. however, isn't there a way to screen all the things that happen during this critical loading procedure?
    The Greek reinforcements were led by a general. The Macedonians had two groups reinforcing which were both captains. Their original army was also led by a captain.

  10. #10
    swabian's Avatar igni ferroque
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    ok, i haven't read the thread properly and simply overlooked davepynes editing of his last post.

    1. i have reproduced the situation with the neutral traits and no ctd occured. i have had essentially the same battle result, i.e. victory & enemy capt. & general killed. that means, it definately is a trait issue

    2. i have done the battle again with the traits file of 0.74, but this time automatically (close victory with some additional mercenaries) and i have identified hrábnáz traits changings.

    the changings were

    untouched by fear -> brave
    +victor

    and winter->spring of course, but that can't cause the crash. so maybe you should create two new traits files, one without the trait 'brave' and the other one without 'victor', attach it here and then i'll try it again. i'll see to morrow if i have time to do it myself.

  11. #11

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    Bcs I would like to help and cannot see this myself pls clarify to me if this happens mid-battle- reinforcement based.
    If yes, I can help you out bcs it is a formation issue.

  12. #12
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    Darth, this CTD occurs after the battle is over, while the campaign map is reloading, so I do not think it has anything to do with formations, but I appreciate the offer.
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  13. #13
    swabian's Avatar igni ferroque
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    ok, i tried to manipulate the export_descr_character_traits.txt by simply deleting 'level victor' and/or 'level brave' or by deleting the whole traits, but anything of this is causing ctd's when i load the game and click for the next turn.

    so i just followed a suspicion and repeated the automatically resolved battle under different circumstances (moved something, recruited one mercenery, two mercenaries or 0 mercs). as a result, my charter allways gained the trait 'victor' and in many cases he increased his 'untouched by fear' trait to 'brave' and if i recruited merceneries he got the 'mercenary captain' trait, but absolutely nothing else happened. some traits obviously aren't rendom triggered, hence there is really a great chance, that either 'brave' or 'victor' causes at last some of the post-battle-ctd's. especially 'victor' is highly suspicious, because it definately occurs allways after any automatically resolved result of this battle. could someone pls try to confirm/disprove this?

  14. #14

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    If the trait shows up after an autoresolve, then there isn't a problem with that trait. There could be a problem with a trigger, but deleting anything from the export_VnVs.txt file or anything from the top of the edct file would likely cause CTDs.

  15. #15
    swabian's Avatar igni ferroque
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    Quote Originally Posted by Malrubius
    If the trait shows up after an autoresolve, then there isn't a problem with that trait. There could be a problem with a trigger, but deleting anything from the export_VnVs.txt file or anything from the top of the edct file would likely cause CTDs.


    you're the expert. however:


    it's a fact that the ctd did not occur with the neutral edct (linked above) in davepynes situation as well as in my situation. it is also a fact, that my battle caused a ctd in every case i played it (victoriously) and in every case i resolved the battle automatically, the respective character gained the 'victor' trait, so i think it is very likely, that he would also gain the 'victor' trait, if the game wouldn't crash after i have played this battle instead of resolving it automatically.

    if the game crashes (at last in davepynes and my cases) with the 0.74 edct file but not with the neutral edct file, how can you be sure about what you stated?

    edit: i mean neutered edct, not 'neutral'. lol.
    Last edited by swabian; March 22, 2006 at 05:02 PM.

  16. #16
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    Try commenting out just the trigger for the victor trait, this section, by adding semi-colons before the lines:
    Code:
    Trait VictorOthersVirtue
        Characters family
    
        Level Victor
            Description Victor_desc
            EffectsDescription Victor_effects_desc
            Threshold  10
    
            Effect Influence  1
            Effect PersonalSecurity -1
    
        Level Famous_Victor
            Description Famous_Victor_desc
            EffectsDescription Famous_Victor_effects_desc
            Threshold  20
    
            Effect Influence  1
            Effect PersonalSecurity -3
    
        Level Conquering_Hero
            Description Conquering_Hero_desc
            EffectsDescription Conquering_Hero_effects_desc
            Threshold  30
    
            Effect Influence  2
            Effect PersonalSecurity -5
    Tom, let's not rule anything out at this point before we test it. We know that what SHOULD happen and what DOES happen in RTW are often very different.
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  17. #17
    swabian's Avatar igni ferroque
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    this is exactly the passage i deleted at first. later i also tried to delete the first level and i just tried the semi-colons which doesn't help either, as expected.

    @ davepyne, could you try to figure out if it's the 'victor' trait your character woud gain, if you resolve the battle automatically?. you could destry some buildings in order to get money for mercenaries or simply use a cheat to get money or spawn unit's.

    cozuld someone please help with cheats? i don't know any cheats.

  18. #18
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    I don't know the first thing about cheats, sorry.
    Ignoranti, quem portum petat, nullus suus ventus est. - Seneca


  19. #19

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    Quote Originally Posted by swabian
    cozuld someone please help with cheats? i don't know any cheats.
    The money cheat is:
    Activate the romeshell menu on the strat map using the \ or ` (I can't remember as the keyboard at work is different) and type in lower case add_money 20000 then press enter, this can only be done once every time R.T.W is started up.

    I had to use this 13 times to get enough money to buy Salamis off the Ptlolemies in total 300,000 (I had 40,000) taking 20 or so minutes with a gun holding the mouse's left button down in the diplomacy menu, otherwise it would have taken 3,000 mouse clicks.
    This got around the CTD but meant they declared war again next turn and are buying alot of mercs with the dosh (not fair).
    Last edited by Frost, colonel; March 23, 2006 at 12:30 PM.

  20. #20
    davepyne's Avatar Civis
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    Quote Originally Posted by swabian
    @ davepyne, could you try to figure out if it's the 'victor' trait your character woud gain, if you resolve the battle automatically?. you could destry some buildings in order to get money for mercenaries or simply use a cheat to get money or spawn unit's.
    He already had the victor trait before the battle. as you can see from the screnshots I posted here

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