Battle The battle aspects in perspective of campaign.
The basic fighting unit for battle is the Brigade.
A brigade would consist of,
Minimum : 2 Regiments
Normal : 3 Regiments
Maximum : 4 Regiments
A brigade would signify/depict the forces deployed/ready for action by a faction.
A faction need not deploy all his regiments.
The regiment is an administrative unit; It shows the overall strength of a faction. The brigade is a fighting unit; It shows the army of a faction ready for battle.
In a war, one faction's army should be in proximity to its enemy army, then either one would give battle to the other.
Any regiments destroyed in battle mode appears same on the map. In other words, those particular regiments are lost, and the faction must recruit more again.
The above rule would encourage strategy and tactics; one such being, Destroy the enemy's army and then force him to do your bidding.
When a faction is destroyed, i.e. all territories are lost, the players are not out of the game. They can do the following.
A Sovereign can,
Accept the rule of the invader, becoming its subject.
Join another faction, whatever position as is negotiated.
Form government-in-exile, in another friendly host country. And try to regain independence.
A Subject can,
Join the invader.
Join another faction.
Join his sovereign in exile.
Shall be classified into following types. This is to facilitate its position in the wealth point system.
National Provinces. Provinces which are not personal fiefs of sovereign or subject. All provinces in a Republic are National provinces.
Royal Provinces. The provinces belonging to the King. And so does its income. [N/A FOR REPUBLICS].
Ducal Provinces. Provinces in the name of a subject. [N/A FOR REPUBLICS].
This holds good solely for monarchies.
After a province is acquired after a peace treaty, the sovereign can do the following.
Leave it be. National province.
Add it to the King's title. Royal province.
Add it to the Noble's title. Subject's province.
Defined as States which are not taken by any of our members. Their status is autonomous by default.
They are fair game (in hunting terms) for all member factions.
Can be annexed freely by member factions with certain rules.
States my be freely annexed provided they fill certain criteria,
Of same culture group. i.e. Irish, German, French etc. etc. Of same religion.i.e. Catholic, Islam etc. etc.
Language does not form a justification, as it complicates matters.
Failing to follow above criteria, the annexed region is subject to rebellions and reprisals from other member factions, i.e. territorial disputes.
The states can be annexed weekly. One per week, plus an extra region for Great powers (added bonus). ALL TERRITORIES.
For annexing before the start of the game, Three regions, plus one extra for Great powers. ADJACENT ONLY.
The above is for adjacent territories only. For annexing non-adjacent territories as of now, it is two regions for all (No bonus here).