I'm thinking about maybe doing a few changes here and there again. Not much, my time is usually very limited. Basically, I just want to tweak a few things to reduce playing as an orc faction and suddenly asking myself "Wait, why would an orc do this" such as when you find your governor releasing elf prisoners so he can encourage orc population growth via chivalry etc. Also, some minor stuff I had on my mind or laying around in my folders.
Here is what I had in mind, feel free to comment, whine or contribute. If I make any progress on this stuff, it'll go here.
1. A number of traits to shift the player focus for orc faction generals on dread over chivalry:
..a. A trait track reducing effectiveness and/or loyalty of orcs with chivalry.
..b. A trait track to make orc governors with dread viable, but reduce their usefulness as generals.
..c. Simple system so new generals have certain tasks to begin a track, somewhat like apprenticeships.
2. Moria_halberd's godawful slow movement speed upped a little bit.
3. Something to make an appreciable difference between snaga archers and goblin archers. Maybe a size increase on snaga archer units and reduced range.
4. All wargs put into "horde" formation.
5. Gundabad and MM generals on armored wargs.
6. Possibly some balance changes or small events.
Edit: Current version.




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