Hi all!
I am back again with a little request ... I am looking for a tecnologies' tree \ guide to plan the construction of buildings and "laws" expecially for the first turns of the campaign when I have to face many economic problems (es. making more money ;-) ).
Probably,even a guide on "how to survive the first 15 turns" like in SPQR mod could be the same ...
In the end,I think that a sort of "guide" or this mod could be useful even more for people like me that starts now playing this game.
Thanks a lot!





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