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  1. #1

    Default messeges and name trait

    hey, i want to make it that if i capture certain cities like rome or carthage, i receive a speacial messeges saying somthing about how i took such a city.
    and maybe some cities i capture, get the message but then get a extra command star and a new name for the FM who took it.
    like julius brutus becomes julius carthagus or something like that. then his future sons become carthagus.

    and also how can i make it to where if a FM defeats a faction like the germans enough times he gets a name change. like julius germanicus.
    this is something ive seen in EB and want to add it to something im messing with.

    thank if anyone can help.

  2. #2
    StealthEvo's Avatar Campidoctor
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    Default Re: messeges and name trait

    1. The settlement capture trait is easy. Using this conditional.

    Code:
    and SettlementName Alexandria
    You can then. Create a trigger like thus.

    Code:
    ;------------------------------------------
    Trigger Random name.
        WhenToTest GeneralCaptureSettlement
    
        Condition SettlementName Alexandria
    
        Affects ConquererofAlexandria 1  Chance  100
    That would make a trait called ConquererofAlexandria be added as per normal which would have the epiteth and command star and what else added to the trait.

    The pop up is beyond my sphere of knowledge. But i'm sure theres tutorials somewhere.

    Now. As for the heriditary part. Which i'm guessing is the super important bit. Thats easy.

    The changing of the last name is all down to the Epiteth. Meaning you can make a coming of age trait of the following.

    1. The same trait the father has but with the following trigger.

    Code:
    ;------------------------------------------
    Trigger dads_conqueredalexandria
        WhenToTest CharacterComesOfAge
    
        Condition FatherTrait ConquererofAlexandria> 1
    
        Affects ConquererofAlexandria 1  Chance  100
    But that would have the same text and be like the son captured the settlement.

    Or you could make a similar trait, (without a command or influence bonus for balencing sakes of course) with slightly different VnV's to make it clear it's heriditary add the same epiteth as the above trait and then use the above trigger and bobs your uncie.

    As for your second query. Make a similar trait as above. IE beatentehgermanz and then make sure the epiteth is awarded at the first level.

    Then make a hidden trait with like 5-7 levels called something related IE beatentehgermanzcounter. Then everytime he fights the germans and wins. Run a trigger that adds a level to the counter trait.

    Then once he reachs the highest level. Simply add a trigger that reads like this.

    Code:
    ;------------------------------------------
    Trigger Germanz
        WhenToTest GeneralCaptureSettlement
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess = crushing/normal
              and I_ConflictType Normal
              and GeneralFoughtCulture barbarian
              and SettlementName (german settlement!!!! This is super important as the vanilla EDCT makes no differentiation between barbarian factions so to get this trait you need the settlement name condition)
             and beatentehgermanzcounter = 7
    
        Affects beatentehgermanz 1  Chance  100

  3. #3

    Default Re: messeges and name trait

    thanks, ill try it out

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