Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: Heretics

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Icon13 Heretics

    What's the idea with the ubiquitous, unkillable heretics that appear in 6.4? Your weakling priests simply can't cope with them. Perhaps the point is making the game more "challenging" by making all your settlements ungovernable because of religious unrest? I don't find that challenging in a fun way, but I do find it very annoying. Or frustrating. I've resorted to simply opening the console and teletransporting the miscreants to the farthest corner of the map. I usually prefer not to cheat, but dead-end situations require drastic solutions. Ironically, hunting heretics actually used to be kind of fun...

  2. #2

    Default Re: Heretics

    Yeah, they're nasty. I had a priest (~6 rings or so) try to denounce a heretic with 51% chance of success. What happened was that he failed and immediately turned into a 10 ring heretic. Then I sent a "weaker" priest with ~30% chance of success hoping my luck will change but he to transformed into a 10th level heretic.

    As the 6.4 release thread says the idea is for the "faith wars" to be really challenging and for the player to have to use assassins to get rid of heretics. Now I like the idea of more challenging heretics but I don't like how priests are almost completely useless for hunting them down. Taking this role away from priests is a bad design decision imo. Assassins are hardly reliable as well with their ~10% success chance against all those lvl 10 heretics and in the early campaign it can take quite a while before you can hire even a single assassin. Their main advantage over priests is that they don't turn into heretics as well.

    Luckily I am playing Byzantium which has a large territory and a lot of churches so I hire whole armies of priests to stave off religious unrest. Quickly got a Theologian HQ in Constantinople and another Theo-guild in Nicea. I "micro" my priests away from the heretics so they don't get unorthodoxy traits and place like 3 of them in a single region for each heretic present. Sometimes I'm lucky and the heretics wander off into enemy territory.

    So far I've been able to cope but I really wish for priests to be able to denounce the bastards which they can but only very rarely. Also, as I'm taking Turkish territory and having to convert the populace away from Islam along with Catholic incursions from the north I find my priest army stretched thin and having to prioritize religious buildings more than usual.

  3. #3

    Default Re: Heretics

    Military execution.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  4. #4

    Default Re: Heretics

    I prefer military escort. Also Cardinal won't be converted and bishops have a fairly low chance. Priests die fast. It is especially hard as Pagans to get rid of them. Catholics is the easiest. I haven't played an Islamic faction yet in 6.4 but I imagine they have same trouble as Pagans except they usually start with more resources and able to build assassins faster.

  5. #5

    Default Re: Heretics

    Quote Originally Posted by Ichon View Post
    ...Also Cardinal won't be converted...
    As Norway I had a cardinal turn heretic. Not because he was converted to heresy when he went after another heretic, he just turned to heresy one day. And what's worse, this happened TWICE.

    So Cardinals aren't heresy proof, fyi.

  6. #6

    Default Re: Heretics

    Actually, I got very lucky during my genoa campaign. I had a 2 piety priest denounce THREE heretics all with 20-40% chance.


    Rep me or feel the power of the.... line please

  7. #7

    Default Re: Heretics

    have your assassins slaughter rebel captains for training until they get some nice ancillaries and traits. only takes a few rounds then they can deal with those heretics or unfriendly priests that wander in your lands. 40% chance to succeed killing 10 piety heretics is nice.
    sure your leader will get some evil traits and turn into a dreaded lord, but his authority rises and he scares the enemy on the battlefield. i found this to be a desireable side effect.

  8. #8
    Delvecchio1975's Avatar Primicerius
    Join Date
    Mar 2007
    Location
    Taxandria
    Posts
    3,518

    Default Re: Heretics

    Send the army in: you often don't need 9 units as these heretics like to stick to rivers or mountainsides. Advantages are your king stays chivalrous so your settlement growth doesn't get impeded, you get not extra heretics from your bishops falling to heresy, and you don't have to wait five turns until your assassin finally manages to top the guy, when the right religion in your region already lowered by 30% ....
    Science flies you to the moon.
    Religion flies you into buildings.

    Victor Stenger


  9. #9
    The Source's Avatar Senator
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,059

    Default Re: Heretics

    ^pretty much all of the kings you will get will have max authority, not to mention the privy seal which grants +8 authority

  10. #10

    Default Re: Heretics

    Quote Originally Posted by The Source View Post
    not to mention the privy seal which grants +8 authority
    Doesn't this add +1 loyalty? And it is irrelevant to killing heretics with armies isn't it?

  11. #11

    Default Re: Heretics

    Quote Originally Posted by The Source View Post
    ^pretty much all of the kings you will get will have max authority, not to mention the privy seal which grants +8 authority
    Privy Seal doesn't add authority, unless you somehow have modded your game..

    Code:
    Ancillary privyseal 
     Type office
     Transferable 1
     Image privy.tga
     Description privyseal_desc
     EffectsDescription privyseal_effects_desc
     Effect Loyalty 1
     Effect Piety 1

  12. #12
    The Source's Avatar Senator
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,059

    Default Re: Heretics

    ah yes haha sorry guys, was looking at the wrong ancillary

  13. #13

    Default Re: Heretics

    So which ancillary gives +8 authority?

  14. #14
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: Heretics

    I think it's all ok with heretics now. Religious wars - is a good idea. But also army of fanatics should be added to those heretics.

  15. #15

    Default Re: Heretics

    Quote Originally Posted by ITC View Post
    I think it's all ok with heretics now. Religious wars - is a good idea. But also army of fanatics should be added to those heretics.
    This would be lovely. Rebel fanatic armies that spawn when heresy reaches high levels in your lands and loyalist armies spawning when you have high numbers of a different religion in an area.

  16. #16

    Default Re: Heretics

    There is none that gives +8 authority.. unless you play with that Select your Heir Submod.

  17. #17
    The Source's Avatar Senator
    Join Date
    Aug 2010
    Location
    Australia
    Posts
    1,059

    Default Re: Heretics

    ^+rep

  18. #18
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: Heretics

    Ya, it should be added to suggestion thread. )
    But I think we are in a lack of realization of all our suggestions..

  19. #19

    Default Re: Heretics

    i like the way heretics work in 6.4, even if they are insanely difficult to get rid of without assassins. The heresy spreads from 1 crazy lunatic to your priests until you have 9 of them running around wreaking havoc. They come in waves.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  20. #20
    SoulBlade's Avatar Vicarius
    Join Date
    Jul 2009
    Location
    Bulgaria
    Posts
    2,671

    Default Re: Heretics

    I'd say give them another stat to their traits - -3 Personal Security for False Prophet and -2 for the natural heretic skill. This way they'll be easier to kill by Assassins.
    Quote Originally Posted by Eastern Roman View Post
    Satan works in cunning way to keep us away of god. Sciene is the religion of Satan.
    Quote Originally Posted by Hobbes. View Post
    TWC is ruining my abilty to have an erection
    Quote Originally Posted by Point Blank View Post
    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
    When in doubt, say - Trve Norsk Blękk Mettal


    a

    // [Last.fm][/SPOILER]
    Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!


    [SPOILER]


    Supremacy1914 - the best MMO




    Spoiler for Dangerous stuff
    Code:
    Signature stock:  
    
    

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •