It seems to me this is one of the "could have been" features of the game. I remember in Rome, that when you recruited soldiers from a city it detracted from the overall population. If the population wasn't there, you couldn't hire anyone. Which to me, sounds like a nice balance to Medieval II.
Castles, are strong fortresses with high walls and able to turn out high quality troops. However, they can only produce a much hampered population as compared to cities. So the connection should be clear. With castles, you can turn out higher quality troops but you can only turn out so many or otherwise depopulate the castle/fortress/citadel. Then, if you need to retrain them, you have to wait for the population to catch up. Keeps the AI from making these "Super stacks" of nothing but mailed knights.
Cities, on the hand, turn out bigger populations but supply below par troops. So, you can recruit more from these population centers, but have lesser quality troops.Which, as the real Medieval Age progressed, became more and more common.
I doubt there's a way to implement it, but it might make a nice small modification to the game as a whole.
Anyone else agree?





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