How many stars should I expect a new merchant coming from a city with the Merchant Guild Headquarters and a Merchants Quarter to spawn with?
How many stars should I expect a new merchant coming from a city with the Merchant Guild Headquarters and a Merchants Quarter to spawn with?
"Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.
That's a hard one to answer as there are a few other variables. I'd expect the 4-7 range, but it depends on the size of the Church there (zealot traits) and size of Town Hall type buildings (shady dealer type traits with little to no town hall). There are also the random ancillaries but that's about the best answer I can give. Good luck!
Piss Poor Tech Support of Last Resort
I think you can expect, at the very least, two.
The +3 because of the HQ is pretty much guaranteed but there are also negative trades that you can randomly pick up that give you -1.
Thanks guys. The church and town hall info clear up some confusion.
"Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.