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Thread: River Battle removal

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  1. #1
    Civis
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    Default River Battle removal

    Can river battles be eliminated from the game?

    If so, what is the quickest and easiest way to do so?

  2. #2

    Default

    why would you want to eliminate river battles?
    they are fun and important
    [BIG MTW2 SIG]
    Skyhigh - can't go out at night because he'd bump his head on the stars.

  3. #3

    Default

    Probably because they are either buggy and/or incredibly easy.
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

  4. #4
    Civis
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    Default

    Quote Originally Posted by Red Harvest
    Probably because they are either buggy and/or incredibly easy.
    Yes. The game is simply not up to simulating river crossing battles. The number of major river crossing battles in ancient history is relatively small compared to the number of battles without them. I would be quite happy to give them up if possible.

    So, anyone know how to get rid of them?

  5. #5
    Lusted's Avatar Look to the stars
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    Default

    It is not possible. Unless you completely remove rivers from the map, which would be very strange.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #6

    Default

    I haven't done detailed map editing in RTW, but I suppose it would be possible to leave a "gap" in the river wherever the roads cross rivers. That would end river crossings--if discontinuous rivers are even possible. River crossings were a major aspect of a number of battles, but each tended to be unique for conditions of the time/season/place of crossing.
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

  7. #7
    Lusted's Avatar Look to the stars
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    Default

    The problem with that is that the game decides where the roads go, not the map maker.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8

    Default

    Yes, I have heard that, but if you have clear ground on that point in the grid where the road normally crosses the river, it *should* be more likely to place the road there. I haven't tested the idea, but it is the one way I can see that this might work. The default map is structured with barriers so that the number of ways to get from one province to the next is limited in most cases.
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

  9. #9
    Lusted's Avatar Look to the stars
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    Default

    It could work, but the amount of work required to actually get it to would be a lot, especially for someone inexperienced in modding.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10

    Default

    The easiest thing to do would be to try it at 1 or 2 locations to see if it worked at all. If it did, then it could be applied elsewhere. It wouldn't have to be 100% either, one might focus on the most common sights of bridge battles (probably a dozen places or so.)
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

  11. #11
    Civis
    Join Date
    Oct 2004
    Location
    Central Texas
    Posts
    108

    Default

    How do you remove rivers from the main map?

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