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  1. #1

    Default End of turn crash (Log included :) )

    Hello could someone please tell me how to fix this

    14:42:05.485 [system.io] [info] exists: found mods/Third_Age_SP/data/ui/greek/portraits/portraits/young/generals/096.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    14:42:05.530 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Elf Bodyguard Mount'.
    14:42:05.584 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    14:42:05.584 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    14:42:06.026 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    "Always fight bravely and be superior to others" - Homer
    1. live in truth 2. have faith 3. repent of sins 4. give proof of humility
    5. love justice 6. be merciful 7. be sincere and whole-hearted
    8. endure persecution.
    I live by these 8 oblgations or aspirations of the Knights

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: End of turn crash (Log included :) )

    Quote Originally Posted by Hospitallar_Knight View Post
    Hello could someone please tell me how to fix this

    14:42:05.530 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Elf Bodyguard Mount'.
    Are you playing with any sub-mods? I seem to recall someone else having this problem, but can't find the posts at this moment. I suggest that you use the search tool and see if it can be found.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3
    Khales's Avatar Ducenarius
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    Default Re: End of turn crash (Log included :) )

    Are you playing with MOS 5.2?

    Might be this bug http://www.twcenter.net/forums/showt...95#post9680295

    This solution makes it possible to play your campaign further. The easier solution would be to go to

    \Third_Age_SP\data\world\maps\campaign\imperial_campaign

    search for Elf Bodyguard Mount


    Code:
    monitor_event FactionTurnStart FactionType mongols
        and not FactionIsLocal
            if I_CompareCounter SettlementsHoldBy_mongols_Start = 1
            and I_CompareCounter SettlementsHoldBy_mongols_End > 1
                set_counter emergency_stack_three_mongols 1
                increment_kings_purse mongols 3660
                spawn_army
                faction mongols
                character    random_name, named character, age 20, x 236, y 234
                traits LoyaltyStarter 1 , GoodCommander 3 , ReligionStarter 1
                unit    Elf Bodyguard Mount    exp 6 armour 0 weapon_lvl 0
                unit    Elf Archer    exp 1 armour 0 weapon_lvl 0
                unit    Elf Archer    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Archer    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Archer    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Archer    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Spear    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Spear    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Sword    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Sword    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Sword    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Heavy Spearmen    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Heavy Swordsmen    exp 1 armour 0 weapon_lvl 0
                unit    Elf Guard    exp 1 armour 0 weapon_lvl 0
                unit    Silvan Horsearchers    exp 1 armour 0 weapon_lvl 0
                end
    and delete "Mount" so there´s just unit Elf Bodyguard exp 6 armour 0 weapon_lvl 0

    But the second soultion is not savegame compatible.

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