Kahvipannu:
Yes, I'm planning it, but I haven't looked into how that works. I guess it's not too difficult, but again: I've just got into modding, so It will take time to make bigger changes. Ancillary system is very simple i must say, so adding more and reworking the existing is the first step. Traits are a bit more tricky as I see, because there are tons of them and the files that need to be reworked are... well, let's say they are really chaotic so I need to dublecheck every little change. It's not hard but takes concetration and a lot of time to find everything. So faction-wide effects are almost 100% sure to be added, but I don't know when scripting is too complex for me right now, but i hope I'll learn some basics, because i have some ideas that I'd really like to add.
Anyway, I hope I'll start the work with the traits soon, so if anybody have ANY ideas... I'm more than willing to add any cool stuff (if I can, of course)