Aww.......my favorite annoyance. Or at least, that's what they were. Turns out, there is a lot to be made in Northern Italian Textiles. An average merchant of 4 notches brings in 224 florins per turn. I would say that's doing pretty good. At full-notched, some 500 or 600. Good business. That's what it is. And the person who exploits it, can have the same income as a town and doesn't need to invest anymore money than needed to build it up to get that income.
Turns out, there's also plenty of money in the slave-trade (yeah yeah, I know). My merchants in Crimea are bringing a goodly sum of 300 per turn, per slave outlet each turn.
So, all of the benefits of money. It made me realize that there can be cities in the desloate places of nowhere that are profitable (e.x: Caffa) and that Merchants aren't a complete waste of time. In fact, looking at empire, it's one of the few things I miss. It involves a lot more politics than simply parking a trade fleet on a resource and having to declare war to attain it.
Oh well.





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