Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: how to remove garrison script?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default how to remove garrison script?

    please tell me.
    Quote Originally Posted by Jean=A=Luc View Post
    What the hell is wrong with you people?

  2. #2

  3. #3
    LordKasten's Avatar Laetus
    Join Date
    Oct 2013
    Location
    Mexico City
    Posts
    11

    Default Re: how to remove garrison script?

    you have no idea how helpful this was. I HATED that damned AI Garrison as words cannot explain.
    Last edited by ElvenKind; March 13, 2016 at 10:52 AM. Reason: censor bypassing.. first warning.

  4. #4
    Space Voyager's Avatar Campidoctor
    Join Date
    Mar 2004
    Location
    Slovenia
    Posts
    1,665

    Default Re: how to remove garrison script?

    There is only one correct way to remove garrison script... CONQUER!

  5. #5

    Default Re: how to remove garrison script?

    my bad. i forgot about the FAQ. thanks
    Quote Originally Posted by Jean=A=Luc View Post
    What the hell is wrong with you people?

  6. #6

    Default Re: how to remove garrison script?

    Easiest anti-garrison is to build a ballista and take it right to the gates as soon as your army arrives... that won't give them time to raise that garrison.

  7. #7
    Makus's Avatar Tiro
    Join Date
    Jul 2010
    Location
    Tucson AZ
    Posts
    264

    Default Re: how to remove garrison script?

    Quote Originally Posted by Twist of Cain View Post
    Easiest anti-garrison is to build a ballista and take it right to the gates as soon as your army arrives... that won't give them time to raise that garrison.
    odd, I besieged Minas Morgul with several trebuchets (as Gondor) and assaulted immediately...still spawned a few thousand orcs

  8. #8

    Default Re: how to remove garrison script?

    Quote Originally Posted by Makus View Post
    odd, I besieged Minas Morgul with several trebuchets (as Gondor) and assaulted immediately...still spawned a few thousand orcs
    Hmm. Are you using any submods? Maybe it also varies from settlement to settlement.

  9. #9

    Default Re: how to remove garrison script?

    Large fortresses/key places automatically spawn a garrison script even with siege engines. But small cities allow you to attack the city without a garrison script with a siege engine.

  10. #10

    Default Re: how to remove garrison script?

    Quote Originally Posted by Russian Gondor View Post
    Large fortresses/key places automatically spawn a garrison script even with siege engines. But small cities allow you to attack the city without a garrison script with a siege engine.

    If you bring siege engine to Moria there will be no spawning units, even though its the most important settlement for OotMM

  11. #11

    Default Re: how to remove garrison script?

    OotMM is the redheaded stepchild of TATW.

  12. #12
    Makus's Avatar Tiro
    Join Date
    Jul 2010
    Location
    Tucson AZ
    Posts
    264

    Default Re: how to remove garrison script?

    Quote Originally Posted by Twist of Cain View Post
    OotMM is the redheaded stepchild of TATW.
    ...with Balrogs

    But thanks for the clarity...the script is much more detailed than I originally thought. I do think it needs a slight redo, so that defeating a full enemy stack or two actually makes a difference in the campaign...but I do enjoy the memorable sieges

  13. #13

    Default Re: how to remove garrison script?

    Quote Originally Posted by Makus View Post
    ...with Balrogs.
    Hah, good luck getting a Balrog if you're actually playing as the OotMM.

  14. #14

    Default Re: how to remove garrison script?

    Quote Originally Posted by Macue View Post
    If you bring siege engine to Moria there will be no spawning units, even though its the most important settlement for OotMM
    Well... Moria is the only one I noticed that doesn't have it

  15. #15
    dannyalex's Avatar Campidoctor
    Join Date
    Oct 2008
    Location
    Athens,Greece
    Posts
    1,868

    Default Re: how to remove garrison script?

    Here u can find all regions has garrison script


    Belfalas/ Gondor
    Anorien /Gondor
    Bree /Eriador
    Harondor/ Harad
    Umbar /Harad
    Mithlond /High Elevs
    Rhun /Rhun
    Shire/ Eriador
    High-Pass /Orcs of the Misty Mountains
    Mt-Gundabad /Gundabad
    Near-Rhun /Rhun
    Gorgoroth /Mordor
    Morgul-Vale /Mordor
    Dunland /Isengard
    Imladris /High Elevs
    Elven-Mirkwood /?
    West-Mirkwood /Rebels
    Erebor /Dwarves
    Dale /Dale
    Deep-Mirkwood /Mordor
    Helms-Deep /Rohan
    Gap-of-Rohan /Rohan
    West-Emnet/ Rohan
    Kings-Land /Rohan
    Nan-Curunir /Isengard
    Westfold/ Rohan
    Misty-Mountains /Ors of the Misty Mountains
    Carn-Dum /Gundabad
    Lothlorien /Silvan Elves
    Celebrant /Silvan Elves
    Esgaroth/ Dale
    Celduin-East /Dale
    Udun /Mordor
    Cair-Andros /Gondor
    Nan-i-Naugrim /Dwarves
    Mistrand /Rhun
    Lebenni/ Gondor
    West_Lebennin /Gondor
    Osgiliath-West /Rebels
    Lossarnach /Gondor
    Westfold /Rohan
    Most Chivalrous commander 2020-2021

  16. #16
    AJenny58's Avatar Miles
    Join Date
    May 2011
    Location
    California
    Posts
    324

    Default Re: how to remove garrison script?

    If I take the settlement and then lose it to the original faction will the magic garrison spawn again?

  17. #17
    smoesville's Avatar Vicarius
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,803

    Default Re: how to remove garrison script?

    Quote Originally Posted by AJenny58 View Post
    If I take the settlement and then lose it to the original faction will the magic garrison spawn again?
    More than likely since most scripting checks the faction owner ie if faction A give garrison.
    Were there but a tree in this godforsaken place i would have hanged myself.

  18. #18

    Default Re: how to remove garrison script?

    Quote Originally Posted by eugenioso View Post
    please tell me.
    You do know all it take is to read FAQ tread (Takin for the FAQ tread Open the file,

    M2TW/mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    Find the line that says
    ;#################### Garrison Script Version 1.3 #####################
    Remove everything below it until you find the line that says
    ;########################### MONEY SCRIPT ##############################
    Save the file and you're done! ) and it anwsers most questions
    I KNOW MY NAME IS supposed TO BE MISPELLED
    Please leave your name if you give me rep, so I can rep you back thanks



  19. #19

    Default Re: how to remove garrison script?

    I'm on my first playthrough, and thought this was a bug.

    Can someone explain to me exactly how this works?

    I'd like to know if the spawned units remain in the game, can leave the settlement, and be used as a regular army? If yes, does that mean every time Rohan half-as-sedly attacks Nan Curunir and gets beaten back, Isengard gets a free army to use against my Dunland settlement?

    Also, does the computer pay upkeep for the spawned units? (Can't really tell if it does at all... endless armies!)

    Lastly, does the size of the attacking force determine the size of the spawned units in the defending settlement? If not, what determines the garrison size?

    I can learn as I play, but my first campaign has been going surprisingly well, and after 50 turns finally managed to get my economy going, so... Would appreciate answers!

  20. #20
    The Mouth's Avatar Ducenarius
    Join Date
    Aug 2011
    Location
    Barad-Dur
    Posts
    938

    Default Re: how to remove garrison script?

    Wow you really necroed a thread here buddy but anyways yes the units remain in game and can leave the settlement
    and yes isengard does and yes the computer pays for upkeep (Which usually bankrupts them but sadly they still get extra help so it has no real effect) To your last question no all the garrisons are premade and always spawn with those same units. Oh I should also add once the garrison script enables that settlement can't produce another garrison for let's say 20 turns (I don't really know how many turns it you'll have to ask someone else for that)
    Last edited by The Mouth; August 12, 2011 at 05:20 PM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •