Roman 0-turn Campaign
BI.exe
Hard/Hard
Large Units
All graphics on highest settings (except unit graphics which are set to high)
Default EDU
*
Preliminary Report:
Installed game easily, although the new faction selection process through me a curve.I've played through the first ten years twice now, auto-resolving battles (yes, I saw Tone's message in the other thread and will start a new campaign without utilizing auto-resolve). I will be testing the Roman trait system, the economy, and the graphics per Tone's and DVK's request.
Initial reaction to the rebellion and the economy: the campaign is much harder. My first time through, I was at -40k by Turn 10. The difference is in the traits Quintus Maximus develops. In the 1.2 release (which I still have installed), Quintus gets the Acknowledged/Beloved traits, which in turn lead to the trait Economic Prosperity. In the Beta release, he starts with the trait Average Leader. The economy takes a rather large hit as a result.
Another issue I've noticed is that generals/leaders - or any units in cities - cannot exit the city ... easily. The movement from inside the city to outside is severely restricted. Basically, I can move outside the city and that's it. This makes it virtually impossible to bring up reinforcements in any timely manner. Perhaps this is game design, but just telling you how this is working right now.
I'll start a new campaign and post more information and screenshots later tonight. As always, I run the risk of telling you what you may already know, but will err on the side of speaking up rather than assuming you know.
~ Dani ~![]()




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