I want to change my recuit times to zero.. where would I go to get that
I want to change my recuit times to zero.. where would I go to get that
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It is not possible. There are mods out there to make the buildings construction single turns.![]()
Well, if LT can do it for S.P.Q.R. I can't see what the problem is. You just need to find the right documents to modify. I myself am not a modder and cannot point out these documents but maybe somebody else can if they happen to see this topic on the main page.
It's really easy. Go to your export_descr_unit.txt. The following unit is an example:
The bold number is what determines how many turns it takes to recruit the unit. Find your desired units that you want to give zero recruitment time and change the first number after stat_cost to 0. BTW, this thread belongs in The Mod Workshop.type barb peasant briton
dictionary barb_peasant_briton ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 1.2
mount_effect chariot -20, horse -20, camel -20
attributes sea_faring,hide_improved_forest,no_custom,hardy, warcry
formation 2, 2, 2.2, 2.8, 9,square
stat_health 1, 0
stat_pri 1,0, no, 0, 0, melee, simple, piercing, knife, 0, 0.6
stat_pri_attr no
stat_sec 0,0, no, 0, 0, no, no, no, none, 25, 1
stat_sec_attr no
stat_pri_armour 1, 3, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, -2, 3, 2
stat_mental 1,low,untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 150, 100, 20, 30, 150
ownership britons![]()
Press control+F, and type in stat_cost. Then change the first number to 0. That will make it go quickly. Just make sure you're in the export_descr_unit.txt, though.
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Yeah, that would make all units have zero recruitment time. I'm not sure if that's what he wants but it's good to know both procedures. :wink:
It sure does, Moved.Originally Posted by Trajan
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