Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 44

Thread: HRE Knights and Their Ineptness

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: HRE Knights and Their Ineptness

    do not test using custom battle on VH difficulty, the AI get attack bonus! try H for a sure balance!

  2. #2

    Default Re: HRE Knights and Their Ineptness

    Real men test on VH.


  3. #3

    Default Re: HRE Knights and Their Ineptness

    I thought it had been established that the AI only gets morale bonuses in M2.

  4. #4

    Icon10 Re: HRE Knights and Their Ineptness

    Quote Originally Posted by k/t View Post
    I thought it had been established that the AI only gets morale bonuses in M2.
    you haven been always said like that I know, but my tests said otherwise (with PB's 6.2 and 6.4 HURB)

    either things are different on different pc or one of us lies

  5. #5
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: HRE Knights and Their Ineptness

    On VH it looks like this


  6. #6

    Default Re: HRE Knights and Their Ineptness

    Luckily those Frankish mercenaries have low armor. A few spearmen and a bunch of Pechenegs or Lithuanian cavalry can handle that. I get more worried when I see a stack like that with Chivalric knights or Mercenary German Knights.

  7. #7
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: HRE Knights and Their Ineptness

    Quote Originally Posted by Ichon View Post
    Luckily those Frankish mercenaries have low armor. A few spearmen and a bunch of Pechenegs or Lithuanian cavalry can handle that. I get more worried when I see a stack like that with Chivalric knights or Mercenary German Knights.
    As I remember, Frankish Knights have nerely the same parametres to Ritterbruders.
    ~ 18 Defense
    ~ 9 Attack

    This is off-topic, but I don't think a bunch of HA can deal with full stack of heavy cavalry. They'd run to the borders of map and die.

    P.S.
    Ok, a bit less defence


    But anyway, they are strong. And those AI's Frankish Knights are about to get 9 attack.
    Last edited by ITC; July 12, 2011 at 04:22 AM.

  8. #8

    Default Re: HRE Knights and Their Ineptness

    Quote Originally Posted by ITC View Post
    As I remember, Frankish Knights have nerely the same parametres to Ritterbruders.
    ~ 18 Defense
    ~ 9 Attack

    This is off-topic, but I don't think a bunch of HA can deal with full stack of heavy cavalry. They'd run to the borders of map and die.

    P.S.
    Ok, a bit less defence

    But anyway, they are strong. And those AI's Frankish Knights are about to get 9 attack.
    They have good melee attack which is why you need HA or good terrain with spears and missiles to deal with them.

    I actually think those guys are midway between medium and heavy cavalry. Believe me 15 defense not only is low but more important is the 6 armor which means if you put HA behind them they only face 6 defense as shield is only for front and defense skill doesn't work against missiles. I have a battle in my Norway AAR where I take down 14-15 of those guys with only a 4-5 HA and a couple other units. I've done other battles with nearly 20 of those and Crusader knights in a single stack defeated by less than 10 HA and a single general.

    I only worry when I start seeing heavy cavalry with armor 9 or higher which is about when they start to die more slowly to arrows in the back.

    Quote Originally Posted by k/t View Post
    There have been a bunch of threads asking what bonuses the AI gets, and the consensus every time was that the stat bonuses from RTW don't exist in M2. I haven't done any tests; I was just going on the consensus.

    The mercenary pools shouldn't fill so fast. That's at least 15 mercenary knights in 36 turns... An army like that should be fought at a bridge or on a mountain so they can't charge effectively.
    I haven't seen noticeable affects of more than morale bonus on VH but maybe something really small exists. Is there any hardcoded files where morale decreases stamina loss or anything like that? Because different stamina level definitely has effects in melee.

    The only times I've seen AI get such huge stacks of mercenaries are on Crusades or when given a town without a barracks or had a town revolt to their side. Otherwise that does seem alot for so early.

    Quote Originally Posted by Jean de la Valette View Post
    Well, I must be quite unlucky, really.

    I have tested a custom battle. 1 Mercenary German Knights vs. 1 Crusader Knights on M/M.

    The Crusader Knights won.
    The important difference is that German Mercenary Knights have 17 armor while Crusader Knights have only 6. So the Crusaders die easily by missiles while the other guys keep on coming. However the Crusader Knights have 8 melee attack vs 4 for the Germans so in melee I could easily see the Crusaders winning since overall defense isn't as important as the attack bonus in small engagements.

    Last edited by Ichon; July 13, 2011 at 10:01 AM.

  9. #9

    Default Re: HRE Knights and Their Ineptness

    Well, I must be quite unlucky, really.

    I have tested a custom battle. 1 Mercenary German Knights vs. 1 Crusader Knights on M/M.

    The Crusader Knights won.

    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  10. #10

    Default Re: HRE Knights and Their Ineptness

    There have been a bunch of threads asking what bonuses the AI gets, and the consensus every time was that the stat bonuses from RTW don't exist in M2. I haven't done any tests; I was just going on the consensus.

    But now you people got me worried. I'll try a few custom battles sometime today.

    The mercenary pools shouldn't fill so fast. That's at least 15 mercenary knights in 36 turns... An army like that should be fought at a bridge or on a mountain so they can't charge effectively.

  11. #11
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: HRE Knights and Their Ineptness

    Quote Originally Posted by k/t View Post
    The mercenary pools shouldn't fill so fast. That's at least 15 mercenary knights in 36 turns... An army like that should be fought at a bridge or on a mountain so they can't charge effectively.
    There was a full stack, 17 mercenary knights. And yes, it is really strange, where did AI get them on a ~ 30th turn. (It was first time I saw HRE expanded so far. Denmark was obliterated)

    I think it's also has someting to do with AI bonuses gained on vh/vh.
    I

  12. #12

    Default Re: HRE Knights and Their Ineptness

    "Is there any hardcoded files where morale decreases stamina loss or anything like that? Because different stamina level definitely has effects in melee."

    It works the other way around: if a unit's stamina is still at a good level, its morale won't drop as fast in a bad situation. "Exhausted" units break really fast.

  13. #13

    Default Re: HRE Knights and Their Ineptness

    Quote Originally Posted by k/t View Post
    "Is there any hardcoded files where morale decreases stamina loss or anything like that? Because different stamina level definitely has effects in melee."

    It works the other way around: if a unit's stamina is still at a good level, its morale won't drop as fast in a bad situation. "Exhausted" units break really fast.
    Exhausted units also have a decrease in their melee ability. Not sure of the exact drop but a unit that when fresh could easily slaughter enemies instead takes higher losses when exhausted and does less kills and as you say also does break earlier.

    Its an obvious drop at the very tired and exhausted states. Before that I am not sure if there is a big difference.

  14. #14
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,314

    Default Re: HRE Knights and Their Ineptness

    "Is there any hardcoded files where morale decreases stamina loss or anything like that? Because different stamina level definitely has effects in melee."

    It works the other way around: if a unit's stamina is still at a good level, its morale won't drop as fast in a bad situation. "Exhausted" units break really fast.
    This does not mean it cannot work the other way too. Like a unit that is shaken or wavering for a time getting more tired due to the morale drop.

    It often appears to me that enemy companies (particularly infantry but sometimes cavalry too) fight less effective when wavering, but it seems to be more due to the movement of the soldiers - walking around in the place instead of hitting mine - than a decrease in their strength when being locked up in melee with another company.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - A few chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  15. #15

    Default Re: HRE Knights and Their Ineptness

    Dismounted Gothic Knights are my favorite unit. Unfortunately they are useless and overpriced vs AP units.

  16. #16

    Default Re: HRE Knights and Their Ineptness

    CAN PB tells us the reasons now that he's back?
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

  17. #17

    Default Re: HRE Knights and Their Ineptness

    he is back?! where?

  18. #18
    Prince of Judah's Avatar Senator
    Join Date
    Sep 2008
    Location
    Margaritaville, FL
    Posts
    1,483

    Default Re: HRE Knights and Their Ineptness

    PB, you should atleast make Gothic Knights and Foot Knights Elite, and not superior. The foot knights are greatly inferior to most late heavy infantry.

  19. #19

    Default Re: HRE Knights and Their Ineptness

    Such as?

    PB said the Foot Imperial Knights are Elite, so I'm guessing it's also the case for Foot Gothic Knights.

  20. #20

    Default Re: HRE Knights and Their Ineptness

    They are Superior, not Elite.
    "Romans not only easily conquered those who fought by cutting, but mocked them too. For the cut, even delivered with force, frequently does not kill, when the vital parts are protected by equipment and bone. On the contrary, a point brought to bear is fatal at two inches; for it is necessary that whatever vital parts it penetrates, it is immersed. Next, when a cut is delivered, the right arm and flank are exposed. However, the point is delivered with the cover of the body and wounds the enemy before he sees it."

    - Flavius Vegetius Renatus (in Epitoma Rei Militari, ca. 390)

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •