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Thread: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

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  1. #1
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Aparently this happends. Don't know why. I had the same CTD. To fix this, just copy again the file that's causing a CTD and continue your camaign. In this case the script (mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt). I am sorry for the inconvenience. I'm working on a newer version, and I'll try to fix this. In the mean time, if you have CTD like this, just overwrite the truble file. It has worked for me.

  2. #2

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Okay thank you very much for the help.

  3. #3

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Im using a clean install of 6.4, only other thing im using besides this mod is the next heir ancillary.

  4. #4

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Re-installed everything, still got errors.

    14:14:47.988 [system.rpt] [always] CPU: SSE2
    14:14:47.988 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    14:14:48.034 [system.io] [always] mounted pack packs/data_0.pack
    14:14:48.034 [system.io] [always] mounted pack packs/data_1.pack
    14:14:48.034 [system.io] [always] mounted pack packs/data_2.pack
    14:14:48.034 [system.io] [always] mounted pack packs/data_3.pack
    14:14:48.050 [system.io] [always] mounted pack packs/data_4.pack
    14:14:48.050 [system.io] [always] mounted pack packs/localized.pack
    14:14:53.736 [script.err] [error] Script Error in mods/SS6.3/data/descr_sm_factions.txt, at line 188, column 31
    file: "descr_sm_factions.txt": horde unit type 'Mesopotamia { 0 }' not found in unit_db
    14:42:29.361 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3066, column 16
    Population of 1800 is too high for a village - max is 1500
    14:42:29.362 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3073, column 1
    The castle core building level should be EQUAL the settlement level!

    14:42:29.463 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7551, column 16
    Population of 400 is too low for a large_town - min is 500
    14:42:29.464 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7663, column 12
    You have chosen an invalid tile(38, 30) for the settlement of Timbuktu.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    14:42:29.464 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7666, column 16
    Population of 400 is too low for a village - min is 500
    14:42:29.519 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 8759, column 79
    you have chosen an invalid tile(364, 185) for Turgut (slave)
    14:44:44.868 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3066, column 16
    Population of 1800 is too high for a village - max is 1500
    14:44:44.868 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3073, column 1
    The castle core building level should be EQUAL the settlement level!

    14:44:44.969 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7551, column 16
    Population of 400 is too low for a large_town - min is 500
    14:44:44.970 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7663, column 12
    You have chosen an invalid tile(38, 30) for the settlement of Timbuktu.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    14:44:44.970 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7666, column 16
    Population of 400 is too low for a village - min is 500
    14:44:45.024 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 8759, column 79
    you have chosen an invalid tile(364, 185) for Turgut (slave)
    15:58:33.896 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  5. #5
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Try again to copy descr_strat file. Are you still usin Next Heir submod? Maybe that's the problem.

  6. #6

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Next heir ancillary doesnt touch those files. i did try copying desc-strat again and also tried a fresh install again, but ill give it a go off a fresh install of ss 6.3, then 6.4 then your mod and i wont add next heir just to see. Wont have time to do that till mid-week though most likely i move back to school tomorrow

  7. #7

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Hello, I don't suppose you'd know when the next update would be ready? This sub-mod is near-perfect to what I've been looking for to improve my SS6.4 experience, thank you.
    Last edited by Eodez; September 07, 2011 at 07:57 PM.

  8. #8

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Hey SH.
    Congrats mate, finally someone to properly represent the Balkans' regions. Are you done with it, or do you intend to make a few more adjustements? I'd like to see central parts more hilly/forrested and harder to traverse with big armies, just like many of them found it hard to conquer - you had to conquer it's people as well as landscape.
    A few strategically placed and easily defendable mountain passes and forrest paths would work wonders. :-)

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  9. #9
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Thanks That's actually a very good idea, I've never thought of that. In the updated version I'll make sure to do that. I was thinking of also adding Soli, but that will maybe make Balkans overrepresented.

  10. #10

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Quote Originally Posted by Serbian Hussar View Post
    Thanks That's actually a very good idea, I've never thought of that. In the updated version I'll make sure to do that. I was thinking of also adding Soli, but that will maybe make Balkans overrepresented.
    Yep, I think that would make it a bit too crowded. Number and borders of provinces looks good to me as it is. Don't have it installed at work here so can't check - did you make them a bit more attractive, with more resources/fertile lands in valleys?

    In vanilla SS they're pretty empty and vague...

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  11. #11

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    How will the non capturable regions work? Just noticed that as a new concept- I can see Sahara and the middle of Arabia(not entire peninsula) while Finland in 1100 scenario probably justified along with much of northern Rus and NE steppes but edges of Arabia and central steppes were conquered in history and should be in the game.

  12. #12
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Quote Originally Posted by Ichon View Post
    How will the non capturable regions work? Just noticed that as a new concept- I can see Sahara and the middle of Arabia(not entire peninsula) while Finland in 1100 scenario probably justified along with much of northern Rus and NE steppes but edges of Arabia and central steppes were conquered in history and should be in the game.
    Maybe I could bring back some parts of the steppes, but I'm not sure about the Arabia. I'm not sure how enyone realy ruled over central Arabia, as there was nothing there. Maybe I could merge it with Mecca

    Quote Originally Posted by Lord_Calidor View Post
    Yep, I think that would make it a bit too crowded. Number and borders of provinces looks good to me as it is. Don't have it installed at work here so can't check - did you make them a bit more attractive, with more resources/fertile lands in valleys?

    In vanilla SS they're pretty empty and vague...
    No I didn't. I'm doing a step at a time, since new ideas are always comming. Like yours. Hopefully in the next version all will be completed.

  13. #13

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    I got a CTD around turn 20 twice with France using this submod.
    Here is system log

    Spoiler Alert, click show to read: 
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 42, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 43, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 44, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 45, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 46, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.271 [game.script] [error] Script execution error for <label_unit>, at line 47, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 48, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 49, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 50, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 51, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 52, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 53, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 54, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.272 [game.script] [error] Script execution error for <label_unit>, at line 55, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 56, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 57, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 58, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 59, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 60, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 74, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 75, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.273 [game.script] [error] Script execution error for <label_unit>, at line 76, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 77, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 78, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 79, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 80, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 81, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <label_unit>, at line 82, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    13:57:26.274 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit1'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit2'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit3'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit4'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit5'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit6'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit7'.
    13:57:26.275 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit8'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit9'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit10'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit11'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit12'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit13'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit14'.
    13:57:26.276 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit15'.
    13:57:26.277 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit16'.
    13:57:26.277 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    13:57:26.277 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    13:57:26.277 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    13:57:26.278 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    13:57:26.279 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    13:57:26.279 [game.script] [error] Script execution error for <define_unit_group>, at line 85, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    14:32:04.963 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    I have done my own fiddling around with stuff
    Anyone have any ideas?

  14. #14
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    What exactly did you change? I see that there's something wrong with your Germanicu5' script. I didnt change that. Try to copy original in SS6.3\data\scripts\show-me\

  15. #15

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    I haven't changed that script you mentioned, just fiddled with settlement mechanics, descr_strat, unit stats and descr_campaign_ai_db.
    I reloaded played through the CTD and haven't had any problems.

    On another note, I just realised Troyes starts at a town level village but with a wooden castle, and too high a population. So its making it impossible to upgrade it from Motte and Baily, is there any way for me to change this that is save game compatible? I've edited descr_strat but that doesn't seem to be save game compatible

    Thanks

  16. #16
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    In descr_strat find Troyes and istead village type in town.

  17. #17

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    done but not save game compatible, luckily you just need to to convert into village then back to motte and bailey it works again!
    Thanks

  18. #18
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Hi Eodez, thanks for the support The next version will probably be ready in the next couple of weeks. Im not sure if it will have some new factions though.

  19. #19

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Shoot I forgot to ask, was the ability for generals to make temporary forts removed and if so how would I go about adding it back in? Didn't notice that till just recently.

  20. #20
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Quote Originally Posted by Eodez View Post
    Shoot I forgot to ask, was the ability for generals to make temporary forts removed and if so how would I go about adding it back in? Didn't notice that till just recently.
    It will be added back. And they are gonna be able to make stone forts now.

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