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Thread: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

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  1. #1
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Very good points Ichon.
    It would be best if you could build trebuches only when you lay siege. If you could build them like siege towers and rams, and needed build points to do so. But I don't know if that's possible. Some serious scripting will have to go down
    If not, then I agree to increase building time for trebuches and make them more expencive. The power of catapults can be decreased so they are useful for wooden walls, but not for stone ones.

    @ Bund weicher Birnen
    Yes I have, fix is in the attachment.
    Your suggestions:
    1. with this I can agree
    2. already done in next update
    3. deleting both Luxor and Medina would probably be a big financial hit to Fatimids, seeing Tayma already gone. But they are always overpowerd anyway and have cheap units, so it might work.
    4. I've considered this, but am not sure if it will dull up the Baltic. It's a good starting point for Novgorod to invade Scandinavia

  2. #2

    Default Re: SH's New Map And Slower Expansion For SS6.4

    Quote Originally Posted by Serbian Hussar View Post
    4. I've considered this, but am not sure if it will dull up the Baltic. It's a good starting point for Novgorod to invade Scandinavia
    Never seen this happen with AI. Even when I played Novgorod I found it easier to use Visby to launch invasion of Scandinavia. I think either Turku or Visby can easily go. Having both go... a bit tougher decision but perhaps ok with Reval starting under Denmark and having Denmark, Norway, and Novgorod have at least 1 of the other regions territories required for victory. Finland wasn't really a battle ground even under Adolphus and didn't acquire strategic importance until later when it was key for Sweden against the advancing Russians.

  3. #3

    Default Re: SH's New Map And Slower Expansion For SS6.4

    Okay so I have the mod working but is it alright that I had the early campaign already set w/ no BGR and then just copy and pasted the files from the winrar into the SS6.4 folder? The mod still works, I was able to get a campaign running but there was a strange ERROR sign right next to the minimap. Does that mean anything?
    Last edited by Basileus of Byzantium; July 18, 2011 at 12:54 PM.

  4. #4
    Ataraxie's Avatar Biarchus
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Hi SH - I've installed this mod tonight, since I love playing as Italian factions, and really appreciate the extra interest given to the region ! (I particularly like that the HRE gets Milan - certainly makes life more interesting as Genoa !)

    I do have one suggestion though, and I apologise if it's been said before; be wary of getting carried away with the permanent-stone-forts thing. I've seen far too many mods and sub-mods that have either decided to satisfy the complaints of every suburban nationalist on their board and include a PSF for every town in medieval Denmark, for example, or simply scatter them around choke points in the hope that the player won't be able to fight through them quickly.

    If you must use them, please just use them for a few very important river crossings/absent fortresses. They're a pain to use on the battlemap, the AI can't figure them out, and they clutter the place up at the end of the day. You've left out a proper settlement for that space for a reason, after all !

    Thanks for your work so far, though - it's great fun to have a more detailed Italy back. I can't remember the ancient mod I played that had an extra town or two in Northern Italy, but it really brought the area to life, so it's nice to have it again =D
    < Insert ironic/scarily serious nationalist sentiment here >
    Provided Ancillaries for SH's New Map And Slower Expansion For SS6.4
    Provided one or two Unit Descriptions for Shokh's BEIC (ETW)
    Currently working on Settlement Titles & Effects Changes (SS6.4)

  5. #5

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    1) is this mod compatible with RR/RC compilation for SS6.4? if yes, any specific installation instruction?

    2) do all the changes works for early AND late era campaigns?

    "With Hate, all things are possible." Malus Darkblade

  6. #6

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)

    Is this compatibile with the submod Campaign Script Customisation Project for SS6.4?

    Link to submod: http://www.twcenter.net/forums/showt...hlight=scripts
    Last edited by Dark Lord's Heir; December 06, 2011 at 01:49 AM.

  7. #7

    Default Re: SH's New Map And Slower Expansion For SS6.4

    You can create a goverment building which enables the rest of the buildings, so that you have to build this building first before you can recruit and build. Like the roman "Themes" but not 3 tiers like in Rolling Wave's submod but rather one which doesn't slow the campaign too much(you can vary the costs and build time)

    Edit: And maybe incorporate the "New Rebel Names 1.4" if you planning to do the "minor factions"
    Last edited by Bund weicher Birnen; July 08, 2011 at 07:19 AM.

  8. #8
    VINC.XXIII's Avatar Retired
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    congrats for the release!

    Ragusa and Bourgogne's province, top nutch work...

  9. #9
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Quote Originally Posted by Rus-Bey View Post
    congrats for the release!

    Ragusa and Bourgogne's province, top nutch work...
    Thank you my friend. Being a specialist on Italy as you are, what would you suggest to be changed there? I thought of adding a castle in northern Sardinia and give it to Genoa (as Corsica was Pisan) while making Ajaccio rebel.

    Quote Originally Posted by Ichon View Post
    Never seen this happen with AI. Even when I played Novgorod I found it easier to use Visby to launch invasion of Scandinavia. I think either Turku or Visby can easily go. Having both go... a bit tougher decision but perhaps ok with Reval starting under Denmark and having Denmark, Norway, and Novgorod have at least 1 of the other regions territories required for victory. Finland wasn't really a battle ground even under Adolphus and didn't acquire strategic importance until later when it was key for Sweden against the advancing Russians.
    Ok, I agree. Turku gone


    Quote Originally Posted by Bund weicher Birnen View Post
    You can create a goverment building which enables the rest of the buildings, so that you have to build this building first before you can recruit and build. Like the roman "Themes" but not 3 tiers like in Rolling Wave's submod but rather one which doesn't slow the campaign too much(you can vary the costs and build time)

    Edit: And maybe incorporate the "New Rebel Names 1.4" if you planning to do the "minor factions"
    I'm not that experienced modder yet. Maybe in future
    About second thing.. I's a good idea. I've looked at that submod, but those changes are not that accurate. It's easy work, will do

  10. #10

    Default Re: SH's New Map And Slower Expansion For SS6.4

    If theres 30 factions, I say the Great Seljuks should certainly be added so that (1) Byzantium wouldn't have to attack Iraq and Iran and (2) it would make it harder for one faction to obliterate the Middle East.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  11. #11
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Well I'm not adding any new factions for now. If you would like a more challenging eastern campaign, I would suggest Rolling Wave's submod that adds Abbasid Caliphate: http://www.twcenter.net/forums/showthread.php?t=405904

  12. #12
    VINC.XXIII's Avatar Retired
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    oki, forget, I though your campaign started at 1250 or something
    this would be my suggestions in that case


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

    France:
    just be generous with HRE and Aragon,the Rousillon/Rosello can be included in the Barcelona's province.
    You see in the second map the secondary borders around Perpignan?
    This was the Comtat de Rosello, property of the House of Empuries(vassal of Aragon)
    Toulouse could be reduced at the south, a rebel county of Toulouse is wishable (Rebel name: Comtat de Tolosa)
    The "Kingdom of Burgundy", can't have access to the Sea, a common border between Toulouse and Provence is preferable.

    Italia:
    Maybe the Duchy of Calabria(capital: Tarento) should be more important than another province in Sardigna
    Really debatable...

    Iberia:
    Navarra should be as in this map too. No change before the 17th century.

    a likable thing its to see France growing slowly, no descent in Italia or Toulouse before 1200 at least.
    An enjoyable early french campaign is hard by default, HRE and England allied, rebels...
    Less count a rising of the catalans in Tolouse/Provence(historical)
    Last edited by VINC.XXIII; July 08, 2011 at 02:46 PM.

  13. #13
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Thanks, I will implement those changes. Perpignan sounds like a great idea

  14. #14
    VINC.XXIII's Avatar Retired
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    of nothing, happy modding!

  15. #15
    Companion Cavalry's Avatar Ducenarius
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Would it be possible to have both this and HURB? I can't seem to eliminate the conflicts
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  16. #16
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4

    Quote Originally Posted by Companion Cavalry View Post
    Would it be possible to have both this and HURB? I can't seem to eliminate the conflicts
    You mean, this map and HURB's features? Don't know, try it

    P.S. New map is out with some new adjuctments!

  17. #17

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.2 OUT)

    New map looks pretty cool. I especially like HRE starting positions in Italy. Turin I'm not sure about but it will be fun to try out. Only other suggestions for 1100 era would be to drop Clermont, Ajuccio, Rhodes, and Innsbruck. Add Nice so Genoa has somewhere to expand and since France has lost Clermont at the start give it Burges as Count of Flanders was a vassal of France and attacked Normandy in 1100s sacking several castles in aid to France. Innsbruck replaced by Linz so that part of the Alps isn't a war zone, the fighting should rage around NW Italy and more near Freisach/Pola. Add Derbent north of Caucus so Cumans have a bit more power. Right now it looks they start with only 6 territories and very spread out. They should at least be a little threat with their main base of power being Azov, Sarkel, and the small cities around the Caspian which Derbent could represent.

  18. #18

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.2 OUT)

    I like the changes that you did
    Maybe you can make the "Steppes" into a region which nobody can conquer like Timbuktu.
    What do you think about removing Dublin? Because the AI always stack thier armies there and then they never sail away. Dublin isn't important for the gameplay in my opinion. It's better to add Nice instead of Dublin or one more settlement in Iberia

    And for those who like challanges: Simply set the king's purse to 0(or 100) from the faction you want to play. I've done serveral games with it and it's great because now you have to handle your economy carefully and the game runs slower
    Last edited by Bund weicher Birnen; July 12, 2011 at 01:34 PM.

  19. #19
    Serbian Hussar's Avatar Semisalis
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    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.2 OUT)

    @ Ichon
    Ok, I will consider it for the next update. But I would leave the islands, they are fun stuf when playing with Aragon/Genoa/Venice.

    @BwB
    Steppes are better conquerable, because of the Mongols and also there were some tribes living there.
    About Dublin.. I don't know. Many people play with England or Scotland and it may dull up Britain. So, let's leave it for now

  20. #20

    Default Re: SH's New Map And Slower Expansion For SS6.4 (VERSION 0.2 OUT)

    Great job mate. Downloading.

    Kill Them All, Let God Sort Them Out!


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