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Thread: Is it possible to kill own characters?

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  1. #1
    divyanthj's Avatar Laetus
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    Default Is it possible to kill own characters?

    After changing the timescale to .5, I get to play for a lot of turns.

    In the mean time, my family tree gets cluttered with family members.

    Is there any mod or a console command to get rid of selected characters?

  2. #2

    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by divyanthj View Post
    After changing the timescale to .5, I get to play for a lot of turns.

    In the mean time, my family tree gets cluttered with family members.

    Is there any mod or a console command to get rid of selected characters?
    Why not send them out against an army with just their bodyguard?

  3. #3

    Default Re: Is it possible to kill own characters?

    I don't know is there such command or something, but why don't you kill them in the battle as FightInTheShade just said...

    For more FUN you can field some bowman with pointed sticks and dirrect bodyguards to this sticks

  4. #4
    Grymloq's Avatar Domesticus
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    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by Avetis View Post
    I don't know is there such command or something, but why don't you kill them in the battle as FightInTheShade just said...

    For more FUN you can field some bowman with pointed sticks and dirrect bodyguards to this sticks
    I did it once unintentionally

  5. #5

    Default Re: Is it possible to kill own characters?

    Could use them to your advantage instead of killing them? Give them a couple of spear units and see how far they can make it into an enemy territory. Would probably be more helpful in the long run, but apart from getting them killed by the enemy, I don't think there is an immediate fix.

  6. #6
    xcorps's Avatar Praefectus
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    Default Re: Is it possible to kill own characters?

    What's this about changing timescale? How do you do that?
    "Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.

  7. #7

    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by xcorps View Post
    What's this about changing timescale? How do you do that?
    Go to the place where you have installed M2TW go to data > world > maps > campaign > imperial_campaign.
    Now find the file descr.strat . Open it with notepad. You should find timescale somewhere in the top. Change it to whatever you like and play !

  8. #8
    dannyalex's Avatar Campidoctor
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    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by TheHarazzer View Post
    Go to the place where you have installed M2TW go to data > world > maps > campaign > imperial_campaign.
    Now find the file descr.strat . Open it with notepad. You should find timescale somewhere in the top. Change it to whatever you like and play !
    http://www.twcenter.net/wiki/Changin...Years_per_Turn
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  9. #9
    Jingo Eugene's Avatar Vicarius
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    Default Re: Is it possible to kill own characters?

    1. Load on cheap, low class boat and put into the middle of the ocean
    2. ???
    3. Profit
    Jingo Eugene
    "A wise man in times of peace, will prepare for war. Peace is boring, and the wise man has nothing better to do with his time." -Anon

  10. #10
    AJenny58's Avatar Miles
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    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by Eugen von Savoyen View Post
    1. Load on cheap, low class boat and put into the middle of the ocean
    2. ???
    3. Profit
    Hahahahahha

  11. #11
    SoulBlade's Avatar Vicarius
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    Default Re: Is it possible to kill own characters?

    Use them as regular cavalry. If your economy is poor, let the pirates take him.
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    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  12. #12
    Necromancer's Avatar Campidoctor
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    Default Re: Is it possible to kill own characters?

    Basically what SoulBlade and Eugen said.

    Send them on a "secret mission" to defeat those pesky pirates on a single "unsinkable" ship.

    I'd only recommend doing this to freeloaders within your family who really have no hope of making anything of themselves or producing offspring who are any better.

  13. #13

    Default Re: Is it possible to kill own characters?

    how many turns per year is it by default?
    Requescat In Pace

  14. #14
    dannyalex's Avatar Campidoctor
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    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by spartan dude View Post
    how many turns per year is it by default?
    the time scale is 2,00

    if you wanna play lets say for 200 turns then you will play 400 years,but this way Generals and Leaders will rule faction and armies for many years.Thats why Generals gets older 1 year per turn(2.00 scale is 2 years) and the game runs every 2 years ,then u will find the strange thing that rules for nearly 110 years,thing strange

    i Personally play at scale 0.50 which is the lowest where its turn is 6 months( 0.50 / 1 turns=6 months / 2 turns = 1 year)

    with this i dont have problem with age family members problem
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  15. #15
    =Bright='s Avatar Ordinarius
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    Default Re: Is it possible to kill own characters?

    1 turn equals 2 years IIRC.


  16. #16
    King Gambrinus's Avatar Primicerius
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    Default Re: Is it possible to kill own characters?

    Deus Lo Veult allows you to kill them (I think).
    Fear not, crusader, Prester John will save you from the wrath of the Devil.

  17. #17
    Ahlerich's Avatar Praeses
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    Default Re: Is it possible to kill own characters?

    Quote Originally Posted by risker View Post
    Deus Lo Veult allows you to kill them (I think).
    deus lo vult has a feature that you can move disloyal family members to a city with the faction leader and a dungeon building. there you can imprison or execute them. sadly though the script sometimes brakes and the feature stops working.

    Quote Originally Posted by napoleonic View Post
    someone create a 12 TPY submod on SS forum, so total turns for victory would be 5520 (year 1100-1560)
    the consequence is that many ai factions die out early though because the ai plays more reckless with their lords and it takes forever then to get new lords for the ai as it takes 192 turns for a faction member to grow up
    Last edited by Ahlerich; July 08, 2011 at 11:42 AM.

  18. #18
    xcorps's Avatar Praefectus
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    Default Re: Is it possible to kill own characters?

    So changing the time scale gives you more turns in the campaign, or it just changes how long a turn is and the campaign is still limited to 200 turns?
    "Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.

  19. #19
    dannyalex's Avatar Campidoctor
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    Default Re: Is it possible to kill own characters?

    Both,
    it extend the game to 900 turns with scale 0.50 and the generals dont live and rule for ever...
    Edit :the limit is unknown to me but i have play many times with 0.50 but never look at what year stops,this is editable from same section when u change
    start_date 1080 summer
    end_date 1530 winter
    timescale 0.50

    The game will end few years later dont know when
    Last edited by dannyalex; July 06, 2011 at 03:51 PM.
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  20. #20
    xcorps's Avatar Praefectus
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    Default Re: Is it possible to kill own characters?

    Thanks very much for the info.

    To be clear, if I want to increase the length of the grand campaign, I set the timescale to .5? (I'm not much worried about the ages of the generals and whatnot)
    "Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.

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