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Thread: Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.

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  1. #1

    Default Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.

    So far every unit stats I've seen are only limited to attack, defense, number of units, charge attack, etc. Where can I see stats for each unit's morale, rate of fire, speed, or accuracy? Thanks.

  2. #2
    nhinhonhinho's Avatar Domesticus
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    Default Re: Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.

    The easiest way

    Try to unlock the vanilla core and take a look in export_descr_unit.

    The other way is look at this
    http://totalwar.honga.net/faction.php?v=m2tw&f=england

  3. #3

    Default Re: Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.

    *AFAIK, there is no way to check accuracy of units. It may be related to ammo or attack type, but there is still no accuracy value attached to them.

    *Rate of fire is described by delay between attacks (and it can be found in export_descr_units). As for morale, it appears as a mental stat in the same file.

    *Unit speed depends on its movement animations. The only possible way to see/mod it should be finding move_speed_mod in export_descr_units, and AFAIK that stat is only visible in Kingdoms. It *might* be possible to modify it by attaching "fast moving" attribute, but somehow I doubt it.
    Last edited by Re_Minder; July 03, 2011 at 08:55 AM.

  4. #4
    _Elysium_'s Avatar Biarchus
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    Default Re: Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.


  5. #5
    crzyrndm's Avatar Artifex
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    Default Re: Where can I see the stats of each unit's morale, accuracy, rate of fire, speed etc.

    If you have an unpacked game, the program in my sig will give you alot of basic info on a unit(moral/number in unit/environmental effects/charge dist/sec weapon stats/etc.). For rate of fire, and speed(Faust gives an indication IIRC), I don't know how you could see those exactly. The accuracy is to do with the missile if memory serves me correctly, check in the data->descr_projectile.txt(you will need to know what type of missile is being fired for this, lower accuracy number is better)
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

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