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Thread: For larger armies: Regiments become 4 battalions submod

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  1. #1

    Default Re: For larger armies: Regiments become 4 battalions submod

    hi chambers is it this mod ,, mod Alb23UIMod.pack; as it works fine for me, did you add it to your user script,,

  2. #2

    Default Re: For larger armies: Regiments become 4 battalions submod

    hi all,

    where did you download that ui mod Highlander?

    regards,

    jupilerke

  3. #3
    Chambers85's Avatar Foederatus
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    Default Re: For larger armies: Regiments become 4 battalions submod

    Quote Originally Posted by THE HIGHLANDER View Post
    hi chambers is it this mod ,, mod Alb23UIMod.pack; as it works fine for me, did you add it to your user script,,
    Yup this is the one, managed to get it to work using mod manager, turns out I was having a fail day (copied the wrong files to my data folder ).

    Works great now. Thanks Highlander

  4. #4

    Default Re: For larger armies: Regiments become 4 battalions submod

    hi jupilerke its in the ntw3 hosted mods forum,, heres a linky post 91. www.twcenter.net/forums/showthread.php?t=454716&page=5

    rep the guy if you can
    Last edited by THE HIGHLANDER; September 08, 2011 at 06:00 PM.

  5. #5

    Default Re: For larger armies: Regiments become 4 battalions submod

    you are welcome, it works best with 40 units, if your rig can handle it.

  6. #6

    Default Re: For larger armies: Regiments become 4 battalions submod

    There is a fix for the UI not showing additional units! Here are some screens of the mod with additional cards visible: http://www.twcenter.net/forums/showt...=454716&page=6

    If just someone could implement that fix and in a one neat thread put all necessesary files and instructions how to implement bigger armies mod with UI fix and LME compatibility files...

  7. #7
    Miles
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    Default Re: For larger armies: Regiments become 4 battalions submod

    I find it hard to navigate the units given only 20 can be in the GUI)
    Check out: http://www.twcenter.net/forums/showt...1#post10065901
    And for pictures showing 40 cards in the GUI: http://www.twcenter.net/forums/showt...=454716&page=6

    Albtraum23 has come up with a way to get 40 unit cards to show in the GUI. If I understand correctly this is a save game tweak, not a mod. But the results should be outstanding. My project for first thing in the morning.

    Opps, missed the post just above, still hopefully I added a bit.

  8. #8

    Default Re: For larger armies: Regiments become 4 battalions submod

    Only thing that is lacking now is increasing the number of armed citizenry units - with this submod you can take whole cities with one unit once again.

    Wolves jesteś Polakiem? Poznałem bo zwiększyłeś limit Weteranów do 42 zamiast 12

  9. #9
    EnsignElliott's Avatar Libertus
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    Default Re: For larger armies: Regiments become 4 battalions submod

    Hi

    When I download the WolvesLME2_0 mod.rar file into the Data folder, it does not appear in the Mod manager (I'm using mod manager 1.5). When I look in the Data folder, the file is there but its as a .rar file. Do I need to change it to a .pack file and if so, how does one go about doing that.

    Thanks

  10. #10

    Default Re: For larger armies: Regiments become 4 battalions submod

    yes, you will need to 'unrar' the file with a free software such as winrar, etc.

    Wolves,
    are you going to make the AUM portion also available for download?

  11. #11

    Default Re: For larger armies: Regiments become 4 battalions submod

    Sorry this took so long, I've just logged in for the first time for months. Here is the AUM mod to go along with my first one. I didn't know how to add this to my first post.

    I uploaded a pic along too to show what order I have my mods in, which work perfectly.

    Glad everyone enjoys it.


    P.S. I was hoping during my absence someone had figured out how to mod the campaign maps in ETW/NTW! But, looks like they haven't yet.

  12. #12

    Default Re: For larger armies: Regiments become 4 battalions submod

    Wolves- has your original file been updated to LME 2.1?

  13. #13

    Default Re: For larger armies: Regiments become 4 battalions submod

    No it has not, I didn't even know there was a 2.1. Depending on what they have changed it may still work as it just mods unit limits and costs.

  14. #14

    Default Re: For larger armies: Regiments become 4 battalions submod

    It doesnt

  15. #15

    Default Re: For larger armies: Regiments become 4 battalions submod

    Just saw your post.
    I use ESF 1.4.5 because I had issues with .6.
    You can change the order of the files in modmanager, click the file name itself, then use the arrow keys to move it up and down.

  16. #16

    Default Re: For larger armies: Regiments become 4 battalions submod

    I use 1.4.5 because I had issues with .6.
    Highlight the name of the mod itself then click the arrows to change the order.

    I don't know what was changed in 2.1 that makes my mod not work now. I don't know a lot about modding.

    *sorry for the double take, my post didn't show the first time around*

  17. #17
    Aussie-tosser's Avatar Tiro
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    Default Re: For larger armies: Regiments become 4 battalions submod

    Does this mod still work with LME 4.02?

  18. #18
    Mayor's Avatar Tiro
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    Default Re: For larger armies: Regiments become 4 battalions submod

    Yes, it is already incuded as an option in LME 4!

  19. #19

    Default Re: For larger armies: Regiments become 4 battalions submod

    Quote Originally Posted by Mayor View Post
    Yes, it is already incuded as an option in LME 4!
    I am playing with 80 units and I cannot get this mod to work to lower costs. Id like to lower costs for myself and all other AI players so that they can also field 80 unit armies.

    I have the mod in the data folder and it is also added to the user script, but my unit costs for say, French Line infantry is still 210 upkeep and about 800 cost. I have also ticked the options in LME4 for this mod but to no avail. =o(

    Any ideas what I am doing wrong?

    Failing that, how can I script adding extra funs each turn to all players? Say, 10K per turn to help everyone fund at least one 80 unit army?

    TIA!

  20. #20

    Default Re: For larger armies: Regiments become 4 battalions submod

    Quote Originally Posted by dfeal View Post
    I am playing with 80 units and I cannot get this mod to work to lower costs. Id like to lower costs for myself and all other AI players so that they can also field 80 unit armies.

    I have the mod in the data folder and it is also added to the user script, but my unit costs for say, French Line infantry is still 210 upkeep and about 800 cost. I have also ticked the options in LME4 for this mod but to no avail. =o(

    Any ideas what I am doing wrong?

    Failing that, how can I script adding extra funs each turn to all players? Say, 10K per turn to help everyone fund at least one 80 unit army?

    TIA!
    Found the reason it isn't working. It is the LM4_Patch.pack. It is overwriting the WolvesLM4_0Mod.pack changes. OK so now the question is; what exactly is in this LM4_patch.pack? If I don't use it (I have removed it from the data folder) what will be the consequences? IOW what does it add that makes it worth keeping? Because, I'd really like to test play the Wolves pack mod.

    TIA.

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