I'm not insulting all the hard work you guys have put in RTR but I few features I think should be changed. In RTR 6.0, each faction had a huge selection of mercenaries and auxilaries. This I found realistic because, at their height, the Romans could recruit Auxilaries from all over Europe, horsemen from Sarmatia, Dacia and Macedon, archers from Egypt, and Scythia, elephants from Carthage and the East. In 6.1 you took the feature away. It largely took away from the fun for me so adding the feature in the next RTR would be appreciated. Then there's stone throwers, onagers, catapults, whatever you want to call them. RTW needs something like a catapult for balance. Without powerful siege artillery to take out towers and gates, it is nearly impossible to take a walled city other than by starving them out or undermining, both of which become boring after a while. You could reskin and rebalance the onager so that it is more realistic but we need some sort of catapult because ballistae just doesn't cut it.
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apparently, this is what a Roman Catapult looked like.




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