http://www.twcenter.net/forums/showthread.php?t=463622
I am not a modder myself, so I'll ask you guys the experts here, and draw your attention to this wonderful gest. Does this enable map editing? Model importing? anything vital for TGW?
http://www.twcenter.net/forums/showthread.php?t=463622
I am not a modder myself, so I'll ask you guys the experts here, and draw your attention to this wonderful gest. Does this enable map editing? Model importing? anything vital for TGW?
[Col] RO Citizen
I am probably way off the mark, but I thought I read somewhere that this would enable in depth unit variation. Again, just a stab in the dark. Anyways I hope that the team will be able to put these to good use.
Depends on what we find in there. It might open up a few interesting possibilites in the db, but nothing as drastic as modelling or mapping.
Think along the lines of that "can snipe while hidden" ability we found in the unit_stats last time CA did this![]()
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
I just checked the region.xml file and it gives quite a detail about the meaning of the bmp map. Considering that you can add regions in the startpos (copy-paste), we may be able to do it...
[Col] RO Citizen
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
There are some pretty interesting things I'm finding, although none I would consider ground-breaking for TGW. The agenst table being decoded may make spies >> planes somewhat easier, though I still can't figure out why it doesn't work.
My favorite discover doesn't have anything to do with db at all... I think I've found out how to re-enable campaign map forts in NTW, something which has eluded me for a while. But I haven't tested it yet.
Also, there is something on group formations which may be useful.
EDIT: AI bias for technologies could be useful
EDIT2: Fitness level, voices
EDIT3: THis could also be useful for naval modding, but idk exactly how much was known
Last edited by King Sama; June 30, 2011 at 02:50 PM.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
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Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true)
My specs:
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It's good that CA have released something for the modding front at last, but would I be right in saying this doesn't really allow us to do much more* with Warscape than we already could, it's just going to make things that we could do easier?
*anything completely revolutionary anyway
PS - I see we have royalty watching the thread- No Sama I'm not talking about you...
According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true)
My specs:
CPU - Intel i5 4670k @3.8 GHz | GPU - MSI GEFORCE GTX 770 LIGHTNING 2GB GDDR5 | RAM - 8GB DDR3 1600MHZ | MOBO - Z87 | HDD - 1TB | SSD - SAMSUNG 840 PRO SERIES 256GB SOLID STATE HARD DRIVE 2.5" | PSU - 750W | CASE - COOLERMASTER ENFORCER | MONITOR - 24" IIYAMA
I looked into the models_ships folder if there's something useful about cannon placing and so, but it seams it refers to another logic file, which aren't included in this package :/.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
Try Sama, try!
And don't Call me Shirley!Spoiler Alert, click show to read:
I heard that unit's zone of control can now be altered. I would see this as a huge opportunity to create more emphasis on large scale strategy, more WWI-esque army and front mechanics and potential for stalemate situation. Large zones of control would interlock armies together even on larger front, thus creating continuous frontline. With more potential of reinforcing armies, offensives would have to be planned elaborately to bring many stacks on your side to attack in conjunction against multiple enemy stacks. This brings potentially epic large scale battles that may decide the whole war or lead to bloody draw.
True.
And don't Call me Shirley!Spoiler Alert, click show to read:
Well, i remember you being able to make units fly with Rome Total War, so it JUST might be possible, if they release mod tools, to add airplanes. Yep, that would be aw-some!
on the other hand, the ability to add tanks and other stuff would be nice too.
"A message from general Alexander, he reminds you to NOT take Palermo!"
"Ask him if he wants me to give it back"
-Excerpt from one of my Favorite Movies EVER, The 1970 Movie Patton.
"Patton Cannot Take Messina! That is Reserved for the British 8th army and me!"-Another Excerpt from that movie
"A message from general Alexander, he reminds you to NOT take Palermo!"
"Ask him if he wants me to give it back"
-Excerpt from one of my Favorite Movies EVER, The 1970 Movie Patton.
"Patton Cannot Take Messina! That is Reserved for the British 8th army and me!"-Another Excerpt from that movie
They probably won't release actual tools, just documentation
I don't know anything about RTW modding, but I'm fairly sure the flying was done by making the animations or models higher up. In which case it could probably be done here as well, except I see no real use for it. Planes, for one, would never fly so low in a battle, not to mention that direct aerial assaults as part of an ongoing land battle were not seriously implemented until the Spanish Civil War in 1936. (Correct me if I'm wrong)
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All