PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
Even if these files don't greatly help modding I needed to hear this. I was so let down by the fact that ETW was unmoddable I didn't buy Napoleon and just barely bought Shogun. You have my deepest gratitude for being forthcoming with this and I will still support CA whenever I can. Thanks and gl modders!
Last edited by renegade765; June 30, 2011 at 02:26 PM.
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
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The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
From a quick look to the ETW files, I've noticed:
- new religions (nonconformism)
- mercenaries
- policies (not implemented? there's religious persecution and tolerance)
- disasters (not implemented, related to specific zones such as deserts)
- a list of empires (including the HRE, the Russian Empire... not implemented, probably some vassalage thing? it also has a list of "empire-regions-junct" but it's incomplete as it only contains 2 regions related to the Indian Empire)
- a lot of non-implemented agents (thinker, bandit, explorer, settler...)
- diseases (cholera, smallpox, malaria, among others; probably similar to disasters, it also has a list of durable turns and mortality rates; non-implemented)
- a list of "entities" (no idea what is this, it also has a range of training: from mob to elite with a lot in between)
- there's additional governorships (remember your European faction had a minister for america and another for india apart from the European ones? well there's also Asian and African governorships!)
- a new diplomatic stance (like alliances, wars...): patronage.
- there's also some big files related to the campaign map, but I think most of those have already been fully unlocked (I don't know)
Even if a large part of the tables are already understood by the community, certainly there's still another large part that's completely new...
Last edited by xxon; June 30, 2011 at 02:33 PM.
@xxon holy man that sounds awesome
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
Thank you very much for this very positive gesture Craig and the rest of the CA crew.
Ps:Craig;Imagine EB,RS,RTR etc overhaul types of Mods on the Warscape Engine.. now that would be great hey?
Aww man, I didn't know
Not even mercenaries? I've noticed there's a fairly big file called regions_and_mercenaries that contains info for regions like Indochina, Java (Indonesia), Hausa (west Africa), Hainan (China!), and tons of unheard regions... but I guess that's what is remaining of Empire's original concept...
Is there any chance the BAI could be improved thanks to this?
CA did wait for the very last day to give this. I suppose it's a good gesture, even if looks like we could have all that two years sooner which would have helped a lot our courageous modders. Anyway, even a little gesture is better than no gesture at all.
A question to CA. It's all very nice to have the name of the fields. But would it be possible to have some design doc explaining if the fields actually have a game effect?
Because many of them can be changed with no impact. And trying to change them all to guess what changes, or doesn't change, is tedious and not really productive.
Next one that tries to be funny and messes with the tags will earn him self a one way infraction ticked.
This is the first and last official warning.
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Wow. This is awesome.
well it's the same with napoleon and S2, they kept alot of useless and unimplemented stuff's files in the game itself instead of deleting it apperantly, like elephants from empire in S2's files. Basically from what i can tell, CA just got lazy and apperantly doesn't see the value in deleting several GB of unnecessary files.
odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior
sounds good. Looking forward to seeing what happens next
The Moralizing Empire.
"When my lovely tribe invaded other land it was for bravery and pride, if Rome invaded other land it was because Romans were the evil." Courtesy of RomanheartSpoiler Alert, click show to read:
CA must be the only video game company that spends so much time in thinking that... they should not provide modding tools in community. Are you paid for this guys?We’ve talked for a long time about releasing tools for your use, and as you’re (keenly!) aware this still hasn’t happened yet.
EDIT: It is obvious so far that realising mod tools has to do only with marketing and sales course. Are you happy with Shogun Total War sales? Moreover it would be very interesting to know the relation between the players who bought Shogun and the current players of the game...
Last edited by husserlTW; June 30, 2011 at 03:46 PM.
Thanks guys - something is always better than nothing. I do hope that modders will be able to do something useful with this new information and I also hope that CA realises that being faster and more helpful when it comes to releasing things related to modding will massively improve their standing with the community.