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  1. #1
    Cheap's Avatar Libertus
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    Icon10 Ideas for techtree & game

    Hi all,
    I've been thinking on the techtree for some time, and i reached this result:

    here are short explainations of each idea:

    Spirit of 1914 / Burgfrieden / Union Sacrée : That's the fact that a wide majority of people went to war happily and hopefull. This tech would improve the moral of soldiers and national pride.
    Nationalist propaganda : increases National Pride if possible, else increases moral
    New uniforms : change of skin (or new units) and increases morale
    Machinegun : unlock MGs units
    Mobilization : when reached, this tech gives some extra units (thx to scripting.lua)
    Bulkhead : new boats, more upkeep, more hull's hp
    War effort : improves economy, increases war weariness (or request for progress)
    Attrition warfare : allows troops to use trenches, increases morale, new units (trenches mortar) AND: reduces movement points of the armies up to 50%
    Submarine warfare : allows submarines
    War bonds : improves economy, increases war weariness (or request for progress)
    Militarization of the production : improves economy, increases war weariness (or request for progress)
    Rationing : improves economy, increases war weariness (or request for progress)
    War Scientism : allows new schools, boosts tech research
    Censorship : increases National Pride and troops morale
    Purge of HQs : increases troops morale , bonuses to generals traits
    Improvement of the defensive technics : increases troops morale and if possible, adds some protection for units
    Chemical warfare : unlocks gaz shells
    Anti-submarine warfare : increases hulls hp and trade ('cause traffic is more secured)
    Scientific management : improves industry
    Agricultural cooperatives : improves agriculture
    Improvement of soldiers conditions : increases troops moral , increases war weariness (or request for progress), unit replenishment
    Electrification of the economy : improves economy (industry, mining, agriculture)
    Women's rights : improves economy, increases war weariness (or request for progress)
    Stormtroopers : unlocks stormtroopers and stosstruppen
    Logistics motorization : improves unit replenishment rate
    Military aircrafts : boosts spies' ability to murder and sabote
    Planned economy or : Foreign Direct Investment : improves industry, increases war weariness (or request for progress),
    Rural communities or*: consolidation of parcels : improves agriculture, increases war weariness (or request for progress),
    Seaplane : increases ship's strength against uboot
    Pesticides : improves agriculture

    there are more to find but it's only to complete what already exists.

    Now you probably wonder why there are so much techs influencing war weariness (or request for progress) and national pride (and why there should be more)
    My point is that in the first months of 1914, everybody is happy to go to war but from winter 1914 to the end of the war soldiers' and nation's morale is all the way down.
    At the same time, science and society are progressing very very fast, and peoples of Europe change radically in only 4 years.
    The aim of the game would be also to win outside against enemies aswell as against inside against war weariness and request for progress. Nations which couldnt would have some revolutions by socialists or communists rebels.
    We could also switch religion with some economical system (liberal or socialist ie)

    And i'm volunteer to help scripting and modifying db file
    Your reactions?
    Last edited by Cheap; June 30, 2011 at 11:09 AM.

  2. #2
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Ideas for techtree & game

    Cheap,rep+! These new techs are really good and has to be in-game(at least some of them).

    One question, is the "New Uniforms" tech suppose to be an early-game tech? Because the first uniform changes were around 1915-1916, so it should be a middle-game tech.

  3. #3
    RO Citizen's Avatar Protector Domesticus
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    Default Re: Ideas for techtree & game

    Pretty impressive tech tree, although there are a few things to edit, still awesome.
    [Col] RO Citizen

  4. #4

    Default Re: Ideas for techtree & game

    Interesting, I'll take a look at some of the ideas next time I'm working on the tech plans. +rep

    And i'm volunteer to help scripting and modifying db file
    Do you have any experience?
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

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    History has always been a bit of the State's slut.

  5. #5
    Cheap's Avatar Libertus
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    Default Re: Ideas for techtree & game

    I've no xp in modding nor in lua but the syntax seems very near to (and easier than) PHP, and i'm pretty good with PHP
    Quote Originally Posted by Cpt.Wsq96
    One question, is the "New Uniforms" tech suppose to be an early-game tech? Because the first uniform changes were around 1915-1916, so it should be a middle-game tech.
    Indeed i didnt check this before putting this so early (shame on me): i thought it was that early as the "pantalon garance" of the french army was a real scandal and cost thousands of lives for nothing

    EDIT: ow, and i've got some nice british military music which i downloaded before Deezer got secured
    Last edited by Cheap; June 30, 2011 at 04:23 PM.

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