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March 17, 2006, 04:56 AM
#1
bldg conditionals for unit recruitment
Has anyone got working in a building level more than four unit recruitment lines conditioned upon building_present_min_level? When I add a fifth it always causes a CTD at the end of the campaign load screen.
I am using 1.6 and working in new buildings.
Any examples of code that do work would be extremely useful.
And I already know that you cannot have bonuses listed in the same building level capability as recruitment lines conditioned on buildings 
Thx.
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