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  1. #1
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue and such

    Changes to the fatigue setting only affect new campagins. Also, make sure you change the correct preferences file - xgm/preferences/preferences.txt.

  2. #2

    Default Re: Fatigue and such

    Balls :-) Does that mean I have to start all over again? hehe.

  3. #3

    Default Fatigue

    i think thats how you spell it, where has it gone :O when i re inalled XGM, it disaparead and now every ones running around fresh, and the romans are hard to fight

  4. #4
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    I merged a couple of threads about fatigue. The short answer is fatigue is disabled because the AI doesn't know how to handle it, but the most recent version of XGM does offer you the option of switching it on when you install.

  5. #5

    Default Fatigue

    Is there fatigue in XGM? Im fighting the armenians right now. They have go up a hill and are still "fresh", no sign of fatigue. Was it removed? If so, how I can put it back?

  6. #6
    RedFox's Avatar When it's done.™
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    Default Re: Fatigue

    Yes, fatigue was removed from the game, because AI armies would always be "very tired" when they reached you.
    You can enable fatigue in xgmd\preferences\preferences.txt

    Just change FATIGUE:FALSE to FATIGUE:TRUE

    All units in xgmD have the very_hardy trait added recently, so you should have better experience with fatigue...

  7. #7

    Default Re: Fatigue

    Thanks. I had forgot about the preferences file. But I had to restart the seleucid campaign I was playing, since it was not working during it.
    Btw, what is the difference caused by the very_hardy trait?

  8. #8
    RedFox's Avatar When it's done.™
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    Default Re: Fatigue

    Troops don't tire ridiculously fast - they wont be very tired after a short march up a slope...

  9. #9

    Default Re: Fatigue

    nice information/Job RedFox

  10. #10

    Default Fatigue

    Do you prefer to play with or without fatigue?

    I'm trying to figure out which I prefer right now...so far I'm leaning towards fatigue as I hate when men have the ability to run very fast the entire battle and it just seems unrealistic. On the other hand, the AI doesn't really know how to deal with fatigue. What do you think?

  11. #11

    Default Re: Fatigue

    I play with fatigue on. I think it adds a great deal to realism and complexity. Basically, it gives you an extra tool to exploit in the battle. Why to give it up? Routing will occur earlier in the battle, which is not bad. Fighting to the last man was not that common in ancient warfare (morale and fatigue).
    Last edited by Stilgar CG; June 06, 2008 at 03:03 AM.

  12. #12
    Unknown Soldier's Avatar Ducenarius
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    Default Re: Fatigue

    The only downside is swimming units they tire and drown rapidly when they can't get out of the water.

    Plus the stupid idiots won't cross bridges.

    If its off both sides have the same advantage.

    When its on all you do is sit and wait for the enemy to run at you, by the time they get there - they are so tired they're easy to kill.

    Spoils the game in my opion its too easy to win vs the AI.

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

  13. #13
    TM Is Back's Avatar Campidoctor
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    Default Re: Fatigue

    Quote Originally Posted by Unknown Soldier View Post
    The only downside is swimming units they tire and drown rapidly when they can't get out of the water.
    It's very simple to stop them from drowning. Just dont install BI.exe or Alex.exe, just use RTW1.5

  14. #14
    Primicerius
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    Default Re: Fatigue

    ^^ Exactly what I feel. I play with fatigue off, because the AI is even more retarded than normal with it on. It makes it so much easier to win, especially when defending. By the time they get to you, they're exhausted and die very easily. With fatigue off, they don't tire, but morale is still in effect so they don't fight to the last man (far from it).



  15. #15

    Default Re: Fatigue

    I must agree, fatigue (as many other features) is not implemented that well (e.g., during swimming) in the game. Indeed, you may gain quite an advantage in defence, but the advantage becomes trully important if AI army has to climb a high hill or a mountain; on a plain, fighting and not walking will have the major contribution to fatigue. As far as I can remember, AI marches its armies and make it run just before charging (except perhaps cavalry).

    At the same time, fatigue will make your life more difficult when you attack. AI position its armies on a high ground. So, you have to march uphill.
    In sieges a unit is always tired after they pushed and climbed the siege tower, which is reasonable. (Although I am not sure what happend if a unit pushes and another climb :hmmm. Sapping also takes energy, the sap unit is tired after that.

    I wonder what happens to bonuses for fighting in snow for barbarians and penalties for fighting in cold/hot weather for heavy infantry? Those take effect through fatigue, right? :hmmm:

    So, with fatigue "on" you gain advantages (moslty, in defence) and pays for that (mostly in attack). To me this is quite a fair bargain. Indeed, AI does not handle it very well, but what does AI handle perfectly?
    Last edited by Stilgar CG; June 07, 2008 at 11:57 AM.

  16. #16
    Primicerius
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    Default Re: Fatigue

    The only problem being the AI nearly always runs its troops towards you, whereas you are smart enough to make them walk, so to not tire them. So they arrive tired, and your troops are fresh. Even in attack though, I nearly always bring missile troops, and under fire by onagers/archers, they run their troops back and forth, not engaging but not sitting still, and wasting their stamina.

    I prefer the challenge of no fatigue, but its really a matter personal preference.



  17. #17

    Default Re: Fatigue

    i also like when fatigue is turned off, when playing as rome defeating gaul was so easy with fatigue that its no fun.They usually routed before melee even started (pilum volleys).

  18. #18
    Kara Kolyo's Avatar Mikhail
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    Default Re: Fatigue

    Tactics wise the fatigue is important for the cavalry factions since they used to tire the infantry with faint retreats and such. I play with fatigue on.


    under the patronage of Perikles in the house of Wilpuri
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  19. #19

    Default Re: Fatigue

    Quote Originally Posted by Unknown Soldier View Post
    The only downside is swimming units they tire and drown rapidly when they can't get out of the water.

    Plus the stupid idiots won't cross bridges.
    Unknown Soldier i have a solution for this.

    Quote Originally Posted by Scutarii View Post
    The only problem being the AI nearly always runs its troops towards you, whereas you are smart enough to make them walk, so to not tire them. So they arrive tired, and your troops are fresh. Even in attack though, I nearly always bring missile troops, and under fire by onagers/archers, they run their troops back and forth, not engaging but not sitting still, and wasting their stamina.
    Interesting, from what ive seen actually the ai is not that bad with tiring their troops, but the problem does occur when the ai is under fire from missiles. You see in XGM troops move slower on the battlefield, because the descr_battle_map_movement_modifiers.txt is changed from vanilla to make troops move slower, but ive noticed that with this changed to make troops move slower, troops seem to tire much faster (troops in XGM that are running a distance will tire much faster then troops in vanilla running the same distance. In XGM units seem to tire even from walking a long time, on flat ground, and it seems the ai isnt used to this change)

    try deleting the descr_battle_map_movement_modifiers.txt from the XGM data folder (units will now move and tire the same speed as in vanilla) and see if the fatigue problem is still as severe.

    p.s. Unknown Soldier i got bored so im revising the XGM edu file in which ive also removed the swimming attribute from all the units, im still working on it but i think ill have it done in a couple of days to a week. Only problem is its for version 5.6.7 (BI exe) and Dime has released new versions of XGM so its gonna make my work more difficult as after im done i have to install the new version and update it

    also i do have to tell u there are lots of other changes then just removing the swimming attribute, so idk if u will find it to ur taste
    Last edited by atraps; June 08, 2008 at 10:05 PM.


  20. #20
    Unknown Soldier's Avatar Ducenarius
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    Default Re: Fatigue

    Atraps; I kknow about the swiming removal 'hack'. I think it should be an install option.

    TM: your being serious - play using 1.5? BI/Alex is where its at - BI for hording/Shieldwall - Alex for AI and no crappy 3 unit stacks of millitia besieging all your cities every turn.

    Better yet lets have an XGM2 based on M2TW!

    Fix the problem, not the blame!

    XGM Diplomacy AAR - intelligence and voting
    http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:

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