Changes to the fatigue setting only affect new campagins. Also, make sure you change the correct preferences file - xgm/preferences/preferences.txt.
Balls :-) Does that mean I have to start all over again? hehe.
i think thats how you spell it, where has it gone :O when i re inalled XGM, it disaparead and now every ones running around fresh, and the romans are hard to fight![]()
Is there fatigue in XGM? Im fighting the armenians right now. They have go up a hill and are still "fresh", no sign of fatigue. Was it removed? If so, how I can put it back?
Yes, fatigue was removed from the game, because AI armies would always be "very tired" when they reached you.
You can enable fatigue in xgmd\preferences\preferences.txt
Just change FATIGUE:FALSE to FATIGUE:TRUE
All units in xgmD have the very_hardy trait added recently, so you should have better experience with fatigue...
"If you want epic, try using logic with your girlfriend."
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Thanks. I had forgot about the preferences file. But I had to restart the seleucid campaign I was playing, since it was not working during it.
Btw, what is the difference caused by the very_hardy trait?
Troops don't tire ridiculously fast - they wont be very tired after a short march up a slope...
"If you want epic, try using logic with your girlfriend."
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#Zeus Tool - EDB/DMB/DS Validator# #New Medium Wooden Walls#
Do you prefer to play with or without fatigue?
I'm trying to figure out which I prefer right now...so far I'm leaning towards fatigue as I hate when men have the ability to run very fast the entire battle and it just seems unrealistic. On the other hand, the AI doesn't really know how to deal with fatigue. What do you think?
I play with fatigue on. I think it adds a great deal to realism and complexity. Basically, it gives you an extra tool to exploit in the battle. Why to give it up? Routing will occur earlier in the battle, which is not bad. Fighting to the last man was not that common in ancient warfare (morale and fatigue).
The only downside is swimming units they tire and drown rapidly when they can't get out of the water.
Plus the stupid idiots won't cross bridges.
If its off both sides have the same advantage.
When its on all you do is sit and wait for the enemy to run at you, by the time they get there - they are so tired they're easy to kill.
Spoils the game in my opion its too easy to win vs the AI.
Fix the problem, not the blame!
XGM Diplomacy AAR - intelligence and voting
http://www.twcenter.net/forums/showt...24#post3680924 :hmmm:
^^ Exactly what I feel. I play with fatigue off, because the AI is even more retarded than normal with it on. It makes it so much easier to win, especially when defending. By the time they get to you, they're exhausted and die very easily. With fatigue off, they don't tire, but morale is still in effect so they don't fight to the last man (far from it).
I must agree, fatigue (as many other features) is not implemented that well (e.g., during swimming) in the game. Indeed, you may gain quite an advantage in defence, but the advantage becomes trully important if AI army has to climb a high hill or a mountain; on a plain, fighting and not walking will have the major contribution to fatigue. As far as I can remember, AI marches its armies and make it run just before charging (except perhaps cavalry).
At the same time, fatigue will make your life more difficult when you attack. AI position its armies on a high ground. So, you have to march uphill.
In sieges a unit is always tired after they pushed and climbed the siege tower, which is reasonable. (Although I am not sure what happend if a unit pushes and another climb :hmmm. Sapping also takes energy, the sap unit is tired after that.
I wonder what happens to bonuses for fighting in snow for barbarians and penalties for fighting in cold/hot weather for heavy infantry? Those take effect through fatigue, right? :hmmm:
So, with fatigue "on" you gain advantages (moslty, in defence) and pays for that (mostly in attack). To me this is quite a fair bargain. Indeed, AI does not handle it very well, but what does AI handle perfectly?![]()
The only problem being the AI nearly always runs its troops towards you, whereas you are smart enough to make them walk, so to not tire them. So they arrive tired, and your troops are fresh. Even in attack though, I nearly always bring missile troops, and under fire by onagers/archers, they run their troops back and forth, not engaging but not sitting still, and wasting their stamina.
I prefer the challenge of no fatigue, but its really a matter personal preference.![]()
i also like when fatigue is turned off, when playing as rome defeating gaul was so easy with fatigue that its no fun.They usually routed before melee even started (pilum volleys).
Unknown Soldier i have a solution for this.
Interesting, from what ive seen actually the ai is not that bad with tiring their troops, but the problem does occur when the ai is under fire from missiles. You see in XGM troops move slower on the battlefield, because the descr_battle_map_movement_modifiers.txt is changed from vanilla to make troops move slower, but ive noticed that with this changed to make troops move slower, troops seem to tire much faster (troops in XGM that are running a distance will tire much faster then troops in vanilla running the same distance. In XGM units seem to tire even from walking a long time, on flat ground, and it seems the ai isnt used to this change)
try deleting the descr_battle_map_movement_modifiers.txt from the XGM data folder (units will now move and tire the same speed as in vanilla) and see if the fatigue problem is still as severe.
p.s. Unknown Soldier i got bored so im revising the XGM edu file in which ive also removed the swimming attribute from all the units, im still working on it but i think ill have it done in a couple of days to a week. Only problem is its for version 5.6.7 (BI exe) and Dime has released new versions of XGM so its gonna make my work more difficult as after im done i have to install the new version and update it
also i do have to tell u there are lots of other changes then just removing the swimming attribute, so idk if u will find it to ur taste
Atraps; I kknow about the swiming removal 'hack'. I think it should be an install option.
TM: your being serious - play using 1.5? BI/Alex is where its at - BI for hording/Shieldwall - Alex for AI and no crappy 3 unit stacks of millitia besieging all your cities every turn.
Better yet lets have an XGM2 based on M2TW!
Fix the problem, not the blame!
XGM Diplomacy AAR - intelligence and voting
http://www.twcenter.net/forums/showt...24#post3680924 :hmmm: