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  1. #1
    DimeBagHo's Avatar Praeses
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    Default Fatigue

    Another common problem that affects the AI is its tendancy to run units around until they are exhausted. There are two possible ways to alleviate this problem: (1) Switch off fatigue, (2) give all units the very_hardy attribute.

    The downside of (1) is that it makes combat less realistic in some ways, and allows the player to run his men around without concern for fatigue as well. Still I think it would help the AI a lot more than the player. The downside with (2) is that it doesn't completely solve the problem. Units with the very_hardy attribute will recover from exhaustion more quickly, but if the AI runs his men all over the place and then straight into a fight (which is not unusual) it won't help because they won't get a chance to recover.

    Any preferences? It is quite likely that I will switch off fatigue by default in the next release.

  2. #2

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    wha? u mean units won't tire, that would not be good. I mean u can run units up a 70 degrees hill for 10 minutes and still have them fight like they've just had lunch? IMO, I don't like the idea (that much)
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  3. #3
    DimeBagHo's Avatar Praeses
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    Default

    I don't like it much either - but I like it better than AI armies always arriving to a fight already exhausted. It would be nice if there were some way to switch it off for just the AI, but as far as I know there isn't any way to do that.

  4. #4
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    Default

    Fatigue is now switched off by default. Switching it on again is easy - just open xgm/preferences/preferences.txt with notpad and change the fatigue line to FATIGUE:TRUE.

  5. #5
    Kallikratis's Avatar Miles
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    Default Re: Fatigue

    Don't disable the fatigue option. It's less realistic and unfair for some units that are very hardy.

  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    It's less realistic in some respects, but on balance I think it is more realistic. The AI just can't handle fatigue, and it is unrealistic that AI armies are already exhausted when the fighting starts.

  7. #7

    Default Re: Fatigue

    For me, a fatigue only become a problem only in 2 situations: battle in greece regions and reinforcement battles.

    Fatigue is a problem in battle in greece regions because most battlefields in this area have many mountains that have insane hight and slope (for example the area around northeast of Corrith. (spelling?) )

    In reinforcement battle, fatigue becomes a problem because, for most of the time, reinforcements, when controlled by AI, will tends to run into battle.

    Other then these two cases I do not find fatigue to be much of a problems (as most of the time both my troops and their will be both exhausted after a prolong fight anyway. )

  8. #8
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    Quote Originally Posted by zodmaner
    For me, a fatigue only become a problem only in 2 situations: battle in greece regions and reinforcement battles.
    That might be why it looks like a pretty big problem to me. I often play the GCS, and I'm always fighting multi-stack battles in the late game.

  9. #9

    Default Re: Fatigue

    Yeah, I know, high mountain slope in Greece, which caused units to suffer extra fatigue, combined with AI tendency to run it's troops into battle often spelled doom for them. In other regions, especially plain region, it's not such a big problem. I've had a battle in an area around Byzantium that even though the AI rush it's reinforcemnet into the battle, their troops suffer only a slight fatigue (only 'tired' I think.)

    In my humble opinion, the battle maps in Greece should be fixed. Currently they're too many area that have unrealistic mountain in it that were both unhistorical (I think?) and bad for gameplay.

    But that required a map change, which I don't have a clue as to how to do it, so I'll shut up now.

  10. #10
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Fatigue

    More than greece, iberia should definitely be fixed battle map wise... I got too many battles in which some enemy troops were stuck in an unreachable corner and wasted hours waiting the timer to end...
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  11. #11
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    Default Re: Fatigue

    It would be nice if there were some way to mark parts of the battlemaps as impassable, although fixing all of them that way would be a huge job. I seem to remember that there is a way to specify the maximum depth and height of the map. That could be used to flatten things out a bit - but it might also make too many of the maps less interesting in terms of terrain.

  12. #12
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Fatigue

    Well, make maps at least in iberia 10% larger, that should fix the bug and leave terrain as good as before
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  13. #13
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    Unfortunately the size of the battlemap is hard coded.

  14. #14
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Fatigue

    Err, you just said you could set the dept... Am I wrong?
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  15. #15
    DimeBagHo's Avatar Praeses
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    Default Re: Fatigue

    Yeah, I meant depth as in "how low". You can adjust how low the sea floor goes, and how high the highest mountains are, but you can't change the area of the battlemap.

  16. #16

    Default Fatigue

    When I first heard that fatigue is disabled by default in this mod, I thought it didn't make sense at the time. However, I was in a battle not too long ago where I tried to move some slingers around behind to hit them with a few well-placed shots. What I observed when I got close with extremely odd (and stupid) behavior by the AI. Most of their units were already "very tired" because they were sort of "running in place" and wearing themselves out needlessly. They also made no attempt to protect their valuable Royal Pikeman even as they were utterly destroyed by endless volleys by my slingers from behind.

    Isn't there any way to fix the AI and prevent them from doing such stupid things short of disabling fatigue?

  17. #17
    Kara Kolyo's Avatar Mikhail
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    Default Re: Fatigue

    somethimes using formations like Sinuhet's or Darth Vader helps. other than that it's a problem of the game itself and there is not too much that can be done


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  18. #18

    Default Re: Fatigue

    I'm using Darth Formations, and it does help to some degree but the AI occasionally still displays symptoms of severe retardation.

  19. #19
    Kara Kolyo's Avatar Mikhail
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    Default Re: Fatigue

    well it's just RTW's ai can't do much about it and live with the ocasional bursts of rage that some things are causing


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  20. #20

    Default Fatigue and such

    As I have understood it, fatigue is turned off by default in this mod. I turned it back on in preferences.txt but still my troops and the others can run around the battlefield like madmen without feeling the slightest tired which to me just seems too weird.

    Are there any other places that I need to adjust to get the fatigue back? I tried a game where I just ran my troops around the battlefield for the duration of the battle, and no fatigue what so ever.

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