Another common problem that affects the AI is its tendancy to run units around until they are exhausted. There are two possible ways to alleviate this problem: (1) Switch off fatigue, (2) give all units the very_hardy attribute.
The downside of (1) is that it makes combat less realistic in some ways, and allows the player to run his men around without concern for fatigue as well. Still I think it would help the AI a lot more than the player. The downside with (2) is that it doesn't completely solve the problem. Units with the very_hardy attribute will recover from exhaustion more quickly, but if the AI runs his men all over the place and then straight into a fight (which is not unusual) it won't help because they won't get a chance to recover.
Any preferences? It is quite likely that I will switch off fatigue by default in the next release.






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