i find ss to be less challanging than third age
which can be changed by making teams
meaning forcing some countries to be allies for the duration of the game
how would i go about doing that?
edit: where is the mod workshop?
i find ss to be less challanging than third age
which can be changed by making teams
meaning forcing some countries to be allies for the duration of the game
how would i go about doing that?
edit: where is the mod workshop?
Last edited by ash874; June 29, 2011 at 12:47 PM.
You would have to make alliances unbreakable and edit some files, I would ask in the mod workshop if I were you.![]()
I do also want unbreakable allinces )
World War-like alliances perhaps? Would be quite interesting to see.
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Who would you lock together? And why?
Mod workshop just here: http://www.twcenter.net/forums/forumdisplay.php?f=272
im sure you tried third age
and you must have noticed that its just way harder than ss
i mean i won with crusader states in 6.1 when they had just tortosa after about 6 tries
but to win with gondor i had to play about 50 times
the fact that the other team will almost never even consider peace offers a new experience
in ss there are more factions so the player can create several teams
which will create different worlds if you please
and i believe will add significant game time to this mod
HRE + TO > obvious )
ERE + Kievan Rus > cause Kievan Rus accepted the religion from Byz and they were in ~ good relations after that. (Strong confrontation was in times when Rus was pagan - Sviatoslav I of Kiev, so till 988)
Norway + Novgorod Republic > not bad relations, Novgorod used viking mercenaries much.
Go on please...
http://www.twcenter.net/forums/showthread.php?t=291398 that is probably what you really want....it's what's in ta:tw/same guy, but its not unbreakable...just more 'firm' i dunno...didn't read the whole thing again this time, read it awhile back tho.
In TA you need a diplomat to break the alliance.
I'm not really for allying factions just for the hell of it / the difficulty. In TA there is a logic behind that, hence my question of who would be locked together and for what reason.
the reason is to make the game more challanging and to change the overall experience of playing ss
which would boost the game's life time considerably.
for example if you played civ4 than you know that fall from heaven kept players playing long after the game would have been forgotten.
who will we join up?
either find an easy way for the players to test different teams on their own
or think about it yourself (meaning the modder team)
i believe that historic alliances will not be the best choice
and that we should rather think of alliances that keep a certain balance of power in the game
so as not to spoil it
remember that when you play with the good factions in third age, the bad guys are much stronger
and when you play with the bad guys its the other way around (or so i think)
which is a good thing i think
im not sure how it was accomplished in third age
but im guessing that the rival team are probably just spamming a little more and get a little more money
maybe you can consider that
Last edited by ash874; June 30, 2011 at 05:13 AM.
I'll try again - I'm asking about something like a historical reason to bind factions together. Factions in TA are bound together because that is the lore. If we just use "increased difficulty" as the main argument then we can also argue to have the AI shoot napalm instead of arrowsSo basicly an arcade mode with a few sides like medieval world war. Without historical basis this is something for the submods in my opinion.who will we join up?
either find an easy way for the players to test different teams on their own
or think about it yourself (meaning the modder team)
i believe that historic alliances will not be the best choice
and that we should rather think of alliances that keep a certain balance of power in the game
so as not to spoil it
of course you cant just go on historical basis
because if you team up norway and denmark than what will you get?
norway that isnt doing anything
you have to think of alliances that will keep the game dynamic
i only started the thread because i thought there was some easy way to do it
im not really expecting anyone to build a whole submod for it
and the issue is connected to history
in reality politics was not a free for all
there were teams of sorts
which changed from time to time
but there were always teams
its a problem with mtw2 in general that alliance doesnt really mean much
in third age it does a little more
but in ss and mtw2 it just doesnt
Last edited by ash874; June 30, 2011 at 05:32 AM.
Last edited by bɑne; June 30, 2011 at 07:15 AM.
There was a mod somewhere that actually made alliances unbreakable. It was pretty old but due to its simplicity it worked with everything. Can't find it anymore.