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  1. #1

    Default Rhun Chariots?

    I was looking through the mod's unit model files and saw a model for a chariot unit. I implemented them ingame but they were unfinished, riders weren't there. So anyone think they'd put these guys ingame in the incoming 3.0 update?

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Rhun Chariots?

    Quote Originally Posted by Dark Lord's Heir View Post
    I was looking through the mod's unit model files and saw a model for a chariot unit. I implemented them ingame but they were unfinished, riders weren't there. So anyone think they'd put these guys ingame in the incoming 3.0 update?
    Nope, IIRC chariots is almost a

    Its not supported in lore [from this time of TA] and they dislike the very idea hehe

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  3. #3

    Default Re: Rhun Chariots?

    Quote Originally Posted by Ngugi View Post
    Nope, IIRC chariots is almost a

    Its not supported in lore [from this time of TA] and they dislike the very idea hehe
    lol, its weird that its even in there then.

  4. #4
    Himster's Avatar Praeses
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    Default Re: Rhun Chariots?

    Wainriders were in the thrid age, "they were rarely seen outside the eastern plains".

    Also Gamesworkshop made a false interpretation of who the wainriders were/are. Khandish cavalry clearly fought beside the wains.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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  5. #5
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Rhun Chariots?

    Quote Originally Posted by Dark Lord's Heir View Post
    lol, its weird that its even in there then.
    They was clearly negative some months ago at least, but things might happened. never say never
    Quote Originally Posted by Himster View Post
    Wainriders were in the thrid age, "they were rarely seen outside the eastern plains".
    Yes, but they are mentioned in the west about 1000 year earlier than LotR and thats quite long ago in the reckoning of men (the wainriders were defeated 1944TA, LotR is 3018-3019TA).
    AFAIK (and I could be wrong as one cant remember all the lore sources) we cant say if anybody still uses wains in war in the end of TA, just as they became obsolete in the warfare in our own history long ago (with few resurrections as the koreans or the hussite [and Eastern europe] war wagons as late as 15th century, but that was different kind of wagons from the ones in antiquity).
    Last edited by Ngugi; June 28, 2011 at 10:47 AM.

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  6. #6

    Default Re: Rhun Chariots?

    It is clear that the Wainriders were not from Khand... They were Easterlings who allied with the Men of Harad and Khand before they attacked Gondor. They came from Rhun.
    Rhun is not a faction in Lotr, it means "East" and refers to All lands east of the Rhunaer. In Rhun dwelt numerous tribes among whom some [Balchoth, Wainriders] came West and attacked Gondor and Rhovanion...
    In Khand dwell the Variags. the word Variag means "mercenary" in some slavic or norse dialect i think and Tolkien always chose the names carefully

  7. #7

    Default Re: Rhun Chariots?

    RR/RC included Rhun chariots, but after using them I can see why the TATW decided to abandon the idea.

  8. #8

    Default Re: Rhun Chariots?

    *pokes head into thread and sees everything is under control*


  9. #9

    Default Re: Rhun Chariots?

    Quote Originally Posted by DisgruntledGoat View Post
    *pokes head into thread and sees everything is under control*

    Everything is under control o3o

  10. #10
    TiFlo's Avatar Semisalis
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    Default Re: Rhun Chariots?

    Quote Originally Posted by DisgruntledGoat View Post
    *pokes head into thread and sees everything is under control*

    Post of the week. I love it!

  11. #11
    Muffer Nl's Avatar Praefectus
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    Default Re: Rhun Chariots?

    OMG DG!!!!!!!!

    Control lost

    These models were originally made by Disgruntled Goat along with all the other Rhûn units (so give him rep, NOW!) I believe KK did not find them fitting though some submods did implement them into the game. It might also be that they were too buggy according to the team.


  12. #12
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Rhun Chariots?

    Quote Originally Posted by Muffer Nl View Post
    These models were originally made by Disgruntled Goat along with all the other Rhûn units (so give him rep, NOW!)
    Yes, Master.
    Spoiler Alert, click show to read: 
    Last edited by Ngugi; June 28, 2011 at 05:40 PM.

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    DCI: Last Alliance
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    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  13. #13

    Default Re: Rhun Chariots?

    The riders are separate from the chariots themselves, all you have to do is add the riders you want as with all mounts.

    I am not sure who made the model, but Banzai! made the animations I am pretty sure (way before my time here) and did a good job. They are finished, they just needed to be improved a bit and rebalanced in descr_mount. KK had some interest in adding them obviously, or they would not be in descr_mount to begin with... think about it.

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